I ran this adventure on Saturday night at a con this past weekend, after running the EotE beginner game the night before. It is a relatively small con, and the time slots I had had allot of competition with other great RPGs...still I had 9 people sign up for EotE and 7 signed up for AoR...so I was turning alternates away. I ran them with the pregens supplemented by the bonus ones posted here on the FFG website.
I'll share some of the particulars and highlights from the Whisper Base adventure here...
First off, I only briefly read through the adventure...and so, was aware of a couple of the glaring loopholes/plot problems...but this was my first run-through of the module.
Second, I have experience from GMing EotE, but have only ever had 4 PCs at a time, max. So, I was nervous about how to scale the difficulty without making it too dangerous for non-combat oriented player characters.
After reading the opening crawl I added that the team needed to set up some kind of video loop on the closed circuit video surveillance feed while cutting off external comms.
I laid out the base map at the beginning, explaining that advanced intel provided schematics on the party's two data-pads (Jin-Rio and the Mon Cal engineer)
When reading the description of the garage, I changed it to describe both doors shown on the map.
When hiding/setting up the ambush, Jin-Rio tried to use her disguise kit to look like an Imperial tech....but failed her deception check. The soldier set up behind some crates to cover the left door. The Bothan tried to open one of the crates and failed his athletics check...and only had time to take a maneuver to try to duck behind some crates (no time for another skill check). The Duros spy climbed on top of the left AT-ST and lay prone to cover the left door as well. The Mon Cal failed his stealth check and so failed to disguise his 'fishy' smell under the catwalk. The pilot hid under the catwalk near the right door to ambush anyone coming in that door.
The security guards (6) piled in and noticed Jin-Rio failing to impersonate an Imperial tech, a Bothan awkwardly crouching half-behind some crates and a funny 'fish' smell. They immediately closed the door and advanced to attack. Jin-Rio managed to fire off a few rounds and hit one of the guards, then the soldier asked, "Can I shoot those 'fuel-tank' looking things they are running past?" So, after having them flip a destiny point to have the tanks filled with tibanna gas, he unloaded on them with his heavy blaster rifle! He rolled something like 6 success with crit advantage...
So the blast took out all of the minions, charred and rocked the AT-ST and set a bunch of stuff on fire. The diplomat bluffed a reactor leak to route the emergency responders to the door they were not escaping through. and proceeded to open the other...there stands Toor, the dejected janitor droid...the PCs laughed- thinking this was the emergency cleanup crew, and directed him to the fires...so they blew through the first and second encounters.
The landing bay door was being guarded by 6 (one per PC!) guards, and this time Jin-Rio was able to bluff and get them to head off to help with the explosion. They headed out and disabled the shuttle by removing a rare, crucial part they could re-install later.
After fighting through 12 storm troopers (the Duros spy pulled a 'Han on the Deathstar' charge and led them into an ambush set up near the rec room.) the diplomat succeeded with her deception check to get into the control center....but rolled a despair! I had the despair trigger Sarev's 'surprise' escape to the garage through the tunnel.
They left the technicians and lesser officers to their own devices and pursued to the garage. They broke into the remaining AT-ST and grabbed a couple of speeder bikes to give chase.
They managed to bring down Sarev's walker right before they reached the river...not sure how I was going to deal with the river, so that worked out.
In the end it worked out great for a one-off con game...but linking it to the next adventure, you really want to deal with the prisoners before taking off and leaving the base you just took to fall back into enemy hands. Also, speeder scouts are super easy to take down in minion groups. I think next time I will run them as individual rivals to up the challenge.