Hey Doc, I've been listening to your live play sessions for a few years...all the way back to the first WFRP games you guys posted up. Great group, very entertaining players (and good GMing). I have both, and will be running both at our local games convention in June. I just wrote a short synopsis of what the story would be about...basically pulling stuff from the crawls and the previews of the adventures. I figure that each game will appeal to a different type of player...much like FFG did when they decided to split the game into 3 sections.
Oddly enough, we had a survey here at work about what types of activities people would like to take part in in our new Rec room in our recent office expansion. Several people responded with RPGs and low and behold we formed an RPG group at work. We have about 15 people (out of about 150) that spoke up, and of those, about 10 people actually showed up to play on our designated RPG day at lunch break. Most had played before (mostly 3.5 and Pathfinder) and a few had never played an RPG but wanted to see what it was all about.
We took a survey...What game did we want to play?...lunch break, or after work? ...how long? ...Are we willing to GM? I attempted to sell everyone on Star Wars or WFRP...but D&D 3.5 won out and we played a couple of sessions (2 groups of 4 players and 1 GM). Well, one of the GMs left for vacation for a week, and the other finished his mini adventure...so I put out an email saying I was willing to run a Star Wars game for people to try it out...and gave the two beginner box games as options...most didn't have a preference, but those who did thought Escape From Mos Shuuta sounded more fun.
I am running 5 of my co-workers through the EotE Beginner Game adventure at noon this Friday. I can post back if anyone is interested in how it goes.
Basically, this really long story was meant to show which of the two stories appealed to RPGers and non-RPGers alike...who had no experience with Star Wars RPGs. I agree with Awayputyrwpn about how the AoR adventure seems less forced (if you go strictly by what is written in the book). The mission, which is clear from the get-go, does seem to be the glue...where in the EotE game, the 'mission' isn't presented until after the first encounter...and its sort of obviously shoved in the PCs faces. Another thing to consider is that
Now, some people have been trying to flesh out Mos Shuuta a bit more (http://community.fan...ing-mos-shuuta/), so the PCs can wander around a bit and explore the town in more detail. Maybe you can tweak the encounters a bit to make the suggestions more subtle so the players can feel like THEY came to the most logical conclusion of how to escape. Doc, I know for a fact that you have the experience to make it a better adventure...so for you, I would simply choose which story interests you more, which one you'd have more fun running, and which one you think would appeal to the most new players....then, I would get the other one when you can more comfortably fit it into your budget.
Edited by Brother Bart, 07 May 2014 - 09:12 PM.