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#1 Zuntir

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Posted 25 April 2014 - 03:30 PM

Hi,

i've been playing X-wing for quite some time now and i usually play with my friend and he prefers to fly rebels which is ok as I like Empire better.

Anyway, we run into same problem every time and the problem is no matter what rebel and imperial squadrons we choose to play the rebels always lose.

Today we played 3 games and whether i used all interceptors squadron or firespray with swarmlet I rarely lost more than two ships. So I ask you all for help, please suggest rebel squadrons that stand a chance against imperials. We got every ship that was released so far, please do not suggest options unreleased yet like wave 4, rebel aces or rebel transport.



#2 MajorTomK

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Posted 25 April 2014 - 03:37 PM

I hesitate to say this:

 

Perhaps it's not the choice of squadron. Perhaps you're very good and he's...not so good.


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#3 Aminar

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Posted 25 April 2014 - 03:43 PM

2 Red Squadron
2 Dagger with Advanced Sensors.
Or any other XXBB list.
BBBAA
4X's
YT and 2 Escorts.

ETC!

#4 Osoroshii

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Posted 25 April 2014 - 03:48 PM

I hesitate to say this:
 
Perhaps it's not the choice of squadron. Perhaps you're very good and he's...not so good.


Try and flip the table just for a game or two. This will help determine if it's the squad or the player.

#5 Battalia

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Posted 25 April 2014 - 04:04 PM

I notice a few rebel players like to play fully kitted out named ships. This can be easily crushed by swarms of no-name imperials. 

 

But I agree, give your friend list building advice, don't just throw them to the wolves. The better list they fly, the harder games will get for you, and the better you both will get. One of the best ways to do this is play rebels. Rebels VS Rebels is usually a decent match too.



#6 Zuntir

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Posted 25 April 2014 - 04:08 PM

Well, to be honest I don't think that our skills are very diffrent, we're both learning and improving with every game, I'll try changing sides nevertheless.

As for lists, I was thinking about something like this
Wedge + R2 + Push the Limit

Dagger Squadron Pilot

Garven Dreis

Prototype Pilot

 

Is this list viable?

 

EDIT: Problem is I try not to fly swarms, I love interceptors and firespray and those are the ships I use usually, we also work together on lists before the games, both for empire and rebels.


Edited by Zuntir, 25 April 2014 - 04:10 PM.


#7 SpaceDingo

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Posted 25 April 2014 - 04:18 PM

Try to get your friend to play a higher number of no name pilots. At least 4 ships, 5 if possible. The lower number of ships you have the more cagey you have to fly and be on your game. Dice swings also don't hurt as bad with more ships on the field. It also teaches the basics so you have a great foundation to build on once you start taking the elite (but harder to use) named pilots.



#8 Bohrdumb

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Posted 25 April 2014 - 05:04 PM

Try to get your friend to play a higher number of no name pilots. At least 4 ships, 5 if possible. The lower number of ships you have the more cagey you have to fly and be on your game. Dice swings also don't hurt as bad with more ships on the field. It also teaches the basics so you have a great foundation to build on once you start taking the elite (but harder to use) named pilots.

If you have the ships to field it, I like XXAAB, or XXABB. More ships usually lets you survive mistakes a bit better, which is helpful when you're still learning the game. 


5 X, 3 B, 2 A, 2 Y, 1 Hwk, 2 Es, 2 Zs, 1 YT 1300, Rebel Aces

6 TIE, 2 TIE B. 2 Ints, 1 Adv, 1 Defender, 2 Phantoms, 1 Shuttle, 1 Firespray, Imp Aces


#9 Papamambo

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Posted 25 April 2014 - 08:33 PM

 

Try to get your friend to play a higher number of no name pilots. At least 4 ships, 5 if possible. The lower number of ships you have the more cagey you have to fly and be on your game. Dice swings also don't hurt as bad with more ships on the field. It also teaches the basics so you have a great foundation to build on once you start taking the elite (but harder to use) named pilots.

If you have the ships to field it, I like XXAAB, or XXABB. More ships usually lets you survive mistakes a bit better, which is helpful when you're still learning the game. 

 

With the cheapest ships though, the XXABB comes to 103..


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Rebel - X-Wing (3), Y-Wing (1), A-Wing (2), B-Wing (2), E-Wing (2), Z-95 (5), Hwk-290 (1), YT-1300 (1), Rebel Aces (1) GR-75 Transport (1)Imperial - TIE ln (3), TIE Interceptor (1), TIE Advanced (1), TIE Bomber (1), TIE Defender (1), TIE Phantom (2), Lambda(1), Firespray (1), Imperial Aces (1)

#10 TheWanderingMiller

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Posted 25 April 2014 - 09:19 PM

A little more information may be helpful.

 

  1. Are you constantly out manuvering your friend?
  2. Is he splitting up his targets or is he focus firing on just one ship at a time?
  3. Is he using asteroids to his advantage?


#11 klyver

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Posted 25 April 2014 - 09:21 PM

use the beginner combo of han on falcon with marksmanship and 2 rookies, that simple


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#12 Millennium Falsehood

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Posted 26 April 2014 - 01:52 AM

It's not the Rebels' fault. I play Rebels almost all the time, and I always win against some friends I play with. Others are more evenly matched. In fact, there is a lot of complaint from Imperial players that the Rebels are getting better treatment by FFG.

 

I agree with what's been said regarding flipping the table. Let him use your squadron and see if he wins with it. If he can't win against you no matter how you play, then you're a better player.


Rebel Alliance: 7 X-wings, 5 Y-wings, 4 A-wings, 1 YT-1300, 2 HWK-290s, 3 B-wings, 1 GR-75, 1 CR-90, 5 Z-95 Headhunters, 1 E-wing

Galactic Empire: 7 TIE Fighters, 1 TIE Advanced, 2 Firespray-31s, 1 Lambda class Shuttle, 3 TIE Bombers, 2 TIE Interceptors, 3 181st TIE interceptors, 3 Royal Guard Interceptors

 

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#13 Dagonet

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Posted 26 April 2014 - 07:39 AM

When building lists, try thinking beforehand what it is your list is trying to achieve and how you want to achieve it. Do you want ships that can go at it alone? Do you want a lot of synergistic effects? Do you want to tank it up, take heavy ships and go straight at him or do you want to dart around, swift like a butterfly, stinging like a bee?

 

If you have a starting point, you can build from there, see what works and what doesn't.

 

For instance, the list you're thinking of:

Wedge + R2 + PTL

DSP

Garven

Prototype

 

Everybody and their dog will go for Wedge first. What you've got left is a mixed bunch that doesn't really blend together.

 

Let's drop one ship to give us more room on the other ships, as you've said you've got everything released, but I don't know how many of each you have so I haven't used anything more than once:

 

Wedge Antilles (29)
Expert Handling (2)
R2 Astromech (1)
Stealth Device (3)
 
Garven Dreis (26)
Shield Upgrade (4)
 
"Dutch" Vander (23)
Blaster Turret (4)
Engine Upgrade (4)
 
Total: 96
 
 
Wedge draws fire, barrel rolling to reposition which is a powerful ability.
Dutch and Garven work really well together, Dutch giving Garven a copy of a lock, Garven giving Dutch his focus after he's done with it.
 

Not something to take to a tournament, but in a friendly game this lets you practice maneuvring with Wedge and synergy with the other two.

 

Note that there is room to upgrade to  ion or drop in a torpedo.


Edited by Dagonet, 26 April 2014 - 07:40 AM.





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