Yup, that's one of the bigger differences in 2nd Edition compared to 1st Edition. 1st edition (until one of the later expansions) had 1 of 4 things declared, (Double Move, Double Attack, Move & Attack, Ready + Move or Attack), which was pretty restricting. Any other fiddly stuff (doors, picking up tokens, etc.) was then just an expenditure of movement points, and with dungeons being bigger and more spacious, it largely meant that movement points were the primary resource.
In 2nd Edition, they just broke everything down into actions, and with dungeons being smaller and more confined, there's less of a reliance on movement points for everything and actions are the new resource.
Though I'm almost surprised that they didn't allow for re-equipping as an action. Might be something to try as a house-rule. Considering how precious actions are, I can't imagine someone trying to exploit constantly switching gear (switch to offensive gear at the beginning of your turn, attack, switch to defensive gear as your second action) being particularly effective, but there may be a few class skills that would enable it.
Edited by griton, 30 April 2014 - 09:35 AM.