Morgul vale help!
Posted 01 May 2014 - 06:41 PM
He can only take 1 damage per attack. Now, bc they didn't make lord alcaron and other captains victory points they can come back. So now I can have alcaron back in play after he died. Is this how you are supposed to play it?? Seems thematically stupid.
Also if you feint Alcaron do you have to look at his whole shadow forced effect or ignore it?
Posted 01 May 2014 - 08:26 PM
Yes, you're right: they can come back. It doesn't make a lot of sense thematically if you consider them "dead" after they go into the discard pile (which is how the rulebook spells it out for us). But you could, instead, consider them "defeated" -- maybe they retreated, or were knocked out... you can make it work if you have a mind to.
If you use Feint against Alcaron, you can ignore his Forced text since the shadow card will never be revealed (and his Forced text triggers off the shadow card). (and his other Forced text resolves off him attacking)
Posted 01 May 2014 - 10:51 PM
Regarding reducing the damage to the Nazgul to one: don't overlook dealing him direct damage in order to defeat him sooner. For example, each instance of Hail of stones or Infighting could deal one damage. A Dwarrowdelf's axe can also prove useful (since it's counted "after the attack").
Posted 01 May 2014 - 11:38 PM
~Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul~
~One ring to cover the lands in complete and utter misery, one ring for the dark lord to work his wretched trickery~