...that would be the road of offering additional clarification for those who might misunderstand the effect of an existing card?
How can anything in this game get nerfed/buffed or changed in anyway??Things that are unreleased can be changed, sure, but things that habeas been released and sitting on shelves in a store waiting to be bought can not be changed unless FFG wants to send out replacement cards then NO!FAQ's are for clearing up misunderstood wording NOT changing what we have payed good money for.This is not warhammer or Flames of war where we have an army book for the rules of our chosen faction that gets replaced every few years.If FFG wants to go down this road then they had better start making card packs.
800 + posts and yet you don't bother to read before replying......
Several cards have been errated and changed in minor ways. The most recent example is Swarm Tactics, that previously was a mandatory effect.
Lots of things have been errated, mostly because of the interpretation we have given them was different than what was intended... Daredevil was combining with R2 to make it a green move, so they changed it. Expert handling was allowing you to double barrel roll because it told you to preform a barrel roll, not to take a barrel roll action. Swarm Tactics did not have the "may" word at the beginning of the turn, so we interpreted it as a mandatory event, which was different than what FFG wanted it to be.
And then there are the "changes" because there was a consensus on how something worked, but FFG has clarified it worked a different way. For example, before the W3 FAQ, there was nowhere that stated that you cannot complete a boost if it bumps... it was common to think that because that's how barrel roll worked, but it could have been changed. Kinda like how the rules for when you can measure have changed. Without the rules, it was widely considered that you could measure basically whenever where ever... now you can only measure if what you're doing requires a measurement. That's a change that FFG made to the game that was based on our assumptions and the game not playing out the way they intended. They also changed how initiative was earned, so squads (read, alpha strikes) that don't want it, can now under cost themselves to give it away.
Note, almost all of these changes are for the better. Most provide further clarity so we can correctly rule on future cards without having to wait for an FFG FAQ clarifying it. A few are 'confusing' but most can be logical from at least one point of view.