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Stopping those pesky heroes from getting too much gold


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#1 Bagpus

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Posted 19 April 2014 - 04:26 AM

Hi

Could someone tell me of any mechanics apart from the raythen plot deck that helps me as the OL to work with search tokens or the search deck during an encounter or perhaps manipulate shop card availability/item costs or even steal gold during a campaign phase.
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#2 BentoSan

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Posted 19 April 2014 - 08:57 AM

Put large monsters over the top of search tokens so there are no empty adjacent spaces.

 

Make encounters finish as quick as possible to disrupt the heroes picking up as many search tokens as you can.

 

Pick extremely time pressured encounters that the heroes will feel that they will need to win the encounter before picking up all the search tokens.


Edited by BentoSan, 19 April 2014 - 08:59 AM.


#3 Ser Folly

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Posted 19 April 2014 - 09:10 AM

I'd say the same as BentoSan but have some more to add.

 

If it is your turn to choose go for quests that don't have extra gold rewards (fairly obvious).

 

Don't let them get the relics because they mean equipment the heros don't have to buy from the shop.

 

And my favourite goes along with BentoSans points 2 and 3. Use the saboteur cards with nasty traps (Uthuc/Monkeygod) in a OL deck stripped to 15 cards. Along with some other carddraw effects you might see the traps twice or even thrice per quest and they really convinced my heros to be reluctant in searching.


Descent - Star Wars LCG - Netrunner - X-Wing - Arkham Horror - Elder Sign - Battlestar Galactica - Warhammer: Diskwars - Kingsburg - Edge of the Empire - Civilization - Bloodbowl Teammanager - Rune Age - Letters from Whitechapel - Cadwallon - Lord of the Rings LCG ... looks like I love FFG stuff :huh:


#4 BentoSan

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Posted 19 April 2014 - 09:54 AM

And most importantly... do not play rumor quests !



#5 Ser Folly

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Posted 19 April 2014 - 10:01 AM

Kill those greedy, grabby guys who can run through the search deck to get the more promising cards first (if tactically feasible).


Edited by Ser Folly, 19 April 2014 - 10:02 AM.

Descent - Star Wars LCG - Netrunner - X-Wing - Arkham Horror - Elder Sign - Battlestar Galactica - Warhammer: Diskwars - Kingsburg - Edge of the Empire - Civilization - Bloodbowl Teammanager - Rune Age - Letters from Whitechapel - Cadwallon - Lord of the Rings LCG ... looks like I love FFG stuff :huh:


#6 BentoSan

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Posted 19 April 2014 - 10:17 AM

Take the treasure hunter deck.... and burn it :D


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#7 Ser Folly

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Posted 19 April 2014 - 10:23 AM

Take the treasure hunter deck.... and burn it :D

 

Now we're being little constructive....but well that's what overlords are supposed to be, ain't they?


Edited by Ser Folly, 19 April 2014 - 10:25 AM.

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Descent - Star Wars LCG - Netrunner - X-Wing - Arkham Horror - Elder Sign - Battlestar Galactica - Warhammer: Diskwars - Kingsburg - Edge of the Empire - Civilization - Bloodbowl Teammanager - Rune Age - Letters from Whitechapel - Cadwallon - Lord of the Rings LCG ... looks like I love FFG stuff :huh:


#8 rfisha

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Posted 20 April 2014 - 06:35 PM

Mimic in the basic II deck ;)



#9 mm26

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Posted 20 April 2014 - 07:26 PM

Valyndra's plot deck and agent pursue treasure hunters.

Zachareth's plot deck removes 2 cards during the shopping phase.

Both Belthir and Queen Ariad have plot cards that work with trap cards. So with Ariad you could play curse of the monkey god and then savage exploitation.

#10 Kunzite

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Posted 21 April 2014 - 08:05 PM

Raythen's deck helps monsters run away with search tokens. But non-agent deck ideas, mimic in Basic II is priceless. I have pulled off some sick things with it, forcing my heroes to leave the treasure alone all together because it's more of a risk then a reward for searching.

 

Push to win fast! If they want to lose and let you get good toys to beat them good in the final, it's good. ^.~


"Bide your time and hold out hope."

~Count of Monte Cristo

 

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#11 Whitewing

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Posted 21 April 2014 - 09:24 PM

Raythen's deck helps monsters run away with search tokens. But non-agent deck ideas, mimic in Basic II is priceless. I have pulled off some sick things with it, forcing my heroes to leave the treasure alone all together because it's more of a risk then a reward for searching.

 

Push to win fast! If they want to lose and let you get good toys to beat them good in the final, it's good. ^.~

 

I've won quests before with the mimic card. I remember one in particular was a quest from Trollfens (can't remember the name offhand, but it's the one with the sinking wagon). Bol'Goreth was the only one left alive and had no chance in hell of reaching the last villager. They searched, got mimic'd, and it was able to skirmish immediately for exactly the 3 spaces it needed and got the kill. That card saved my ass.


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