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Interceptor lists for tournament


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#1 didelet

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Posted 27 April 2014 - 01:42 AM

Greetings,

I'm going to my first tournament and can't decide on which list to take.

List 1
VADER AND ROYAL GUARD ESCORT
100 points

30 points
Carnor Jax
Opportunist
23 points
Royal Guard Pilot #1
Veteran Instincts
23 points
Royal Guard Pilot #2
Veteran Instincts
24 points
Omicron Group Pilot
Darth Vader

List 2
SABER SQUADRON
Blood Stripes TIE Interceptors
100 points

30 points
Soontir Fel
Push the Limit
26 points
Turr Phennir
Veteran Instincts
22 points
Saber Squadron Pilot #1
Veteran Instincts
22 points
Saber Squadron Pilot #2
Veteran Instincts

List 3
ROYAL GUARD SQUADRON
4 Royal Guard Interceptors
100 points

26 points
Carnor Jax
24 points
Kir Kanos
25 points
Royal Guard Pilot #1
Push the Limit
25 points
Royal Guard Pilot #2
Push the Limit

List 4
Vader, Fel and Turr
99 points

37 points
Darth Vader
Expose, Engine Upgrade
33 points
Soontir Fel
Push the Limit, Stealth Device
29 points
Turr Phennir
Veteran Instincts, Stealth Device


A friend is coming with me and taking a double falcon list with Han and Chewie, which I belive is about the worst I could face.

#2 Squint Jockey

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Posted 27 April 2014 - 02:25 AM

Hello ,

I like list 3 as it gives you four ships on the table, lengthening your survival odds and you have both Fel and Phennir most likely shooting first.  Double falcons are a tough nut to crack, but it's just a matter of staying back and concentrating fire, which takes quite a bit of pilot skill.  I am struggling myself to build an all interceptor list, but I find myself padding it out with 3x Academy Pilots for blocking and breaking up attack options.  I wish you the best.

LC-J



#3 Squint Jockey

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Posted 27 April 2014 - 02:25 AM

Correction: List 2



#4 Scaritus

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Posted 27 April 2014 - 03:16 AM

I love the royal guard interceptors , but I think you may be best to take four with Ptl rather than
Carnor and Kir.

#5 McBain

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Posted 27 April 2014 - 03:55 AM

Hmm - Sorry to say but they all look pretty average lists (for tournament play), maybe list 4 looks the best of them.

 

I think Interceptors without PTL (Lt Lorrir and Turr Phennir excepted) are a recepie for dissapointment, they need to be able to Boost/Roll or Focus/Evade to stay alive.

 

If your set on running an Interceptor list then I would consider these:

 

4 x RG with PTL (100)

2 x RG with PTL, Lt Lorrir, Turr Phennir with VI (99)

3 x RG with PTL, Turr Phennir (100)

 

As a sidenote I think Interceptors at 100 points are best used as a single flanking ship only. Unless you are a flawless pilot or the green dice love you, making an all Interceptor squad (or interceptor heavy squad) work consistently is very tough.

Having said all the above - The best advice I can give you is fly what you enjoy and what your good at, it's a game and we need to enjoy it!

 

Good luck!


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#6 Unremarkable Cardboard Box

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Posted 27 April 2014 - 04:16 AM

If this is your first tournament, you may not want to be flying Interceptors unless you have a lot of previous experience with them. 



#7 Englishpete

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Posted 27 April 2014 - 05:44 AM

I am a long time flyer of Interceptors and love them dearly, but I will tell you that 4 in a list or even 3 souped up ones will be a very hard challenge to fly and win with at a tourney. You will need to fly flawlessly and have your opponents make some mistakes.

 

Your biggest problem however will be the green dice failing you, which is beyond your control.

 

Something to think about is adding a large ship to the mix as it gives you significant options and gives your opponent something to have to think about.

 

I like to use these two lists.

 

List 1

 

Soontir Fel, PtL, Royal Guard Tie, Stealth Device, Targeting Computer (35)

 

Royal Guard Pilot, PtL, Stealth Device (28)

 

Omicron Shuttle, Adv. Sensors, Ion Cannon, Gunner, Engine Upgrade, Intelligence Agent (37)

 

or

 

replace the shuttle with a Bounty Hunter with an Engine Upgrade depending on how comfortable you are with flying a shuttle.

 

Your opponent can't ignore the big ship and if used correctly you can use it to deny your opponent actions or movement into certain areas, allowing you to gain better position with your Int's. This works especially well with the Ion Cannon shuttle as if you miss with an Ion shot, you can have a second shot with the gunner to cause damage. You can ram one ship or have it hit you and fire on a second.

 

Engine upgrade and Adv. Sensors, with Intel Agent make the shuttle a very aggressive ship.

 

The Firespray is less subtle than the shuttle and brings better survivability and more shots on targets due to front and rear arc. The engine upgrade allows for that useful readjustment of fire angles when needed.

 

The two Interceptors are durable by Int standards and Fel has some very interesting options with a Targeting Computer. 


To every man upon this Earth Death cometh soon or late. And how can a man die better than facing fearful odds, for the ashes of his fathers, and the temples of his Gods?
(Horatius: Captain of the Gate)


#8 didelet

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Posted 27 April 2014 - 07:50 AM

Thank you all for your advices.

Although it is my first tournament its not my first games.

I used to fly with a 7 TIE Swarm but I love Interceptors and wanted to try them out.

#9 phild0

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Posted 27 April 2014 - 07:56 AM

I like this Vader Shuttle + Tie Interceptor list.

Turr + VI
RGP + PTL
RGP + PTL
Shuttle + Darth Vader crew

If you put in a Shuttle, you want your interceptors to be slippery so they feel they HAVE to take out the easy to predict shuttle, or they will pay the price with 5 crit filled Vader shots while your higher PS interceptors avoid focus fire and take out shields.

#10 MrHello

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Posted 27 April 2014 - 08:21 AM

I wanted to point out a potential drawback to list 2.  A Saber squad with VI costs the same amount of points as a Royal Guard, but is now vulnerable to the injured pilot critical hit card.  I know you're trying to go with a thematic list, but in tournament play it may not be worth the risk.






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