Hey all, I play two handed solo almost exclusively with this game and I just wanted to both share my two decks I use (I consider them the one deck really) as well as see other decks used by those of you who play two handed solo. If possible explain a bit about how the decks work together, strategies you use or even the theme of the deck if you wish =)
Here are my two decks, I'm very proud of the time, effort and strategy put into both of them and although many cards in them are not thematic I do like what theme I do have. Elrond and his three sons (Aragorn is almost like a Son to him and eventually does become his Son!) with Glorfindel; another elf-lord from Rivendell and Legolas, whilst not from Rivendell and belonging to Thranduil's realm, whom is also an elf. Elladan and Elrohir's sister and Aragorns love Arwen Undomiel is also a key component of my decks as well as Haldir, Gildor and Riversong.
Also as far as I can tell the majority of people use Dwarf, Outlands, Hobbit or Rohan Decks so I quite like to use Elvish Decks and go a different direction than most.
I've been able to beat almost all of the quests released to date with these two decks or older weaker versions of them. I believe the main weakness of my decks to be the amount of allies and my dependance on attachments... this may change with the Ring maker cycle however with plenty of new Elf allies on the horizon which may get swapped in.
Deck 1: Tactics/Leadership (Elven Son's)
Legolas - 9
Elladan - 10
Elrohir – 10
Starting threat – 29
3x - Gandalf (Core)
3x - Envoy of Pelargir
3x - Westfold Outrider
3x - Pelargir Ship Captain (will be replaced with 3x Naith Guide when it comes out)
3x - Gondorian Spearman
1x - Faramir
1x - Bofur
1x - Celebrians Stone (goes on Loragorn who is in deck 2)
1x - Black Arrow (goes on Legolas)
1x - Sword that was Broken (goes on Loragorn who is in deck 2)
3x - Dunedain Warning (first one goes on Elrohir, then Elrond, then Elrohir)
3x - Steward of Gondor
3x - Gondorian Shield (first one goes on Elrohir, then Elrond, then Loragorn)
3x - Rivendell Blade (first one goes on Elladan, then Legolas, then Glorfindel)
3x - Dagger of Westernesse (first one goes on Elladan, then Legolas, then Glorfindel)
2x - Rohan Warhorse (goes on Legolas, second is spare)
2x - Rivendell Bow (first one goes on Elladan, second goes on Glorfindel)
2x - Dunedain Signal (this goes on Elrohir, second can go on Elrond)
3x - Feint
3x - Sneak Attack
3x - Goblin Cleaver
3x - Hands Upon the Bow (replaces Goblin Cleaver for quests where there are nasty enemies that need killing in the staging area (hummerhorns im looking at you...) or in quests where there are not any/many Orc enemies. (goblin Cleaver is still surprising good even at only 2 damage however...)
3x - Blade of Gondolin (replaces Dagger of Westernesse for quests where enemies have low engagement costs/are mostly Orcs. this way it provides the same +1 attack and also puts progress tokens down)
This deck is obviously the combat deck and it's designed to be able to both dish out many strong attacks as well as defend many strong attacks from enemies (for both players). This is done by putting a rivendell blade and dagger on Elladan as well as a rivendell blade and warhorse on Legolas (or blade if need be). This way they can both make multiple powerful attacks every turn (so long as Elladan has some resources and you put a warhorse on Legolas) to clear enemies out quickly for both players (legolas is ranged and if you get a rivendell bow out so is Elladan). Elrohir can also join the attack alot of times (more on this shortly) as well as Gondorian Spearman and Westfold Outriders if you have them out. The Defensive role the deck fulfills is created by putting steward of gondor, gondorian shield and a Dunedain Warning or two on Elrohir. This is also buffed by the other deck putting Song of Wisdom and Burning Brand on him as well as the buff that Arwen provides so long as the other player has her in play. The two dunedain signals are just in case the other deck does not have arwen/in case she dies from nasty encounter effects. With all of this on Elrohir he has 7 or 8 Defense, can usually block around 3 attacks per turn (his ability combined with resource acceleration from Steward), cancels shadow effects (burning brand) AND can defend for both decks with Sentinel. Late game it is not unusual for him to be able to block 6 or 7 attacks in one turn and come out completely unscathed. As long as you have a resource left after the last attack you plan to block with Elrohir you can also use that resource to ready him and use him in the counter attack alongside Elladan, Legolas etc.
Sneak attack and Gandalf is a no brainer however I usually use his threat reduction as the only other threat reduction for this deck is Galahadrims Greeting which the other deck always uses on this deck. His Direct Damage is used if I don't need threat reduction and the draw effect is probably used least. I use the gondorian spearman to defend only if the enemy has been left on 1 health resulting in it dying instantly, otherwise I generally use them to attack. Faramir's ability is generally used on the other deck (the other deck is primarily used for questing and utility) but he can also be used as an attacker in dire needs. Envoy of Pelargir allows first turn use of Steward of Gondor. Bofur's ability is good but rarely used, he is usually used to quest or attack. If the other decks willpower is building too slow Elladan or Legolas can be used to quest as just one of them is usually able to make more than one attack on their own anyway.
Legolas's ability is just ridiculously good, possibly my favorite hero ability in the game and has saved me from a nasty location staying active or has put the last few quest points needed to win a quest right before defeat so many times it isn't funny.
Elladan (when not being used to quest) is just a machine at attacking, throw a few weapons on him and he can clear 2 or 3 small enemies a turn late game or strike hard against bosses.
Elrohir keeps it all together by blocking absolutely everything and cancelling all shadow effects (once you get brand on him). He keeps both decks as safe as can be.
Deck 2: Lore/Spirit (Rivendell's Finest)
Elrond - 13
Loragorn - 12
Glorfindel (spirit) – 5
Starting threat – 30
3x - Arwen Undomiel
3x - Master of the Forge
3x - Warden of Healing
3x - Northern Tracker
1x - Elfhelm
1x - Gildor Inglorion
1x - Haldir of Lorien
1x - Henamarth Riversong
3x - Burning Brand (combos with Song of Wisdom on Elrohir, second one goes on Elrond/Loragorn then third on Elrond/Loragorn)
3x - Asfaloth (goes on Glorfindel, other two are spare)
3x - Light of Valinor (goes on Glorfindel, if he is the prisoner (Dol Guldur) or not in play it goes on Elrond)
3x - Song of Wisdom
1x - Unexpected Courage (this goes on Elrond so he can quest for 3 and defend, alternatively it goes on Loragorn (if he has stone and sword) so he can quest for 5 and then attack or defend)
3x Ranger Spikes**
3x - A Test of Will
3x - Elrond's Counsel
3x - Expecting Mischief**
3x - Hasty Stroke
3x - Galahadrim's Greeting
3x - Gildor's Counsel**
3x - Rider of the Mark (only ever swapped in for quests where there is an ally objective Arwen and I cannot have Arwen in my deck)
3x - Miruvor**
3x - Power of Orthanc**
3x - Lore of Imladris**
With this deck's sideboard each sideboard card does not necessarily correspond to a specific card it can replace but rather before playing each quest I look at all encounter cards used and determine which 3 of the 6 cards with ** next to them are best to use in that particular quest. Power of Orthanc is only used if the deck has nasty condition attachments, lore of imladris is used if the wardens of healing dont seem like they will provide enough healing, miruvor is used if the quest needs extra readying abilities/if ranger spikes wont work in the quest (attachment immune enemies such as Nazgul). Expecting mischief is taken out if it wont be effective (high hit point enemies/not many enemies). The above set up (ranger spikes, expecting mischief and Gildors Counsel) is the most often used.
This second deck is the questing/healing/threat reduction deck but it can also hold its own when it comes to combat. To start with Glorfindel and Aragorn are used to quest and Elrond is used to Defend. Light of Valinor is used to allow Glorfindel to quest and attack and Aragorn is held back from questing if he is also needed for combat. So long as there is a chump blocker (Gildor, Elfhelm, Haldir and the Northern Trackers are all pretty good defenders and Master of the Forge is a good sacrifical blocker if you dont really need his ability) Elrond is also used for questing (so all three heroes in most situations once the team has been built up a little bit) as are all the allies minus the single one saved for chump blocking even though Elrohir should have Sentinel by now and be able to defend both decks from attacks. Aragorn's questing is boosted by Sword that was Broken and Celebrians stone from the other deck and this decks overall questing is boosted by Sword that was Broken and Faramir (both from the other deck). Master of the Forge helps bring out Song of Wisdom/Burning Brand as well as Asfaloth or Light of Valinor if need be. Gildor is almost another Hero with his stats, similar situation for Haldir and Elfhelm. Elfhelm is a great attacker/defender and is never used for questing thereby minimizing threat gain from encounter cards with his ability. Haldir and Gildor are used mainly for questing but are great defenders/attackers as well). Riversong combos with Expecting Mischief or is just used for questing mainly.
This deck also handles threat reduction for both decks; Elrond's Counsel and Loragorns ability keeps this decks threat well in control while Galahadrim's Greeting is almost always used on the other deck considering the other decks only threat reduction is Gandalf.
Spirit Glorfindel is a beast and his ability to both quest and attack is invaluable as is Asfaloth clearing locations whilst attached to him. With a Rivendell Blade from the other deck on him he becomes a very potent attacker for this deck.
Loragorn with his two attachments from the other deck becomes a willpower monster and buffs +1 willpower to all his comrades in this deck as well. His sentinel ability if you are using Elrond to quest and him to defend is also massively useful. His main use is obvious though, that ridiculous threat reduction back to starting threat. This, just like Legolas's ability has saved countless games.
Elrond is probably the leader and mvp of this team considering the healing he provides, his great defensive stats and his ability to help pay for spirit allies. He allows first turn Arwen as well as making it much easier to pay for Elfhelm and Northern Trackers. If not for his ability neither would be in the deck as I would never have the resources to pay for them. His healing bonus to Warden of Healing makes a single warden (or two for especially nasty situations) enough to constantly heal both decks defenders.
Edited by PsychoRocka, 27 April 2014 - 11:33 PM.