When building lists, try thinking beforehand what it is your list is trying to achieve and how you want to achieve it. Do you want ships that can go at it alone? Do you want a lot of synergistic effects? Do you want to tank it up, take heavy ships and go straight at him or do you want to dart around, swift like a butterfly, stinging like a bee?
If you have a starting point, you can build from there, see what works and what doesn't.
For instance, the list you're thinking of:
Wedge + R2 + PTL
Everybody and their dog will go for Wedge first. What you've got left is a mixed bunch that doesn't really blend together.
Let's drop one ship to give us more room on the other ships, as you've said you've got everything released, but I don't know how many of each you have so I haven't used anything more than once:
Wedge Antilles (29)
Expert Handling (2)
R2 Astromech (1)
Stealth Device (3)
Garven Dreis (26)
Shield Upgrade (4)
"Dutch" Vander (23)
Blaster Turret (4)
Engine Upgrade (4)
Wedge draws fire, barrel rolling to reposition which is a powerful ability.
Dutch and Garven work really well together, Dutch giving Garven a copy of a lock, Garven giving Dutch his focus after he's done with it.
Not something to take to a tournament, but in a friendly game this lets you practice maneuvring with Wedge and synergy with the other two.
Note that there is room to upgrade to ion or drop in a torpedo.
Edited by Dagonet, 26 April 2014 - 07:40 AM.