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40 Points of Fun!


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#1 Elliphino

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Posted 21 April 2014 - 08:51 PM

Hey all,

 

Just had a great time last weekend at the LGS in a 40 point tournament. I think I was coming off a run of 3 pretty competitive tournaments and I have to say that the 40 pointer was a hoot in comparison to the seriousness of regional tournaments. I think the less competitive format turned folks a little nicer, the meta was so different that it was fairly unpredictable and you could jam through games. We did 5 rounds in just over 4 hours.

 

I ran 2 Academies+Backstabber and here's a mini report of how my tournament went:

 

Round 1 Vs. Vader with PTL, Engines, and Missiles

A very tough match with Vader either remaining at range 3 or out of my arcs completely. I got a lot of shots, but they were all at range 3 and with Vader's 3 actions he nearly always had a focus and evade. In hindsight, I should have changed my tactics early and broken up my formation to try and triangulate him. Not helping me was that this guy is a very good and very careful player and has won or placed at a lot of local tournaments. The game ended up being very drawn out, but still seemed inevitable from early on. Vader's puny 2 dice just couldn't do much damage, and I couldn't do any at all. I didn't plink away a single shield before losing all there TIEs. Result: Loss

 

Round 2: Bye

 

Round 3: Vs. Y-Wing with Ion Cannon and an A-Wing

This match up was more to my liking. I wasn't at all worried about the A-wing as long as I could stay far enough away and focus on the Y-Wing. Just as planned, I sped past the A-wing who spent a couple of turns maneuvering back to get a decent shot. The Y-Wing was kind of a sitting duck and he only started ionizing my ties just as he was running out of board space and had to start turning back into the center. Because of this, the 1-straight maneuver with barrel roll was actually what I needed to stay on his tail and keep shooting. A lucky break came when I got a critical hit and he lost his secondary weapon. That allowed me to risk sitting in front of the A-Wing for one more turn. With the Y-Wing finished off, I was able to back up, get backstabber his ideal range 1, out of arc 4 dice shot which did 3 damage. In the next turn or two I plinked the last hull off the A-Wing. Result: Win

 

Round 4: Vs. Ten Numb with Veteran Instincts, Advanced Sensors and Autoblasters

This is the match up that had me most terrified going into the day. I knew that he could reliably single-shot me each turn and my opponent is also a friend that I have played enough games against to know that if I gave him the chance, he would take it. The one thing I really had in my favor is that I usually field B-Wings myself, and so I was really familiar with the maneuver dial and where he could go each turn. Unlike my match against Vader, this time I flew in formation only up until first shooting, and then I split up to triangulate fire on him. He smoked Backstabber early, but after that his dice were against him and he didn't single-shot anyone the whole game, and rarely rolled an evade. Even at range 1, he had at least one or two shots that only did 1, or no damage. Because I could reliably predict where he was going to go, I was able to get both academies shooting at him each turn. It came down to the wire in the last turn when I had just 1 hull on each academy and he had two hull on the B-Wing. But he whiffed his attack against one of the academies and they were both able to deal damage and seal the deal. Result: Win

 

Round 5: Vs. Wedge with PTL, R2-D2 and Engines

This round was against another friend who I knew was very canny and a strong player, with an absolute beast of a ship, but fresh off my victory against what I thought was the most terrifying adversary of the day, I was feeling a little cocky. Again I headed up the board with my academies in formation and backstabber jostling for the flanking shot. Turn one of shooting was eventful: He one shotted one of my academies, but I took both of his shields with return fire and, moreover, was in perfect position to  follow up with some great shots the following round. Needing to get out of danger in a hurry, Wedge had to forego the shield repairing green maneuver to get the heck out of Dodge. I had a good shooting position but whiffed my dice rolls and only knocked a single hull point off. The next couple of turns he was able to outmaneuver me and get his shields back up without sustaining any more hull damage. I got a couple of shots knocking off shields, only to see them come right back. In the meantime, I had some defensive luck and Wedge only managed a hull point off of me here and there. Finally, he turned back on me for what would surely be a brutal attack run, but I predicted his move and managed to stop it with my academy pilot running interference and set up a range 1, out of arc shot with Backstabber with a focus token while Wedge was down a shield (maybe two... I can't completely remember) this was my proudest moment of the whole tournament! I grabbed 4 dice for backstabber and promptly rolled 4 blanks. Ugh! Within a few turns, Wedge was back up to 2 shields and I was out another TIE fighter. The battle ended anti-climactically when I misjudged an asteroid by about a millimeter and lost my last hull point on the thing. Result: Loss

 

Anyway, it was a tremendously fun day and the games were surprisingly epic for being so small. I highly recommend trying out the 40 point format if you get the chance.


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#2 Atonala

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Posted 21 April 2014 - 10:31 PM

Thanks for coming out. The tournament was a blast. Even though it was a competitive tournament it was still very relaxed and chill. I played the Vader build against you in the first round. I was surprised by how long it went. 40 pointers usually take about half an hour, it has a very quick turn around and you can get many games in. Once I'd blown my missile Vader was going to be hard pressed to do much damage per round. Very fun still. 

 

My buddies and I usually run some 40 pointers when we get burned out at the 100 pt level or don't have time for a 100 pt game. It's really quick to come up with a list, set up, and play. We played the 40 pointers when we first started playing x-wing and we didn't own that many ships, and I think it was a great place to start. It didn't allow us to get overwhelmed by starting out trying to build 100 pt lists. We ended up learning the ins-and-outs of several ships. Everyone i've talked to who has played some 40 pt games really enjoyed them. When I tell new people of the 40 pointers they are skeptical at first. They don't think that you can build much at that level, that there won't be any variation, or that only be able to field one ship. And while it's true that you can't field say Han Solo, the amount of options that are available, with some creative list building, is pretty good. 

I too recommend the 40 point format for people to try out. 


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#3 negative9

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Posted 22 April 2014 - 01:10 AM

I dig it.  Changes it up quite a bit.  For casuals, my buddy and I play random points.  We roll 2 6 sided dice, +3, then times 10.

Gives us anywhere from 50 to 150.  Sometimes the lower point games are the most fun.



#4 GroggyGolem

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Posted 22 April 2014 - 01:16 AM

Thanks for coming out. The tournament was a blast. Even though it was a competitive tournament it was still very relaxed and chill. I played the Vader build against you in the first round. I was surprised by how long it went. 40 pointers usually take about half an hour, it has a very quick turn around and you can get many games in. Once I'd blown my missile Vader was going to be hard pressed to do much damage per round. Very fun still. 
 
My buddies and I usually run some 40 pointers when we get burned out at the 100 pt level or don't have time for a 100 pt game. It's really quick to come up with a list, set up, and play. We played the 40 pointers when we first started playing x-wing and we didn't own that many ships, and I think it was a great place to start. It didn't allow us to get overwhelmed by starting out trying to build 100 pt lists. We ended up learning the ins-and-outs of several ships. Everyone i've talked to who has played some 40 pt games really enjoyed them. When I tell new people of the 40 pointers they are skeptical at first. They don't think that you can build much at that level, that there won't be any variation, or that only be able to field one ship. And while it's true that you can't field say Han Solo, the amount of options that are available, with some creative list building, is pretty good. 
I too recommend the 40 point format for people to try out.


Is there any other restrictions to squad building with these 40 point games? I could see a BH with Gunner and Seismic Charges being a really strong list. For 40 points its got a decent amount of firepower, 10 hit points, 2 firing arcs, a contingency plan if you dont hit on the first try and a free damage with seismic Charges.

Rebels: 3 X-Wing, 1 Y-Wing, 1 A-Wing, 1 B-Wing, 1 YT-1300

Imperials: 5 TIE/LN, 1 TIE/ADV, 1 TIE/IN, 1 Firespray-31


#5 Old Guy

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Posted 22 April 2014 - 01:27 AM

That sounds like a great idea and I might try it out myself, one question, do you allow the big ships?



#6 Atonala

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Posted 22 April 2014 - 10:52 PM

We've never placed any restrictions on squad building. We've found that game is still pretty balanced even at the 40 pt level.  I haven't seen anyone run the BH with Gunner and seismic charge, sounds good. But a friend ran BH with HLC, it did pretty well, but the key to defeating it was that it wasn't too difficult to stay in its blind spots. So even with the big ships we didn't find anything that was broken per se. 



#7 Elliphino

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Posted 28 April 2014 - 06:46 PM

Yeah, at 40 points you either have a pretty stripped YT-1300 or a Firespray with one trick. In a pre-tournament warm-up game a friend played Krassis Trellix with Expert Handling. The idea was that with the barrel roll it would be easier to get either the front or the rear arc on someone. It didn't fair super well though, getting beaten twice in a row by fighters, so my friend ended up taking a different squad on tournament day. Yeah, that was a fun game vs. Vader! That was actually what I was going to run until I did a quick look around and didn't see anyone with the three TIEs, so I made quick change and entered with that. Not for any competitive reason, just so that there were no two lists at the tournament that were the same.

#8 Krynn007

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Posted 28 April 2014 - 06:50 PM

Nobody flew a BH w/ hlc?
Rebels4 xwing, 2 awings, 2 bwings,1 ywing, 1 Falcon, 1hwk, 1 ewing, 3 z95,1 reb aces, 1 transport, 1 Tantive,1 yt2400
Imperials
7 tie/ft, 2 squints, 1 aces, 4 bombers, 1 tie adv, 1 shuttle, 2 Firespray, 2 phantom, 1 tie defender,1 decimator

#9 Jedhead

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Posted 28 April 2014 - 06:59 PM

My brothers and I played a lot of 40 or 60 point games back in the day.  We play more 100 pointers now that we have more ships, but I love both 40 and 60 point games and still get them in when I am short on time. 


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