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LibrariaNPCs Freighter Creation Thread


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#121 kryss

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Posted 15 May 2014 - 06:44 PM

 

 

Aggressor Assault Fighter

Famous Model: IG-2000

 

250px-IG2000-NEGVV.jpg

 

Era: Rise of the Empire

Hull type: Assault Fighter

Ship Class:  Aggressor Assault Fighter

Manufacturer:

Hyperdrive: Class 2

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 12 (465kg)

Passenger Capacity: 8

Consumables: 1 week

Cost/Rarity: 150,000 credits (100,000 used)/7

Customization Hard Points: 3

Silhouette: 4

Speed: 4

Handling: +1

Defense: 1/1

Armor: 3

Hull Threshold: 20

System Threshold: 18

Weapons:

 

Two mandible mounted laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

 

Dorsal mounted ion cannon (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion)

 

Creator’s Notes: First, these stats are a lot of guesswork as the only version we see most of the time is the heavily modified IG-2000. That said, I think I’ve done this justice.

I’ve also placed it in the Freighters chapter as it seats eight, making this a possible “courier” vessel of sorts.

 

Also, I think you can easily turn some of the passenger space into storage lockers, greatly increasing the type of gear you can cram in here.

 

 

It's funny, I have one of these in my current game.  I came up with pretty much the exact stats.  

 

 

Great minds think alike?

What was different about yours if I may ask?

 

 

 

number of hard points and hyper drive.  I went more and less respectively.  The weapon layout was the same and the speed and size and handling were the same.  I haven't given it a HT or ST yet as it is an NPC ship but all the others were figured out.



#122 LibrariaNPC

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Posted 15 May 2014 - 07:10 PM

 

 

 

Aggressor Assault Fighter

Famous Model: IG-2000

 

250px-IG2000-NEGVV.jpg

 

Era: Rise of the Empire

Hull type: Assault Fighter

Ship Class:  Aggressor Assault Fighter

Manufacturer:

Hyperdrive: Class 2

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 12 (465kg)

Passenger Capacity: 8

Consumables: 1 week

Cost/Rarity: 150,000 credits (100,000 used)/7

Customization Hard Points: 3

Silhouette: 4

Speed: 4

Handling: +1

Defense: 1/1

Armor: 3

Hull Threshold: 20

System Threshold: 18

Weapons:

 

Two mandible mounted laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

 

Dorsal mounted ion cannon (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion)

 

Creator’s Notes: First, these stats are a lot of guesswork as the only version we see most of the time is the heavily modified IG-2000. That said, I think I’ve done this justice.

I’ve also placed it in the Freighters chapter as it seats eight, making this a possible “courier” vessel of sorts.

 

Also, I think you can easily turn some of the passenger space into storage lockers, greatly increasing the type of gear you can cram in here.

 

 

It's funny, I have one of these in my current game.  I came up with pretty much the exact stats.  

 

 

Great minds think alike?

What was different about yours if I may ask?

 

 

 

number of hard points and hyper drive.  I went more and less respectively.  The weapon layout was the same and the speed and size and handling were the same.  I haven't given it a HT or ST yet as it is an NPC ship but all the others were figured out.

 

 

Heh. I figured a Class 1 is usually saved for military vessels, so I treat it as such, but as I see that the IG-2000 has some extra weapons and modifications, I thought HP was fitting.


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#123 LibrariaNPC

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Posted 16 May 2014 - 06:33 PM

Still working on the last four ships. Expect one or more of them by Sunday!


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#124 LibrariaNPC

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Posted 18 May 2014 - 11:04 AM

I received a request and wanted to fulfill it while I had some time this weekend. I'll try to get the others on my docket done in short order (if time permits).

 

But for now, that request!

 

LSP-4 Enforcer

 

300px-Enforcer.jpg
 

Era: New Republic

Hull type: Patrol Craft

Ship Class: LSP-4 Enforcer

Manufacturer: Luxor Spaceworks

Hyperdrive: Class 1 (Backup Class 6)

Navcomp: Equipped

Sensor Range: Medium

Ship's Complement: Pilot; Co-pilot (Optional)

Encumbrance Capacity: 165 (100 tons)

Passenger Capacity: 8 Prisoners

Consumables: 3 months

Cost/Rarity: 900,000 credits (600,000 used)/8

Customization Hard Points: 2

Silhouette: 4

Speed: 4

Handling: 0

Defense: 1/1

Armor: 4

Hull Threshold: 25

System Threshold: 20

Weapons:

 

Port and Starboard Mounted Laser Cannons (Fire Arc Turret; Damage 6; Critical 3; Range [Close])

 

Forward Mounted Ion Cannon (Fire Arc Forward; Damage 6; Critical 4; Range [Short]; Ion)

 

Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3, Limited Ammo 12, Slow-Firing 1)

 

Creator’s Notes: This was a request, and even though it is not canon, it was still interesting to have on the docket.

As the ship was written as a replacement for the Firespray, I used that as a guideline. Like the Firespray, it doesn’t have many hard points, but it is fast and relatively agile for it’s size. It holds 100 tons of cargo (like the YT-1300), so I thought the size makes it a bit ungainly, thus the 0 Handling. As it is prohibitively expensive, I can see the argument for raising the Hard Points to 3 and/or raising the Handling to +1.

Again, as it is a Firespray replacement and it is so small, I thought having the lower Hull/System approach would be best for balance purposes. Again, it can be argued that high cost means better quality, but we all know that isn’t always the case.

 

Further note: Anyone else think this looks like the SS-54 Assault Gunship? Maybe that’s what the original art was supposed to be. . .


Edited by LibrariaNPC, 18 May 2014 - 02:35 PM.

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#125 HappyDaze

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Posted 18 May 2014 - 01:40 PM

You say it doesn't have many Hard Points, but when I look I see "8" which is a whole lot.

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#126 LibrariaNPC

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Posted 18 May 2014 - 02:35 PM

You say it doesn't have many Hard Points, but when I look I see "8" which is a whole lot.

 

Thanks for pointing that out! I must have been looking at the prisoners when I typed that in. Thanks for pointing that out!


Edited by LibrariaNPC, 18 May 2014 - 02:39 PM.

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#127 LibrariaNPC

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Posted 18 May 2014 - 02:39 PM

Pelagia Duplex Command Assault Gunship

 

250px-Williwaw.jpg

 

Era: Old Republic

Hull type: Assault Gunboard

Ship Class:  Pelagia Duplex Command Assault Gunship

Manufacturer: Pelagian Shipyards

Hyperdrive: Not Equipped

Navcomp: N/A

Sensor Range: Short

Ship's Complement: 5; Pilot, Co-Pilot, Gunners (3)

Encumbrance Capacity: 20 (10 tons)

Passenger Capacity: 6

Consumables: 1 week

Cost/Rarity: 525,000 credits (310,000 used)/8 ®

Customization Hard Points: 4

Silhouette: 4

Speed: 2

Handling: -2

Defense: 1/0

Armor: 4

Hull Threshold: 28

System Threshold: 22

Weapons:

 

2 Port and 2 Starboard mounted laser cannon turrets (Fire Arc Port/Starboard Turret; Damage 6; Critical 3; Range [Short])

 

2 Forward mounted laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

 

 

Special:

Weapon Mounts and Power Supply Conduits: This ship is equipped with many ways to add new weapons or upgrade existing weapons. Add a boost die to all rolls to mount a new weapon or to upgrade/replace a weapon.

 

Two Cockpits: This gunship as a cockpit on the starboard and port sides, allowing better coordination of each side’s offensive. These cockpits are also equipped with redundant piloting controls, allowing a pilot in either cockpit to take control of the ship.

 

Creator’s Note: This ship seems to be a lumbering beast designed for planetary or local defense, and I made it as such.


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#128 LibrariaNPC

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Posted 18 May 2014 - 02:40 PM

G-Type Light Shuttle

 

180px-G-Type_light_shuttle_escorted.jpg

 

Era: Old Republic

Hull type: Transport

Ship Class:  G-Type light shuttle

Manufacturer: Hoersch-Kessel Drive, Inc.

Hyperdrive: Class 3

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 20 (10 tons)

Passenger Capacity: 3

Consumables: 4 months

Cost/Rarity: 200,00 credits (95.000 used)/8 ®

Customization Hard Points: 2

Silhouette: 4

Speed: 3

Handling: 0

Defense: 2/1

Armor: 3

Hull Threshold: 22

System Threshold: 19

Weapons:

 

 

Starboard mounted laser cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close])


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#129 LibrariaNPC

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Posted 18 May 2014 - 02:41 PM

Ministry-class Orbital Shuttle

 

250px-Telosshuttle.jpg

 

Era: Old Republic

Hull type: Orbital Shuttle

Ship Class:  Ministry-class Orbital Shuttle

Manufacturer: Zentine Dynamics Shipyards

Hyperdrive: Not equipped

Navcomp: N/A

Sensor Range: Short

Ship's Complement: Pilot, Co-pilot

Encumbrance Capacity: 10 (1,500 kg)

Passenger Capacity: 36

Consumables: 1 week

Cost/Rarity: 160,000 credits (80,000 used)/6

Customization Hard Points: 2

Silhouette: 4

Speed: 3

Handling: -1

Defense: 1/1

Armor: 3

Hull Threshold: 21

System Threshold: 16

Weapons:

 

Forward mounted laser cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close])


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#130 LibrariaNPC

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Posted 18 May 2014 - 02:41 PM

Baronial-class yacht

 

250px-Baronial_class_yacht-KOTOR21.jpg

 

Era: Old Republic

Hull type: Shuttle

Ship Class:  Baronial-class yacht

Manufacturer: Eleaor Propulsion

Hyperdrive: Class 3

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 50 (30 tons)

Passenger Capacity: 4

Consumables: 1 month

Cost/Rarity: 200,000 credits (120,000 used)/7 ®

Customization Hard Points: 2

Silhouette: 4

Speed: 3

Handling: 0

Defense: 1/1

Armor: 3

Hull Threshold: 23

System Threshold: 18

Weapons:

 

Forward mounted double light laser cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close])


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#131 LibrariaNPC

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Posted 18 May 2014 - 02:52 PM

That's the end of my current list of freighters. If I get more requests, I'll post them. Otherwise, I'll see if I can't find something else fun in my scrounging!


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#132 LibrariaNPC

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Posted 19 May 2014 - 12:06 PM

Alright, I had some time to dig a bit, and I'm currently at a crossroads.

 

Do I:

 

1) Stop here and let the thread die quietly?

 

OR

 

2) Start digging through the splatbooks for ships from the d20 editions (including SAGA) to find more ships to stat?

 

 

I'd be up for suggestions of books to go digging through, and I'm still taking requests! Otherwise I might pick a book at random when I have the time, and we all know that NEVER goes well!


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#133 FootNote

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Posted 19 May 2014 - 12:49 PM

Alright, I had some time to dig a bit, and I'm currently at a crossroads.

 

Do I:

 

1) Stop here and let the thread die quietly?

 

OR

 

2) Start digging through the splatbooks for ships from the d20 editions (including SAGA) to find more ships to stat?

 

 

I'd be up for suggestions of books to go digging through, and I'm still taking requests! Otherwise I might pick a book at random when I have the time, and we all know that NEVER goes well!

 

1 and 2.

 

I won't say let it die, but put it in your signature, its a good resource for everyone.

 

If you want to keep going, by all means, but if you have something else you want to work on than this can take a brake.


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#134 LibrariaNPC

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Posted 19 May 2014 - 02:05 PM

 

Alright, I had some time to dig a bit, and I'm currently at a crossroads.

 

Do I:

 

1) Stop here and let the thread die quietly?

 

OR

 

2) Start digging through the splatbooks for ships from the d20 editions (including SAGA) to find more ships to stat?

 

 

I'd be up for suggestions of books to go digging through, and I'm still taking requests! Otherwise I might pick a book at random when I have the time, and we all know that NEVER goes well!

 

1 and 2.

 

I won't say let it die, but put it in your signature, its a good resource for everyone.

 

If you want to keep going, by all means, but if you have something else you want to work on than this can take a brake.

 

 

 

Thing is, I want to keep it going, but I don't know what else to throw out there without poring though book after book until I find something interesting.

 

I am putting a capital ship chapter on hold until I can get Age of Rebellion, as that will be a good collection of guidelines for vehicles in that category. The same is true for vehicles, but I'm not as familiar with that category.

 

I could start up a vehicle modification chapter, but I'm not as comfortable with that just yet, as we have a very small number of ship/vehicle mods so far to scale with.

 

 

So...yeah, any requests?


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#135 Fishfoode

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Posted 19 May 2014 - 03:56 PM

I have some requests; I love having a diverse set of freighters for players to choose from. I'm including some deck plans by Colonial Chrome; I like his use of scale and it might help to better see what a ship's actual stats might be. A lot of canon stats make no sense, especially with the Loronar Medium Transport.

 

AZZ3 Light Freighter and its deck plan

Simiyiar Light Freighter and its deck plan

Loronar Medium Transport and its deck plan



#136 LibrariaNPC

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Posted 19 May 2014 - 04:23 PM

I have some requests; I love having a diverse set of freighters for players to choose from. I'm including some deck plans by Colonial Chrome; I like his use of scale and it might help to better see what a ship's actual stats might be. A lot of canon stats make no sense, especially with the Loronar Medium Transport.

 

AZZ3 Light Freighter and its deck plan

Simiyiar Light Freighter and its deck plan

Loronar Medium Transport and its deck plan

Ah, more Mon Calamari ships!

 

Consider them on the docket to be done ASAP!


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#137 2P51

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Posted 19 May 2014 - 04:49 PM

I can't take a race named after an appetizer seriously.......and their ships look like cucumbers with engines too......


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#138 LibrariaNPC

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Posted 19 May 2014 - 05:21 PM

I can't take a race named after an appetizer seriously.......and their ships look like cucumbers with engines too......

 

That may be the case, but calamari is very tasty, and their ships are stable with awesome shields and good engines.

 

And they can go underwater. How much more do you need?!


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#139 2P51

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Posted 19 May 2014 - 05:29 PM

A ship that doesn't look like a pickle..............it is better to look good than to be good.......


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#140 FootNote

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Posted 19 May 2014 - 06:27 PM

I have some requests; I love having a diverse set of freighters for players to choose from. I'm including some deck plans by Colonial Chrome; I like his use of scale and it might help to better see what a ship's actual stats might be. A lot of canon stats make no sense, especially with the Loronar Medium Transport.


Loronar Medium Transport and its deck plan

 

I really like the sound of this one.


Edited by FootNote, 19 May 2014 - 06:27 PM.

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