Even with the confirmation that it would work, the use of that reinforcement rule alongside big agent dudes and its possible benefits/abuses seem marginal at best. In my opinion, there's nothing to be excited about really. They still seem very situational, precisely like any other agent. It doesn't make them any much better in my mind; from a pure theoritical perspective I agree that it would work wonders, but when I finally sit down and look for which quests would make sense with a big dude like them played as an agent, it doesn't strike me as an obvious thing to consider - like, at all - as much as I would have liked it to be. Many quests, if not most of them, either have special reinforcement rules or put reinforcements miles away from the action for big monsters like dragons and ettins to be worth an agent swap. It turns out in most situations that you simply evaluate whether you can replace a full open group with your Agent without even thinking about the slight possibility of an eventual reinforcement to matter in the end. Because it won't, things don't play out as planned in this game as the OL unless you're lucky like hell, and this "plan" about throwing a big body and landing a Shadow Dragon on top of the heroes after the agent died just seems just playing this game in magical Christmas land.
I don't know about the other campaigns, but I have been running the Burning Ambition deck during the whole act I of the Shadow Rune campaign [and it was okay but not stellar], and looked at the possibility to purchase the Agent card, because, let's admit it, Mirklace 2.0 does kick some ass. Problem is, none of the three act II missions we're about to play allow me to exploit the reinforcement rule you guys are talking about. Would have been the same with Bol Goreth and the others. In addition, looking at the quest objectives, there is not really any sense for me to replace an open group by him except maybe as a blocker in the Lord Merick ritual quest if I wanted to put him in the first room of Encounter 2, which already seems like a stretch when considering the huge threat investment for a guy that will get slaughtered in a couple of rounds or simply passed by. Better take the Dragons and block the passage.
In my opinion, Bol'Goreth, Mirklace and Queen Ariad agent cards are not worth the purchase. Like I wouldn't even touch them with a 5 feet pole. I don't know about Valyndra, guess she's in the same category. Note that I'm talking about the agents cards, not the plot decks. They all have good plot decks. I appreciate the power of these agents, but these cards are stone unplayable because of what you have to sacrifice for them to be worth playing, and even then you are not even close to a decent reward for doing so. Even Mirklace can die in one turn against the heroes I'm facing at the moment. Be happy to play them as Lieutenants instead. I think Agents are overestimated in general because of the stupid rule to discard the card upon their death. Most plot decks require threat being spent every quest (if not every encounter) to enable the plot effects and some more. I don't have 5 threats to spend every quest to buy back Mirklace, and he WILL die if I play him. If he wins me the quest would I still play him? No, because it means I get short on Threat for the finale and the quests I absolutely need to win (because of relics). I would play my whole plot deck before I would cast its Agent.
Edited by Indalecio, 21 April 2014 - 01:20 PM.