Is slavery still going to be 'alive and well' in the Disney-approved version of Star Wars? Almost everything we know about SW slavery is EU, and it's a subject Disney might choose to flush.
Slaver - slavery is alive and well in star wars, and someone has to get all the twi'lek dancers, wookie workers, and beasts for hutt fungeons. Focusing on bringing in living creatures and counterpoint to the assassin. Also trandoshans are known for slavers and gives a good fit for adding Zygerians.
If you watch a myriad of other disney films you'll see that the house of mouse isn't squeaky clean. The lone ranger had lots of death and cannibalism. The pirates movies were based off a musical ride that had a line: "kidnap and ravish and don't give a hoot".
But there is no way in Hell that FFG would publish a pro-slavery specialization.
Yet, its perfectly fine to publish specializations such as murderers for hire (assassin) and have characters work for gangsters and druglords. So a line is drawn where? How is one vile deed any worse?
Didn't we already have this discussion on a Slaver specialization?
If anything, slavery is going to be relegated to the domain of NPC villains, as the vast majority of RPGs treat it as an evil and unsavory thing, even historically-based RPGs where things like slavery and racial/sexual discrimination not only existed but were deemed "acceptable" by the culture of the time. Case in point being the Deadlands RPG, which was initially set roughly 13 years after the Battle of Gettysburg yet had the Confederate States of America abolish the practice of slavery (which was one of many reasons the Confederate states wanted to secede from the United States in the first place) to have have a far more enlightened/modern approach to the hiring of former slaves, and both North and South being far more accepting of women working in what was deemed "man's professions" back in the 1870's and 1880's.
So while slavery is something that exists in the Star Wars universe, it's something done by villains and other unsavory types, not the sort of thing that generally heroic individuals such as the PCs should be getting involved in. And you really don't need any special rules for NPC slavers, as the stat block on page 394 of the core rulebook will attest to.
The irony is that so many "good guys" use slaves every day in the star wars movies. Droids. They have emotions. They feel pain, yet they are forced to work for organics. Many fear having their personality erased. The clones were slaves as well, from a certain point of view. They had a programed form of stockholm syndrome (loyalty to the republic).
The EU bounty hunters code says that bounties aren't people.
I also think that people are dismissing the idea for the specialty of slaver based on the name. If I had called it 'press-ganger' or 'binder' or 'captive specialist' people would not react the same way, though the theme of the specialty remains the same.
My proposal does not reflect my personal view - I view the enslavement of any sentient being as vile, to the point I've gone vegan.
And Donovan, technically this whole thread is a rehash discussion of another thread(s)
Edited by That Blasted Samophlange, 13 May 2014 - 06:23 AM.
You're going to find that many of the truths we cling to depend greatly on our own point of EU.