Looks like the absolutely horrible Reinforcements rules seem to have survived and even worse, it sounds like the flawed and useless "threat ratings" made it in. I am very disappointed.
Nice upbeat comment! How would you know these things are unchanged?
I can read...
- Reinforcement Characters allow players to call on the aid of powerful individuals in the Askellon Sector such as Deathwatch Space Marines, Sisters of Battle and Imperial Assassins.
- Easy-to-use NPCs come with threat ratings so that Game Masters can build suitably challenging encounters.
But do you know that these things were not "tweaked"? My point was more about the tone of your comment. I understand that some are not happy with the first beta being essentially scrapped. But after all is said and done, you made your point about that! (Add nauseum!) How about trying to be a little more positive?
The concepts as seen in the Beta and described in those single sentence summaries are unredeemable. No amount of "tweaking" can save them. They both should have been thrown out or re-written whole cloth... and any worthwhile rewrites would not be described in the terms used.
This is weak tea.
Classic DH had all sorts of problems, but threat ratings never numbered among the serious ones. At worst they were *sometimes* be misleading, and that's more down to the ability of the writer to eyeball the enemy - something a GM is going to have to do anyway. More than that there aren't actually any actual 'threat ratings' in the beta as we have it, just the good rule of thumb that is Threat Threshold and the same Troop/Elite/Master rankings of enemies that we've had in Deathwatch, Black Crusade, and Only War before this. I doubt anyone who was clamoring so hard for DH 2.0 to be backward compatible is going to balk at their return.
Displeasure with reinforcements is marginally more understandable... but it's at the discretion of the GM. Acolytes are only supposed to use them in rare, special circumstances, and indeed this is mostly just following a precedent set down in the Daemonhunters expansion book in DH 1.0. If a GM doesn't want reinforcements to show up, they simply won't - as a best case scenario. As a worst case, the recommendations that the GM bring down the wrath of the Acolytes's Inquisitor comes into play...