I'm a long time WEG d6 GM getting ready to switch my group over to Edge of the Empire. I'm planning to run through the beginner's game, Beyond the Rim, and the Jewel of Yavin. Following these published adventures I'll be running an adaption of the classic WEG module "Tatooine Manhunt". As I'm a bit new at this system I'd love some suggestions or an outright statblock on Jodo Kast and IG-72 from the adventure.
Jodo Kast will be a reoccurring villain in my campaign so I figure he should be a nemesis level villain. I'm impartial on IG-72 being rival or nemesis. What do you think?
Such a fun choice of adventure. A bit crazy and daunting, but fun all the same.
Honestly, if you want the lazy way, kryss has you off to a good start.
If you're willing to do some work, though, you can do a reimaging of the characters. The stats are pretty easy to transfer (some are exactly as-is, while others may need to be halved), and skills are also pretty simple.
The biggest challenge is Talents, but since he's an NPC, you can give him whatever talents you desire. If he's a mainstay and recurring villain, I'd suggest giving him a few ranks of Adversary. Since he wears that armor, I'd look at the Gadgeteer tree and pick and choose from that. Then it's just filling things out.
I'm lacking time at the moment to stat him out entirely, but for a few key points:
Stats: Brawn 2 (could be 3), Agility 3 (arguably 4), Intellect 2, Cunning 3, Willpower 2
Skills: Ranged (Heavy) 3, Ranged (Light) 2, Perception 3, Knowledge (Xenology) 1.
Talents: Adversary, Armor Master.
This makes him close to a starting character but not too horribly deadly. You can make him better skilled and use the higher stats, but he doesn't come off as skilled as some other hunters.