About the cards it's just what I'm planning.. and it's why I need advices with the monsters because it's the first time I do this quest and with the heroes I have in face of me I can't decide what group has the more chance to win me time!
About the monsters you suggest...
Between the Shadow Dragon and the Merriod I think the first one is better, more HP, more Armor, and more mouvement (size 2x3 instead of 2x2) and the Shadow power has no match.. even if agaist Nanok's Relic there is few probabilities it will be helpfull!
And If it's to attacks many targets I think the Giants are better that Merriods, same size but with more HP (12 vs 7) but with Sweep (attack all figures within range.. and it also as Reach!) in place of Flail (double attack)
NB: by the way I have make an error on my description Trolls can't be taken in this quest I was thinking of Giants!
I know about Rumors Quest.. but this was their first time.. and the last I try to be kind with beginners!! ;-)
About the Golem I love it (above all his immunity to Pierce!!).. but as you say I can't have it here!
Yet you are telling something I didn't understood while reading the Quest.. Lord Merrick can attack through the portal?
I know he has LOS to the outside but as the portal his a little bit like a door I thought only powers that asked like of sight could be used not attacks...
This is a good news... even if only with a blue and a red at best he can attack to a maximum range of 6.. and if he is to rise the zombies he will not have much time to attack.. but this can always be helpfull !
For the reinforcements.. I know it's at the end and on the entrance.. what will bother me, it's that if I have reinforcements.. this means Lord Merrick has not done what he was supposed to.. and so I'm already loosing one turn.. and probably the encounter!!
This is if the Portal is always active.. if it's already gone... what ever the monster I reinforce, it will not make it to the combat in time !
I have looked for the Chaos Beast, the fact they have ranged attacks it's a good point and there are two of them... but I'm afraid Nanok will be able to kill both in one turn like the Shadow Dragon... But If I'm to count with reinforcements they are a very good choice.
What is good with Barghests it's they are one more than the Chaos Beasts but with nearly the same HP ... so the warrior will not be able to kill them all in one turn... what makes me unconfortable with these it's that howling takes one action..not sure 1 fatigue will slow them much.. compared to one attack, + move and try to block the way.
The hellhounds are rather the same, the fire breath is cool... but with a blue and a red I don't have much luck to use it.. and if against Leoric even less! a pity they don't have a yellow dice.. ;-)
If I go for numbers the Skeleton archers seems the best choice 3 minors 1 major ranged attack and Undying (with out forgetting the Pierce 1 !)
If the heroes want to kill all this lot they will need at least 5 attacks .. but on the other side no way to block anything with these, pour armor and reinforcements will be helpless..
So I'm always at the same point.. without beeing able to decide what's the best.. make them loose time at the beginning killing little monsters or letting them try to kill big monsters, hoping there will be something that fails for them and if ever some thing goes wrong with Merrick have reinforcements that will help after...
I plan to keep as much cards as I can for encouter 2.. so unless I'm certain that loosing one card makes me win a zombie out, I won't try to stop Jain!
About Nanok I'm not afraid of him.. in the last quest I put him to the ground (by the way with a golem! ;-) ).. but bad luck for me they had found a healer during their travel and he has been revived to his full health !!
But in this quest what I need is to gain time, putting him down will cost me too much efforts and I'm not sure I have nor the monsters for that nor if this will really gain me time.
Thank you all for your advices..
And feel free to give more!