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2014 Regionals results


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#501 Vuud

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Posted 13 July 2014 - 04:28 PM

The key to Falcon + 3z build is the Engine Upgrade. In two regionals, Grish, who was playing that build, never lost his falcon. I was 100% certain that Darktemplar would lose that semi finals. Turns out he's a smarter player than me :) I assume he just managed to stay away from the falcon and kill the Zs for the win, which should have been easy with Soontir and Whisper. it was 11PM when the semi started.


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#502 MajorJuggler

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Posted 13 July 2014 - 06:23 PM

Rounding out the top 8:

Top 8: Blue x4, Bandit

Top 8: Howlrunner + ST, Mauler Mithel + ST, x2 alpha, x2 AP

Top 8: Whisper + IA+ACD+FCS+VI, Howlrunner, x3 AP

Top 8: Kath + Pred + Rebel Captive, Howl+ST, x3 AP

 

I just pulled the results into my spreadsheet. The one that's bolded only comes out to 94 points. Looks like we missed an upgrade / EPT on Howlrunner.

 

Kingston, Ontario, Canada
July 12, 2014
Kingston Nexus Hobbies
wave 4 legal
Attendance: 32 according to info above. Possibly 38.
Final Cut: 6 rounds of Swiss, cut to Top 8
  • Winner: Whisper + Veteran Instincts + Advanced Cloaking Device + Gunner + Fire Control System; Soontir Fel + Push the Limit; Captain Yorr
  • 2nd place: Airen Cracken + Swarm Tactics + Shield Upgrade; 3x Tala Sq. Pilot; 3x Bandit Sq. Pilot
  • Top 4: Han Solo + Millennium Falcon + Luke Skywalker + C-3PO + Predator + Engine Upgrade; 3x Bandit Squadron Pilot
  • Top 4: 4x Bue Sq. Pilot; Bandit Sq. Pilot
  • Top 8: 4x Bue Sq. Pilot; Bandit Sq. Pilot
  • Top 8: Howlrunner + Swarm Tactics; Mauler Mithel + Swarm Tactics; 2x Alpha Sq. Pilot; 2x Academy Pilot
  • Top 8: Whisper + Intelligence Agent + Advanced Cloaking Device + Fire Control System + Veteran Instincts; Howlrunner; 3x Academy Pilot (94 points)
  • Top 8: Kath Scarlet + Predator + Rebel Captive; Howlrunner + Swarm Tactics; 3x Academy Pilot


#503 Gungo

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Posted 13 July 2014 - 08:11 PM

Seems that new falcon mini swarm build is a lot more powerful then people thought.

Edited by Gungo, 13 July 2014 - 08:12 PM.


#504 AfroThunder

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Posted 13 July 2014 - 09:11 PM

Who would run such a crack pot list :P

 

 

 

Is it true that the judge made one of the top 4 players change dice? What happened?



#505 swimmingordy

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Posted 13 July 2014 - 09:12 PM

94 points - to beat all other initiative bids... Except for the 93 point squad... You should just make a 12 point squad to guarantee initiative!
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#506 bobbywhiskey

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Posted 14 July 2014 - 12:28 AM

Someone said there was a 3pt upgrade on howlrunner in that list. Likely the hull upgrade so that it's exactly the same as the list that one arizona.



#507 Yipikayey

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Posted 14 July 2014 - 12:33 AM

I would guess PTL on Howlrunner for a 97 bid, or swarm tactics and 96 bid. 94 bid sounds just unlikely... i hope.



#508 phild0

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Posted 14 July 2014 - 06:40 AM

Who would run such a crack pot list :P
 
Here's what I recall:
 
6 rounds of Swiss with cut to top 8 in single elimination championship bracket
 
Winner: Whisper with Veteran Instincts + Advanced Cloaking Device + Gunner + Fire Control System, Soontir Fel / Push the Limit, Captain Yorr
Runner Up: Airen Cracken withSwarm Tactics + Shield Upgrade, 3 x Tala Squadron Pilot, 3 x Bandit Squadron Pilot
Top 4: Han Solo with Millenium Falcon + Luke Skywalker + C-3PO + Predator + Engine Upgrade, 3 x Bandit Squadron Pilot
Top 4: 4 x Blue Squadron Pilot, Bandit Squadron Pilot
Top 8: 4 x Blue Squadron Pilot, Bandit Squadron Pilot
Top 8: (need confirmation) Howlrunner with Swarm Tactics, Mauler with Swarm Tactics, 2 x Academy Pilot, 2 x Alpha Pilot
Top 8: (need confirmation) Whisper with Intelligence Agent + Fire Control System + Advanced Cloaking Device + Veteran Instincts, Howlrunner with <3 point upgrade>, 3 x Academy Pilot
Top 8: (need lots of help) <Firespray-31 with TIE Swarm Support>
 
Great event all the way around.


Nice job man!

I love tbe Buzzsaw Whisper use. Very cool.
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#509 TouchToneDialing

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Posted 14 July 2014 - 07:49 AM

 

Rounding out the top 8:

Top 8: Blue x4, Bandit

Top 8: Howlrunner + ST, Mauler Mithel + ST, x2 alpha, x2 AP

Top 8: Whisper + IA+ACD+FCS+VI, Howlrunner, x3 AP

Top 8: Kath + Pred + Rebel Captive, Howl+ST, x3 AP

  • Top 8: Whisper + Intelligence Agent + Advanced Cloaking Device + Fire Control System + Veteran Instincts; Howlrunner; 3x Academy Pilot (94 points)

 

 

It was 3 Obsidians. Howlrunner was naked.

 

 


Edited by TouchToneDialing, 14 July 2014 - 07:51 AM.

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#510 GiraffeandZebra

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Posted 14 July 2014 - 08:03 AM

Tons of armchair generals in here full of such wisdom and insight on how matches should play out in theory.
 
All rounds were 75 minutes, with the event completing around 1:30 am. 38 in attendance I believe. I watched the game between Han and Whisper - Both players were exceptional and complete gentlemen; was a treat to watch the game. FCS+Gunner on Whisper is potent, as well as 4k+stress eat from Yorr. Whisper and Han never fully met, with only a few exchanges only at the last 10 minutes. Soontir and Yorr chased Han away from Whisper until she dealt with the bandits. There was an exceptional boost from Han to get range 1 shot on Whisper without cloak, which might have decided the game if not for the evade token taken by Whisper.
 
The day was full of falcon lists killing B-wings, B-wings killing phantoms, and phantoms killing falcons. Get over yourselves, forum denizens.
....

 
 
In complete agreement with you on that on: Some people(s comments) come off sounding extremely rude; totally disregarding that they have very limited information on the situation, Initiative etc. 
 
And no matter how good of a "Best Squad EVER" you are flying sometimes a player (even the most experienced) will make a single poor decision (or is forced into it) and/or is beaten by a couple of bad rolls. There are NO auto win lists, and any good list needs to be flown with attention on or insight in it's strengths in order to consistently succeeding in any tournament.
 
Lately I have seen some relatively new players totally fooling way more experienced player by a combination of unexpected tactical decisions and unorthodox squads rarely seen in out meta.
 
So yeah, anything can happen, and during any tournament it'll happen a couple of times. Granted, a good list/player will more often be able to bounce back.

Hey, no disagreement guys, but I do think forum "denizens" and questioning the reasons for choices on builds have a place that helps everyone learn a little and spawns some creative thinking (it also spawns parroting back "conventional wisdom, but take the good with the bad). Whether they know the exact details of the situation or not, it has often led to the progression of builds or the spawning of new list ideas. That is how it works, isn't it? While there is some rudeness, I think more often than not it is perceived due to the media it is presented upon rather than intended.
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#511 Lunchbox

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Posted 14 July 2014 - 08:11 AM

Just to clarify, were the elimination rounds in the Kingston Regionals played as 75 minute rounds and not to full squad elimination? I was under the impression that Regionals elimination rounds were not timed. Thanks!



#512 Forensicus

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Posted 14 July 2014 - 08:28 AM

Thanks. If you come across clarifications for the #6 and #7 list that would be helpful. For stats tracking I went ahead and entered my bolded assumptions, but I could be wrong.

 

 
København, Denmark
July 6, 2014
Faraos Cigarer
wave 4 not legal
Attendance: 22
Final cut: 5 rounds of Swiss, Final Cut to Top 4
  • Winner: Wes Janson + Veteran Instincts; Ibitsam + Opportunist + Heavy Laser Cannon; Wedge + Determination
  • 2nd place: Wes Janson + Veteran Instincts; Wedge + R2 + Push the Limit; Luke + R2-D2 + Draw Their Fire + Shield Upgrade
  • Top 4: Howlrunner + Swarm Tactics; Backstabber; Black Sq. Pilot + Swarm Tactics; 4x Academy Pilot
  • Top 4: Chewbacca + Draw their Fire + Intelligence Agent + C3-P0 + Millennium Falcon + Anti-Pursuit Lasers; 2x Blue Sq. Pilot + Advanced Sensors
  • #5: Howlrunner + Stealth Device; Mauler Mithel; Dark Curse; Backstabber; 2x Black Sq. Pilot + Draw Their Fire
  • #6: Soontir Fel + Push the Limit + Stealth Device; Turr Phennir + Veteran Instincts + Stealth Device; Omicron Group Pilot + Heavy Laser Cannon + Advanced Sensors + Rebel Captive (+ Engine Upgrade?)
  • #7: Colonel Jendon + ST-321 Weapons Engineer; 2x Scimitar Sq. Pilot + Assault Missiles; Royal Guard Pilot (+ Push the Limit?)
  • #8: 4x Royal Guard Pilot + Push the Limit

 

 

And on a wave 4 note, if anyone is at a wave 4 Regional today, feel free to tease us with updates!  :)

 

 

BTW: I have made this attempt at animating the standings during the 5 Swiss Rounds and the Top 4 games here:


2014 X-Wing Regional Champion (CPH, Denmark)

 Fleet: 1 x [YT-1300] -  5 x [X-Wing] - 4 x [A-Wing] -2 x [Y-Wing] - 2 x [HWK-290] - 4 x [B-Wing] - 1 x [Transport] - 1 x [Tantive IV]: 2 x [Firespray-31] - 8 x [Tie Fighters] - 6 x [Tie Interceptor] - 3 x [Tie Advanced] - 3 x [TIE-Bomber] - 3 x [Lambda Shuttle]

"Hangars": BattleFoam P.A.C.K. 432 & P.A.C.K. 216 with custom & pluck foams "Battlefields": 3 x Gale Force 9 Mats


#513 MajorJuggler

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Posted 14 July 2014 - 09:36 AM

 

 

Rounding out the top 8:

Top 8: Blue x4, Bandit

Top 8: Howlrunner + ST, Mauler Mithel + ST, x2 alpha, x2 AP

Top 8: Whisper + IA+ACD+FCS+VI, Howlrunner, x3 AP

Top 8: Kath + Pred + Rebel Captive, Howl+ST, x3 AP

  • Top 8: Whisper + Intelligence Agent + Advanced Cloaking Device + Fire Control System + Veteran Instincts; Howlrunner; 3x Academy Pilot (94 points)

 

 

It was 3 Obsidians. Howlrunner was naked.

 

 

Thanks!

 

I added squad Archetypes for wave 4! Compared to wave 3:

  • Phantom builds have essentially completely replaced Swarms.
  • YT-1300, both single and dual, are heavily eating into the use of 4 small ship ship Rebel builds.
  • 5+ small Rebel ship builds are increasing now that he Z-95 is available.

 

Edit: here is the summary of Archetypes for wave 3 and wave 4 so far.

 

Squad type                           wave 3     wave 4      change

Imperial Squads                 54.80%    43.82%     -10.98%
TIE Phantom                        0.00%     31.87%     +31.87%
TIE Swarms (6-8 TIEs)          32.93%   2.52%       -30.42%
4-5 TIEs                                5.80%     0.76%      -5.04%
3 TIEs                                    0.32%     0.82%      +0.50%
2+ large base Imperial ships  7.75%     1.46%      -6.28%
1 Firespray + TIEs                 3.70%     4.01%       +0.31%
1 Shuttle + TIEs                     4.31%     2.38%      -1.92%
 
Rebel Squads                     45.20%    56.18%     +10.98%
2 large base ships                4.02%     10.33%     +6.31%
YT-1300 + support               10.18%    27.01%    +16.83%
5+ small base Rebel ships    3.11%     7.29%      +4.18%
4 X's and B's                         16.72%   5.85%       -10.87%
4 small base rebel ships        7.68%    5.70%       -1.98%
3 small base Rebel ships      3.48%     0.00%       -3.48%
 

 

Detailed stats are below for the 5 tournaments we have results for so far. Squad Archetypes are at the end.

 

Wave 4 tournament statistics (last updated July 14)

Only includes results for tournaments where wave 4 is legal.

 

Attendance

Tournaments 5
Total Attendance 158
median 30
mean 26.3
Standard deviation 16.0
Smallest event 0
Largest event 50
 
8 - 12:  0
13 - 19:  1
20 - 29:  1
30 - 39:  2
40 - 49:  0
50 - 99:  1
100+ 0
 
Tournament Winners
Imperials 60.13%
Rebels 39.87%
 
Final Cut + Top Third
Rebels 56.18%
Imperials 43.82%
 
Turrets
Turret points 25.64%
Rebel turret points 45.38%
 
Initiative bid
100 points 58.06%
99 points 21.80%
98 points 7.49%
97 points 12.64%
96 points 0.00%
incomplete data 0.00%
 
PS bid (Swarm Tactics, Roark not included)
Mean PS 5.24
PS1 10.01%
PS2 20.59%
PS3 4.90%
PS4 8.92%
PS5 10.58%
PS6 0.85%
PS7 11.67%
PS8 10.01%
PS9 22.48%
PS10 0.00%
PS11 0.00%
 
 
General Point Distribution
top 5 ships 78.48%
bottom 7 ships 1.52%
 
 
Overall ship usage
  1. YT-1300 25.23%
  2. Z-95 15.63%
  3. TIE Fighter 15.57%
  4. TIE Phantom 12.93%
  5. B-wing 9.13%
  6. TIE Interceptor 5.87%
  7. X-wing 5.60%
  8. Firespray 5.16%
  9. Lambda Shuttle 3.37%
  10. HWK-290 0.42%
  11. TIE Defender 0.34%
  12. E-wing 0.30%
  13. TIE Bomber 0.26%
  14. Y-wing 0.21%
  • A-wing 0.00%
  • TIE Advanced 0.00%
 
Base attack dice
4 attack ships 12.93%
3 attack ships 40.99%
2 attack ships 32.23%
1 attack ships 0.42%
 
Base defense dice
3 defense ships 22.08%
2 defense ships 39.99%
1 defense ships 37.93%
 
 
Named / Non-named statistics
Non-named ship points 42.3%
Named ship points (all) 57.7%
Named ship points (pilots 1-3) 30.6%
% of Imperial points spent on named pilots 62.1%
% of Rebel points spent on named pilots 54.4%
 
Non-named ships + named YT-1300 (normalized, adds to 100%)
  1. YT-1300 (named) 37.38%
  2. Z-95 21.55%
  3. TIE Fighter 15.15%
  4. B-wing 13.52%
  5. Firespray 4.39%
  6. X-wing 2.35%
  7. Lambda Shuttle 2.31%
  8. TIE Interceptor 1.60%
  9. TIE Phantom 0.61%
  10. E-wing 0.44%
  11. TIE Bomber 0.38%
  12. Y-wing 0.31%
  • YT-1300 (ORS) 0.00%
  • HWK-290 0.00%
  • TIE Defender 0.00%
  • A-wing 0.00%
  • TIE Advanced 0.00%
 
Named pilot usage (not normalized)
  1. Chewbacca 12.87%
  2. Whisper 10.28%
  3. Han Solo 7.42%
  4. Lando Calrissian 4.94%
  5. Howlrunner 4.74%
  6. Soontir Fel 3.81%
  7. Biggs Darklighter 2.65%
  8. Echo 2.24%
  9. Captain Yorr 1.81%
  10. Krassis Trelix 1.42%
  11. Carnor Jax 0.99%
  12. Airen Cracken 0.94%
  13. Kath Scarlet 0.78%
  14. Luke Skywalker 0.76%
  15. Roark Garnet 0.42%
  16. Tarn Mison 0.37%
  17. Rexler Brath 0.34%
  18. Mauler Mithel 0.34%
  19. Backstabber 0.26%
  20. Wedge Antilles 0.23%
  21. Lieutenant Blount 0.15%
  • Dark Curse 0.00%
  • Winged Gundark 0.00%
  • Night Beast 0.00%
  • Darth Vader 0.00%
  • Maarek Steele 0.00%
  • Turr Phennir 0.00%
  • Tetran Cowell 0.00%
  • Kir Kanos 0.00%
  • Lieutenant Lorrir 0.00%
  • "Fel's Wrath" 0.00%
  • Boba Fett 0.00%
  • Major Rhymer 0.00%
  • Captain Jonus 0.00%
  • Captain Kagi 0.00%
  • Colonel Jendon 0.00%
  • Colonel Vessery 0.00%
  • Wes Janson 0.00%
  • Jek Porkins 0.00%
  • Garven Dreis 0.00%
  • "Hobbie" Klivian 0.00%
  • Horton Salm 0.00%
  • "Dutch" Vander 0.00%
  • Tycho Celchu 0.00%
  • Arvel Crynyd 0.00%
  • Ten Numb 0.00%
  • Ibitsam 0.00%
  • Jan Ors 0.00%
  • Kyle Katarn 0.00%
  • Corran Horn 0.00%
  • Etahn A'baht 0.00%
Upgrades
Points Spent on Upgrades 10.81%
 
Upgrade point breakdown (% below as a portion of upgrade points spent)
 
System Upgrades 10.48%
Advanced Sensors 3.89%
Fire-Control Sytems 6.59%
Sensor Jammer 0.00%
 
Modifications 22.57%
Advanced Cloaking Device 11.31%
Anti-Pursuit Lasers 0.00%
Engine Upgrade 5.23%
Hull Upgrade 2.47%
Shield Upgrade 1.97%
Stealth Device 0.57%
Stygium Cloaking Device 0.28%
Munitions Failsafe 0.00%
Targeting Computer 0.73%
 
Cannons 7.38%
Autoblaster 0.00%
Heavy Laser Cannon 6.89%
Ion Cannon 0.49%
 
Turrets 0.75%
Blaster Turret 0.27%
Ion Cannon Turret 0.48%
 
Torpedoes 0.31%
Advanced Proton Torpedoes 0.00%
Flechette Torpedoe 0.00%
Proton Torpedoes 0.31%
 
Missiles 0.89%
Assault Missiles 0.38%
Cluster Missiles 0.31%
Concussion Missiles 0.00%
Homing Missiles 0.00%
Ion Pulse Missiles 0.20%
 
Bombs 0.15%
Proton Bombs 0.00%
Proximity Mines 0.00%
Seismic Charges 0.15%
 
Titles 2.73%
Millenium Falcon 2.73%
Moldy Crow 0.00%
Slave 1 0.00%
ST-321 0.00%
 
Droids 1.54%
R2 0.07%
R2-D2 0.82%
R2-D6 0.00%
R2-F2 0.00%
R3-A2 0.38%
R4-D6 0.00%
R5 0.00%
R5-D8 0.00%
R5-K6 0.00%
R5-P9 0.00%
R7 0.27%
R7-T1 0.00%
 
Crew 36.26%
C3P0 8.16%
Chewbacca 0.00%
Darth Vader 1.03%
Luke Skywalker 8.17%
Flight Instructor 0.00%
Gunner 10.92%
Han Solo 0.00%
Intelligence Agent 1.33%
Mercenary Copilot 0.14%
Navigator 0.00%
Nien Nunb 0.28%
R2-D2 0.00%
Rebel Captive 1.12%
Recon Specialist 3.86%
Saboteur 0.00%
Tactician 1.04%
Weapons Engineer 0.20%
 
Elite Pilot Talents 16.94%
Adrenaline Rush 0.00%
Daredevil 0.00%
Deadeye 0.00%
Determination 0.14%
Draw Their Fire 0.34%
Elusiveness 0.00%
Expert Handling 1.36%
Expose 0.00%
Marksmanship 0.23%
Opportunist 0.00%
Outmaneuver 0.00%
Predator 4.18%
Push the Limit 5.48%
Swarm Tactics 2.06%
Squad Leader 0.14%
Veteran Instincts 3.01%
Wingman 0.00%

 

 

Squad Archetypes
Legend
TIE/Ln:   TIE Fighter
TIE/In:    TIE Interceptor
TIE/sa:   TIE Bomber
TIE/Ad:   TIE Advanced
TIE/D:     TIE Defender
TIE/Pha: TIE Phantom
Fire:        Firespray
Lam:       Lambda Shuttle
X:            X-wing
B:            B-wing
E:            E-wing
Y:            Y-wing
A:            A-wing
Z:            Z-95
YT:         YT-1300 (ORS or named)
HWK:      HWK-290
 
Imperial Squads 43.82%
 
TIE Phantom + anything 31.87%
1TIE/In, 1TIE/Pha, 1Lam 9.54%
1TIE/Pha, 1Fire, 1Lam 2.46%
4TIE/Ln, 1TIE/Pha 15.68%
5TIE/Ln, 1TIE/Pha 1.93%
2TIE/In, 1TIE/Pha 0.73%
1TIE/Pha, 2Fire 1.52%
 
TIE Swarms (6-8 TIEs) 2.52%
5TIE/Ln, 1TIE/In 0.76%
4TIE/Ln, 2TIE/In 1.76%
 
4-5 TIEs 0.76%
4TIE/Ln, 1TIE/D 0.76%
 
3 TIEs 0.82%
2TIE/In, 1TIE/sa 0.82%
 
2+ large base Imperial ships 1.46%
1TIE/In, 2Fire 1.46%
 
1 Firespray + TIEs 4.01%
4TIE/Ln, 1Fire 4.01%
 
1 Shuttle + TIEs 2.38%
4TIE/Ln, 1Lam 0.74%
3TIE/Ln, 1TIE/In, 1Lam 1.64%
 
 
Rebel Squads 56.18%
 
2 large base ships 10.33%
2YT 4.48%
1Z, 2YT 5.85%
 
YT-1300 + support 27.01%
4Z, 1YT 11.47%
3Z, 1YT 12.52%
2X, 1YT 0.82%
1X, 1B, 1YT 0.73%
2B, 1YT 1.46%
 
5+ small base Rebel ships 7.29%
7Z 3.75%
3X, 1Z 0.73%
4B, 1Z 2.81%
 
4 X's and B's 5.85%
4X 1.46%
2X, 2B 2.93%
1X, 3B 1.46%
 
misc. 4 small base rebel ships 5.70%
1X, 2B, 1Y 1.02%
1X, 1B, 1Z, 1HWK 0.73%
2B, 1E, 1HWK 1.02%
1X, 2B, 1Z 2.93%
 
3 small base Rebel ships 0.00%

Edited by MajorJuggler, 14 July 2014 - 09:45 AM.

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#514 Darph Nader

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Posted 14 July 2014 - 09:40 AM

I don't recall that happening in either semi match.


You bet your asteroid kid!


#515 Darph Nader

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Posted 14 July 2014 - 09:52 AM

I recall we had a 75m match time limit. During my final match against Rick, once he swatted the six attacks away on Whisper (one of which was a natural double crit) I had a feeling that things were going to go badly for my Z's. Honestly I wasn't all that bothered and we had been at it for 16+ hrs. However you are correct our final match should have been to the last ship or to a concession.

 

I've read the posts from the past couple of days and will weigh in with the seven Z's were a ton of fun to run and are not to be underestimated even against the YT/Z builds. Needless to say this game still comes down to timely and consistent dice rolls; which were on my side up until the very end whereby I was bested by Rick's even hotter rolls. Couldn't have asked for a better final match experience (save for winning... ;))!

 

Had a great time and met a ton of really fine players and people on Saturday. Kudos to the crew at Nexus, they did an outstanding job on keeping things running smoothly and big props for the additional door prizes to those who didn't make the either T16 or T8!


Edited by Darph Nader, 14 July 2014 - 10:07 AM.

You bet your asteroid kid!


#516 MajorJuggler

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Posted 14 July 2014 - 09:52 AM

Minor update, I got an email from the TO running the Kingston match, and they confirmed that actual attendance was 32. 38 signed up, but 32 showed. They don't have the #9 and #10 results, since I failed to email them ahead of time to request the results.

 

(Fail me! I missed emailing them and the Nurnburg Regional this week... moving has been catching up to me)



#517 MajorJuggler

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Posted 14 July 2014 - 11:25 AM

Also FYI: The Nuernberg Regional had 45 players. No squad details yet. I'm not sure if there was a Final Cut or not. Apparently there were lots of Z-95s and Phantoms, no E-wings, and one TIE Advanced and TIE Defender.

 

http://forum.hds-fan...=16829&start=70

 

Nuernberg, Germany
July 12, 2014
Ultra Comix GmbH
wave 4 legal. Tantive IV (C3-P0) not legal.
Attendance: 45
Final Cut: 6 rounds of Swiss, Final Cut?


#518 Darph Nader

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Posted 14 July 2014 - 11:49 AM

One last thought from the Kingston regional and the most important was my 14 year old son overcoming being a 14 year old and bad dice luck to finish 15th in his first regional.

 

Well done Ciaran! :D


  • Darth_Malus, MajorJuggler and Slugrage like this

You bet your asteroid kid!


#519 Slugrage

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Posted 14 July 2014 - 11:58 AM

I can't read German and I'm not keen on running everything through a translator... So why did Nurenburg not allow the Tantive card? Cards? Just C3P0? Doesn't that counter FFG policy that every card is legal upon general release?


Core: 3 sets

Rebel: 1 X, 3 Y, 3 A, 2 B, 2 H, 2 YT-1300, 2 E, 4 Z, 1 CR-90, 1 GR-75

Imperial: 2 T, 3 T/Ad, 4 T/Int, 2 T/Bmb, 2 T/Df, 2T/Ph, 2 Shuttle, 2 Firespray, 2 Imp Aces

Order: 1 YT-2400, 1 VT-49, 2 Reb Aces


#520 TouchToneDialing

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Posted 14 July 2014 - 12:02 PM

Needless to say this game still comes down to timely and consistent dice rolls; which were on my side up until the very end whereby I was bested by Rick's even hotter rolls. 

 

Yes, from what I hear you had very consistent dice rolls right up till the last game.  I wonder what the difference was.






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