The Desecrated Tomb is the wierdest and worst written quest in the whole shadow-rune campaign. There are a ton of unnatural and weird situations, all which are not even mentioned.
1.) Khoryat is treated as a shadowdragon, yet has not even shadow. Why they write specifically "shadowdragon"?
2.) Khoryat is a dragon that attacks bad guys and is activated after the last heroes turn, yet his moves are acted out by the OL who can decide to spend the surges in the weakest way possible. This is such a mess. He activates at the end of the heroes' turn like any allies of the heroes. He attacks the bad guys, like any other ally of the heroes. Yet everything he does is acted out by the OL. Why couldn't they just write that he activates at the start of OL's turn? Would have made things much clearer imo.
3.) As the OL acts out Khoryat, he decides how to spend surges. Luckily the small detail that he has to spend every surge was erratad (I don't see how they could've forgotten to mention that). Nevertheless that's where it gets ridiculous: Khoryat tries to kill the one holding Dawnblade? He only really tries if it's a hero who can't even harm him, the one that tries to kill him suffers the least damage possible. The weilder of the dawnblade nearly kills the dragon? Better use firebreath instead of +dmg to kill the heroes who didn't even scratch the dragons pawns.
4.) There is no restriction of OL cards you can play on the dragon. The dragon attacked the only threat really hard? Better reroll the die and hope for less damage/a miss. The dragon attacks the heroes without the blade? Add surges and +dmg cards to burn them. The lieut. is attacking the dragon and Khoryat makes a good defense roll? Better play a card to reroll that roll hoping for less shields.
I really wish they could write the whole text again and at least mention if these things are legal/intended or not.
btw. I don't think this quest is an easy win for the heroes. If the OL draws good OL cards in the first encounter and this is the first Act II quest (or you don't have an Act II weapon because of poor shop-draws) it gets pretty hard. The way you can reinforce in the first encounter and the fact every hero has to get back to the exit can get extremely problematic if you can't easily kill the monsters and the OL's tripwires do their job.
Then the OL needs only a dash and a frenzy and the quest is nearly won, especially considering all the Khoryat stuff.
Edited by DAMaz, 29 October 2014 - 12:01 PM.