Just FYI and for your rumination:
newTEW has Falling damage on p. 170 "Coordination check or fall ..15 ft...The fall causes 8 base damage with another 2 damage per bane and +1 critical for each chaos star."
2e falling damage was:
3 yards = 3 damage
I generally make falling/crushing damage pretty severe depending upon the situation, but it generally breaks down as such:
GM rolls a number of Challege Dice = to the severity of the situation (i.e. 0 Challenge = you tripped backwards and landed on your head, 1 Challenge = You fell off a stationary horse, 2 Challenge = you fell out of a second story window...etc)
Suffer a # of Wounds = to Challenge Lv (So 3 Challenge Dice = 3 automatic Wounds)
For each Challenge (crossed swords icon) = suffer an additional Wound
Bane x 2 = Suffer 1 Fatigue
Chaos Star = Convert a Wound to a Critical Wound
I also allow PCs (sometimes) to spend Fortune to add Fortune Dice and/or add a Expertise Die IF they have training that's relevant and would help mitigate the damage.
Example: The PC (With a Toughness of 2) fails a Coordination check and falls out of a third story window. The GM decides this would be a 3d Challenge (Three purple dice). The PC has Coordination trained, so I allow him to add a single yellow die (to attempt to "roll with the fall). I roll the dice pool (3 Challenge Dice, 1 Expertise Die), and get 1 Failure, 2 Banes, and 1 Chaos Star. So the PC takes 1 Normal Wound (his Toughness soaking up 2 Wounds), 1 Critical Wound, and 1 Fatigue.
This may seem rather lite to some, but the addition of a Critical Wound makes taking a tumble (even a rather small one) a dangerous thing for most characters.
Edited by GoblynKing, 23 May 2014 - 11:09 AM.