I was looking to do this myself, and besides the aforementioned Scoundrel, the Bounty Hunter: Gadgeteer stood out to me. A lot of that is because blaster pistols are generally on the lower end of the damage scale. The Gadgeteer can tweak them out to do near rifle-level damage.
Plus, I liked the extra story potential of being a gunslinger-via-gun nerd.
I would consider it as a great pair with Scoundrel.
It was exactly how I did it. Only I have 5 int, 3agi (ship machinics turned hardened gunslinger.), going into assassin and grabbing atomany lessons was my choice, since when I do hit, I hit like a cannon.
In addition, I had a custom mod fitted to dueling pistol to give limited ammo 6 (2hp), thus a firm backup that can at least hit for 10,15 if I lessons, with 3 boost dice if i chose to aim. Not the greatest dam in party ( a well kitted blaster r can outperform in range and probably damage) which is why you should either carry lancer/rifle. Even in the Wild West, pistols were a sidearm, so either you need to do something else or carry a rifle.
That being said, being a slinger is just part of my characters I'd, the dueling pistols is my social weapon, as I like to call it, I have no ranks in point blank, or any additional points. In fact both disapline and cool are fairly weak checks, something I chose to playout as a nervous nature. I am also a Rodien. I almost never shoot first, but with pistol power and def dice/dodge, I often tend to somehow survive long enough to finish the fights I start.
That being said, make no illusions about it, if you are a gunslinger, you must be able to do something unrelated to that, as likely there are more reliable ways to be a combat character. Generally bigger guns, so smuggler likely has social benefits I not observed yet
Edited by LordBritish, 16 May 2014 - 03:29 AM.