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Tactician and Decoy


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#21 Sp00n

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Posted 14 May 2014 - 07:56 PM

3 omicrons with 2 tacticians each. 25 points to spare. a fourth perhaps? or a RGP with PTL?


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#22 Damoel

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Posted 14 May 2014 - 07:57 PM

I like decoy, it will be a bit harder to use, and more situational, but it has its niche. As others mentioned, sometimes firing late is better, and it allows for looser formations.


Fleet timez!

 

Anarchists: 6 A-Wing, 6 B-Wing, 2 Y-Wing, 6 X-Wing, 3 Z-95, 3 E-Wing, 2 HWK290, 2 YT-1300, 2 GR-75, 1 CR90

Good Guys: 6 TIE/LN, 1 TIE/AD, 3 TIE/D, 6 TIE/IN, 4 TIE/SA, 4 Phantom V38, 2 Lambda Shuttle, 2 Firespray-31


#23 Aminar

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Posted 14 May 2014 - 07:57 PM

3 omicrons with 2 tacticians each. 25 points to spare. a fourth perhaps? or a RGP with PTL?


Oh ICK! But Engine upgrades will be needed, and keeping shuttles at range 2 will be tough.

#24 Eltnot

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Posted 14 May 2014 - 07:58 PM

Also going to be fantastic on the Rebel Aces B-Wing.  Give it an Ion Canon and you can ion and stress someone in the same turn.


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#25 BojambaMcMamba

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Posted 14 May 2014 - 07:58 PM

Tactician is cleverly worded so that the Falcon only gets the bonus in the front 90 degrees, which is a relief. The firespray, on the other hand, counts both front and rear arcs. Very nice. I think o's cool that the firespray's fire arc get at least some tiny advantage over a 360 degree turret.

why not use rebel captive at that point though?
That's a fair question. Rebel captive is a lot of fun on a Firespray. Tactician will allow you to choose who you want to stress, rather than leaving the choice to your opponent... albeit with some slightly harder to achieve conditions.

#26 Revanchist

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Posted 14 May 2014 - 07:58 PM

Either OGP + Gunner + Tac or OGP + Rebel Captive + Tactician
Imperial: 5 TIE/ln, 1 TIE/adv, 5 TIE/in, 1 TIE/sa, 2 TIE/d, 1 TIE/ph, 1 Firespray-31, 1 Lambda
Rebel: 3 X-wing, 1 Y-wing, 2 A-wing, 2 B-wing, 1 E-wing, 2 Z-95, 1 HWK-290, 1 YT-1300

"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."

#27 oddeye

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Posted 14 May 2014 - 07:59 PM

huh and here i thought decoy was going to give an ability along with bigg's special.. well not sure if decoy is for me though I can see it being useful in certain situations. 


I see your schwartz is as big as mine. Let's see how you handle it!


#28 Aminar

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Posted 14 May 2014 - 08:00 PM

Anybody feel like Tactician is a joke about Wargamers causing a lot of stress?
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#29 Disgruntled

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Posted 14 May 2014 - 08:00 PM

 

Tactician is cleverly worded so that the Falcon only gets the bonus in the front 90 degrees, which is a relief. The firespray, on the other hand, counts both front and rear arcs. Very nice. I think o's cool that the firespray's fire arc get at least some tiny advantage over a 360 degree turret.

why not use rebel captive at that point though?

 

Picking who you stress is often better than forcing your opponent to pick who gets stressed, enough to be worth the reduction in reliability.



#30 Caadium

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Posted 14 May 2014 - 08:01 PM

Decoy is nice on Jan Ors. I tired Swarm Tactics a few times and found that the range one was annoying to maintain and opted for Squad Leader to use her PS instead.

 

This was exactly my first thought on the card. I prefer to get ion control shots in after the damage is done.



#31 Sp00n

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Posted 14 May 2014 - 08:01 PM

2 omicrons EU, 2 tacticians each

Whisper ACD, Decoy, FCS

=98

 

EDIT had two EPT's


Edited by Sp00n, 14 May 2014 - 08:04 PM.


#32 Sithborg

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Posted 14 May 2014 - 08:04 PM

I am liking a Firespray with Cluster Missiles and a Tactician. Toss in a Flechette Torpedo for all the stress.



#33 Osoroshii

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Posted 14 May 2014 - 08:05 PM

The scariest use of Tactician is going to be on a HWK-290 with Ion Turret. Here. "Here is your Ion token and your Stress token"
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#34 SableGryphon

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Posted 14 May 2014 - 08:06 PM

2 omicrons EU, 2 tacticians each

Whisper ACD, Decoy, FCS

=98

 

EDIT had two EPT's

Drop Decoy and FCS. Add Ion Cannons to the Lambdas. Fire at Range 2 for 2 stress and an Ion to whatever you attack. Then Whisper can chew on their tail with impunity.


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5 TIE Advanced, 6 TIE Bomber, 4 TIE Defender, 10 TIE Fighter, 6 TIE Interceptor, 4 TIE Phantom, 4 Firespray, 5 Lambda, 2 VT-49

7 A-Wing, 7 B-Wing, 3 E-Wing, 7 X-Wing, 4 Y-Wing, 6 Z-95, 4 HWK-290, 2 YT-1300, 2 YT-2400, 2 GR-75, 1 CR-90


#35 Aminar

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Posted 14 May 2014 - 08:07 PM

The scariest use of Tactician is going to be on a HWK-290 with Ion Turret. Here. "Here is your Ion token and your Stress token"


Then the Hawk needs to put them in arc.

#36 AdmiralThrawn

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Posted 14 May 2014 - 08:09 PM

Tactician is just missing two words... Imperial only


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"Information always matters. Bad information leads to bad tactics. Incomplete information leads to flawed strategy. Both can lead to defeat."


#37 Aminar

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Posted 14 May 2014 - 08:10 PM

Tactician is just missing two words... Imperial only


Why would it be that?

#38 Eltnot

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Posted 14 May 2014 - 08:11 PM

Tactician is just missing two words... Imperial only

Apart from the B-Wing, it probably won't be a terribly good choice for any Rebel ships.  And you will also have the tax of upgrading the B-Wing to take the crew slots so I'm not sure how useful it will be even there.


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#39 AdmiralThrawn

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Posted 14 May 2014 - 08:11 PM

Eh idk lol the imperials need some more goodies just for themselves


"Information always matters. Bad information leads to bad tactics. Incomplete information leads to flawed strategy. Both can lead to defeat."


#40 Aminar

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Posted 14 May 2014 - 08:13 PM

Tactician is just missing two words... Imperial only

Apart from the B-Wing, it probably won't be a terribly good choice for any Rebel ships.  And you will also have the tax of upgrading the B-Wing to take the crew slots so I'm not sure how useful it will be even there.
And the Tantive with the correct hardpoints...




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