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When fighting a transport...


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#1 That One Guy

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Posted 15 May 2014 - 05:37 PM

Please answer the following question.

 

When fighting a transport I prefer to focus on a) the transport or b) the fighter escort first because ________.



#2 Forgottenlore

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Posted 15 May 2014 - 05:49 PM

Depends n what else is involved. The composition of the rest of the transport's escort, what the transport has equipped, the makeup of my squad, how the transport play is playing it.

 

There are simply too many variables to say "you should always prioritize the transport/escorts"


Thanks, Troy

 

Once Upon a Midnight Dreary....


#3 That One Guy

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Posted 15 May 2014 - 05:54 PM

not 'always', 'prefer'.



#4 Stone37

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Posted 15 May 2014 - 06:07 PM

I'd prefer to take the transport down first, but if I'm going up against a list that has an expensive ship (say a loaded Han) and that ship is left to its own devices.... I'm taking that massive bundle of points down first!



#5 Aminar

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Posted 15 May 2014 - 06:16 PM

I prefer to focus down the Transport but a competent opponent will know better than to have it in the thick of the fight right away, instead keeping it behind their far more dangerous escors supporting them until said escorts have an advantage.

#6 SableGryphon

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Posted 15 May 2014 - 06:40 PM

I prefer to focus down the Transport but a competent opponent will know better than to have it in the thick of the fight right away, instead keeping it behind their far more dangerous escors supporting them until said escorts have an advantage.

I hilariously left my Transport alone to attack their bomber formation while the entire rest of our team squad attacked the weaker flank of their formation. As our fleet was mauling that part, they attempted to attack the Transport. It was the Bright Hope. They couldn't hurt it. Over the course of the game, it got one crit (from running over an asteroid) and lost about 12 shields. :)


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Come on down to Sable's Shuttle Emporium for all your Alabaster Void Bison needs!

 

5 TIE Advanced, 6 TIE Bombers, 1 TIE Defender, 10 TIE Fighters, 6 TIE Interceptors, 1 TIE Phantom, 4 Firespray-31s, 5 Lambdas

5 A-Wings, 5 B-Wings, 6 X-Wings, 4 Y-Wings, 4 HWK-290s, 2 YT-1300s, 2 GR-75 Medium Transports, 1 CR-90 Corvette


#7 That One Guy

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Posted 15 May 2014 - 06:44 PM

In a recent match against one, i lost Vader to being crushed. Then later i found out my opponent had moved it too far forward. I was pretty pissed about that.



#8 Aminar

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Posted 15 May 2014 - 06:47 PM

I prefer to focus down the Transport but a competent opponent will know better than to have it in the thick of the fight right away, instead keeping it behind their far more dangerous escors supporting them until said escorts have an advantage.

I hilariously left my Transport alone to attack their bomber formation while the entire rest of our team squad attacked the weaker flank of their formation. As our fleet was mauling that part, they attempted to attack the Transport. It was the Bright Hope. They couldn't hurt it. Over the course of the game, it got one crit (from running over an asteroid) and lost about 12 shields. :)
There is always a time and a place. Bright Hope likes to play battering ram. It can really screw up a formation.

#9 Qapla187

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Posted 16 May 2014 - 02:13 AM

I had Jonus make a suicide run against mine tonight. That cluster really wasn't worth it.
:>¡<: X-wing x5, Y-wing x3, TIE Fighter x6, TIE Advanced x3, A-wing x4, YT-1300 x2, TIE Interceptor x7, Firespray-31 x3, B-wing x4, HWK-290 x2, TIE Bomber x4, Lambda Shuttle x2, E-wing x2, Z-95 x4, TIE Defender x3, TIE Phantom x2, GR-75 x1, CR-90 x1

#10 Magnus Grendel

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Posted 16 May 2014 - 04:54 AM

Agreed. Reinforced/recovered shields are a bugger to get through.

 

I'd probably stay away from the thing if I can, but it's also going to depend on your own fleet; if you're packing either something which needs to target lock an enemy to work, or which needs its actions to work, or which has a 'gain a stress token to..." rule, then the transport is really, really annoying.

 

I have to admit my first impulse purchase on seeing it was a quartet of bombers, though.

 

Advanced torps strike me as a scary thing to unload, although I think proton bombs might actually be a better idea.


Edited by Magnus Grendel, 16 May 2014 - 04:55 AM.


#11 That One Guy

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Posted 16 May 2014 - 06:53 AM

Agreed. Reinforced/recovered shields are a bugger to get through.

 

I'd probably stay away from the thing if I can, but it's also going to depend on your own fleet; if you're packing either something which needs to target lock an enemy to work, or which needs its actions to work, or which has a 'gain a stress token to..." rule, then the transport is really, really annoying.

 

I have to admit my first impulse purchase on seeing it was a quartet of bombers, though.

 

Advanced torps strike me as a scary thing to unload, although I think proton bombs might actually be a better idea.

The bombs, sure. They work ok. Especially because the transport has a card that can allow it to remove all focus, evade, and blue target lock tokens from any ship it likes. Not just one ship in range, all of them.






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