Why is having Strength 1 so bad for the Sprite? The Troll has a Craft 1 and you don't see anyone complaining about him...
Sorry to get off topic here but this is a great question.
The Sprite gets a fistful of spells and the Troll gets regeneration of 6 as well as Life 6. The characters are polar opposites but when we deal out characters, people are happy to take the Troll and the Sprite is often discarded, which I find odd.
Now the reason I like the Troll over the Sprite is a personal preference, but it does have it's utility. With a couple of Strength cones the Troll can freely move past the Sentinel on a whim, so if you're hovering around in the hidden valley section of the middle region, he can then hop back and forth over the bridge, should a nice card turn up on the bottom part of the outer region. Also I'm one of those players that draws a Spell I like and hold onto it the entire game,(For some reason this Spell always ends up being Transference) so cycling spells is of limited use for my (poor) play style.
Then again I'm one of those players that avoids the City, Tavern and Village spaces (Or I should say, the Enchantress, Mystic and Tavern tables) unless I need to heal in an emergency, or the other option to land on is a bad option.
And I dont like to use the Axe-to-Raft deal unless I'm desperate.