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Bounty Hunter Book next, please!


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#41 Vonpenguin

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Posted 13 May 2014 - 09:32 AM

Well a lot of disorient and staggering things, which would open them up to getting binders slapped on their wrists, and crippling shot means they can't run.


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#42 Jamwes

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Posted 13 May 2014 - 10:22 AM

 

Gadeteer actually has a lot of capturey type talents on the right column of their tree, all but the first really. I do think a more subdue based class would be good though, and frankly should have been in before assassin.

I think of the right column as mostly beatey unconciousey, but I suppose that does equal captured......

 

 

Yeah, I'm thinking something with better stun guns. Sure, Disorient and Crippling Blow could be used with guns, but (Imp) Stunning Blow is melee only. A single rank of Disorient isn't enough, you need two ranks to be better than what you can do with advantages anyway. I'd like to see a tree with a couple ranks of Disorient, Crippling Blow, perhaps +1 damage per rank when using stun, and something to spend Triumphs on when using stun.

 

In general, I would love LOVE love to see a bunch of neat options for advantages in combat. Although, that might be best for a trick shot artist. Such as, spend some advantages to shot them in the hand to make them upgrade next combat check. Maybe I'm not inventive enough with narritive results, but I'd like more options than the base examples of giving blue or black dice or numerical advantages. I enjoy neat effects.



#43 CrunchyDemon

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Posted 14 May 2014 - 01:47 PM

I want a Bounty Hunter signature move that lets me instantly drop and subdue a single Nemesis for live capture!

 

Or lets any weapon with stun setting use a single shot of stun to bypass all soak!  "There she is!  Blast her!"


Edited by CrunchyDemon, 14 May 2014 - 01:48 PM.

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#44 shupface

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Posted 15 May 2014 - 06:28 AM

I'm guessing there'll be a capture specialist and some kind of piloting specialisation maybe?

I'd really like to see Mandalorian as a specialisation, but I'm not really sure what that would actually entail :P



#45 Donovan Morningfire

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Posted 15 May 2014 - 02:17 PM

I'm guessing there'll be a capture specialist and some kind of piloting specialisation maybe?

I'd really like to see Mandalorian as a specialisation, but I'm not really sure what that would actually entail :P

Piloting is already covered by the Pilot (Smuggler, core rulebook) and Driver (Explorer, Enter the Unknown), so not really any call or justification for Bounty Hunter getting such a thing.  The only piloting we see a bounty hunter do in the films is Jango in AotC, and even that didn't require more than some skill ranks.

 

Mandos are too much a culture to be tied too specifically to a specialization.  If anything, they'd probably be treated much the same as Corellian Humans were in Suns of Fortune since the notions of Mandos being of non-Human races has been placed in the non-canon category (for the time being; uncertain is the future, always changing it is).


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#46 Kshatriya

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Posted 15 May 2014 - 02:32 PM

Humans were in Suns of Fortune since the notions of Mandos being of non-Human races has been placed in the non-canon category (for the time being; uncertain is the future, always changing it is).

 

Weren't there some non-human Mandos in TCW's Death Watch episodes? I'm forgetting, it'd just be a shame to get yet another humanocentric thing in the setting. 



#47 Rogue7

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Posted 15 May 2014 - 02:36 PM

Yeah I don't see much need for a piloting spec in BH given so many others to choose from. A tracker specialization could easily incorporate one or two piloting talents for figuring out someones hyperspace destination or being stealthy while following someone.

 

Bounty Hunters don't need to be amazing pilots they just need to know that your going to try and blend in with the refuse dump and follow you to Besbin.

 

Edit: As far a mandos go. I would do something similar to Corellian humans but say that the character could be any species that could wear armor and and speak mandoa. Regardless of species you forfeit your normal species bonuses in favor of the mando stats/bonuses.


Edited by Rogue7, 15 May 2014 - 02:42 PM.

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#48 Kshatriya

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Posted 15 May 2014 - 02:58 PM

Edit: As far a mandos go. I would do something similar to Corellian humans but say that the character could be any species that could wear armor and and speak mandoa. Regardless of species you forfeit your normal species bonuses in favor of the mando stats/bonuses.

Problem here is that some species traits are clearly biological in nature, not learned. It's hard to justify loss of baseline biological traits that favor certain skillsets just because you join a particular warrior group when you're an adult.


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#49 Jamwes

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Posted 16 May 2014 - 07:30 AM

You know, I think I'd almost rather see Mandos as a career. Perhaps something like the Rebel Recruit Universal Spec. Fluff it up for Mandos but put in a sidebar that reminds players that they can take this tree for any orginazation that is similar to Mandos.


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#50 HappyDaze

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Posted 16 May 2014 - 07:33 AM

You know, I think I'd almost rather see Mandos as a career. Perhaps something like the Rebel Recruit Universal Spec. Fluff it up for Mandos but put in a sidebar that reminds players that they can take this tree for any orginazation that is similar to Mandos.


Why not just use the Recruit specialization for Mandos?

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#51 Ahrimon

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Posted 16 May 2014 - 08:54 AM

 

You know, I think I'd almost rather see Mandos as a career. Perhaps something like the Rebel Recruit Universal Spec. Fluff it up for Mandos but put in a sidebar that reminds players that they can take this tree for any orginazation that is similar to Mandos.


Why not just use the Recruit specialization for Mandos?

 

It's not special enough for those who feel that mando's should be special?



#52 Jamwes

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Posted 16 May 2014 - 09:23 AM

 

 

You know, I think I'd almost rather see Mandos as a career. Perhaps something like the Rebel Recruit Universal Spec. Fluff it up for Mandos but put in a sidebar that reminds players that they can take this tree for any orginazation that is similar to Mandos.


Why not just use the Recruit specialization for Mandos?

 

It's not special enough for those who feel that mando's should be special?

 

 

Personally I'm cool with that, but it seems like people have this love for Mandos. It seems like a lot of people want them to be the best at what they do and treated as super special, powerful, and cool. It would be neat to see them in a sector book, highlight the planet and maybe give a spec tree, but be sure to point out that "non-Mando" characters can take the options too. Side note, I was a little surprised that there wasn't any spec trees in the Corellian book.

 

The thing with Mandalorians is something that I can't stand in a lot of works of fiction. There's a cool character, but yet just having a cool character just isn't enough. They have to make him the best at what he does. Why? Because he's super special. (I really hate it when fiction does a "last of his kind" to justify when someone is super special and powerful.) Why can't Mandalorians be just another faction/planet/mercernary band that wears some cool armor and dabbles in bounty hunting? Boba was one of several bounty hunters that Darth Vader called upon. There was no need to make him the best bounty hunter ever because his people (and his father) were so special can cool and powerful. I don't see the need to elevate a cool character to mythic proportions. It pulls me from "the dream" that good fiction can provide. The fanboy love affair for Mandos makes me not interested in them at all. Which is why, if they do something Mando specific I hope they specifically point out that anyone can use it and refluff it as something else.


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#53 FootNote

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Posted 20 May 2014 - 03:44 PM

A lot of talk about specialization's here but not a lot of talk about gear? I will be hoping for more non lethal options and equipment. I really want to see Sonic Weapons, the DH-23 Outback Blaster wouldn't be bad either.


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#54 Domingo

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Posted 20 May 2014 - 07:56 PM

I would like to see the bounty hunter book as well, but I have to cast a vote for technicians....Come on Jawa Junk Dealer. It's Utinni time!

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#55 Kshatriya

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Posted 21 May 2014 - 07:50 AM

 

You know, I think I'd almost rather see Mandos as a career. Perhaps something like the Rebel Recruit Universal Spec. Fluff it up for Mandos but put in a sidebar that reminds players that they can take this tree for any orginazation that is similar to Mandos.


Why not just use the Recruit specialization for Mandos?

 

I sorta feel like that spec is really generic and bland.

 

 

I don't see the need to elevate a cool character to mythic proportions. It pulls me from "the dream" that good fiction can provide. The fanboy love affair for Mandos makes me not interested in them at all. Which is why, if they do something Mando specific I hope they specifically point out that anyone can use it and refluff it as something else.

 

Funny, this is exactly how I feel about certain Jedi and FS families in the EU.


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#56 Rogue7

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Posted 22 May 2014 - 02:06 AM

 

 

You know, I think I'd almost rather see Mandos as a career. Perhaps something like the Rebel Recruit Universal Spec. Fluff it up for Mandos but put in a sidebar that reminds players that they can take this tree for any orginazation that is similar to Mandos.


Why not just use the Recruit specialization for Mandos?

 

I sorta feel like that spec is really generic and bland.

 

 

I don't see the need to elevate a cool character to mythic proportions. It pulls me from "the dream" that good fiction can provide. The fanboy love affair for Mandos makes me not interested in them at all. Which is why, if they do something Mando specific I hope they specifically point out that anyone can use it and refluff it as something else.

 

Funny, this is exactly how I feel about certain Jedi and FS families in the EU.

 

Couldn't agree more. The lore of the SW universe has consistently puts mandos on par with jedi and sith. I personally tend to see it in comic book terms, where the jedi are like superman and mandos are like batman. One uses what they were born with and the other uses their years of training and tech.



#57 CrunchyDemon

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Posted 22 May 2014 - 08:34 AM

I just can't wrap my head around doing Mandalorians any other way BESIDES what they already did with the Corellian Human. All the Mandalorians in Clone Wars were human, any non-human Mandalorian came from the EU which is no longer really applicable. I suppose you can argue it either way, but basically we should wrap our head around "cannon" as equal to "appeared on screen", we will have to deviate from that with the Holiday Special. Give them human stats, let them pick one combat ability to treat as a career skill and/or get a rank in. Let them reduce worn armor's encumbrance (after the -3 for wearing it) by 1 and call it good.

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#58 DanteRotterdam

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Posted 22 May 2014 - 08:42 AM

I'd be so happy if they would do a repoman speciality... For some reason that really appeals to me.


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#59 2P51

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Posted 22 May 2014 - 11:10 AM

I'd be so happy if they would do a repoman speciality... For some reason that really appeals to me.

I think a Skip Tracer is def highly likely also.  Seems like Gunslinger as the Jango Fett tribute spec is likely also. Lots of good ideas for option 3 as well.


Edited by 2P51, 22 May 2014 - 11:10 AM.

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#60 2P51

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Posted 25 May 2014 - 04:50 PM

I'm thinking that covers it.  We all nailed the Colonist book pretty much so I am also confident we have the BH book dialed in.  I think the Technician book will have the most chance for surprises myself.  FFG might be able to come up with a Hail Mary for Smugglers, but they have to be creative with the Tech book because those 3 careers are so broad and cover so much.


Edited by 2P51, 25 May 2014 - 04:51 PM.

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