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What skills/effects do you or others forget to do the most?


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#1 kerred

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Posted 02 May 2014 - 03:52 PM

When playing in a crowded FLGS, it seems hard for players to remember all their abilities and what not.

 

Some of the most common things I have to keep reminding players of constantly:

 

- Nimble skill, as OL I often stop and look at the hero with nimble, and even I forget so the skill has become barely used at all.

 

- Word of Misery, OLs seem to forget it a lot, I hold the card in my hand or cover the damage tokens as a reminder.

 

- Champion tokens.  The hero(es) could have won a quest if they remembered to spend them for that vital damage.

 

- Most "within 3 spaces" effects, it seems with newer players it takes them a long time to get conditioned to remembering the effect.  I thought of having some kind of AoE token near them.

 

Now keep in mind I play with hundreds of new people and people I only play on a weekly/bi-weekly basis.  I assume in a quiet environment with people fully focused on the game and not used to having crowds around them can remember all their exception text better?



#2 rugal

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Posted 02 May 2014 - 04:47 PM

As overlord, oftenly the "at the start of your turn", since it usually doesn't change really to play it after, since it's during (for exemple, the cards from the infector deck)



#3 Demoncow

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Posted 02 May 2014 - 09:13 PM

To activate stupid ass jorem tolk in that lair of the wyrm quest (can't remember the name, but it's the last act one quest in the book).
Demoncow: He who has become a marauder.

#4 Kunzite

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Posted 02 May 2014 - 09:34 PM

As overlord, oftenly the "at the start of your turn", since it usually doesn't change really to play it after, since it's during (for exemple, the cards from the infector deck)

 

I normally (almost always) play the OL. I seem to forget the "start of turn" effects. This last campaign those where where my bomb moves are as well (dark charm, word of misery, dark ritual, dark host)


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#5 amoshias

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Posted 03 May 2014 - 08:38 PM


- Champion tokens.  The hero(es) could have won a quest if they remembered to spend them for that vital damage.

This. I find it very frustrating how easy it is for me to forget to use these tokens.

 

In general, I find "before you roll the dice" effects very easy to miss in this game. I would probably find the champion class as a whole more useful if you could spend 2 tokens AFTER the dice are rolled, rather than 1 token before.






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