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Most powerful lieutenant?


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#1 Glorious Strategist

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Posted 12 April 2014 - 10:20 AM

I'm curious to hear what lieutenant pack players of Descent 2E think is most powerful. As in, if you're playing as the OL and you were hypothetically forced to discar every lieutenant you own except for 1, who would you keep? I currently own all of the lieutenants for the base game and Bol'goreth, and I'm looking to get more so I'm curious to see answers to this question since I play OL exclusively.

#2 Ringskipper

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Posted 12 April 2014 - 10:24 AM

I think the most popularly "powerful" lieutenant packs are the major villains of the campaigns -- Baron Zachareth, Queen Ariad, and Gargan Mirklace. Valyndra and possibly Bol'Goreth would be up there, too. They're powerful for a reason. ;)



#3 rugal

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Posted 12 April 2014 - 12:55 PM

I would say Garga Mirklace or Ariad, but not so sure



#4 Whitewing

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Posted 12 April 2014 - 02:14 PM

I'm unconvinced about those. Baron Zachareth I agree has an insanely powerful deck, but I'm unconvinced about Queen Ariad's and Mirklace's decks. I'm particularly fond of Tristayne Olliven's deck at the moment.



#5 rugal

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Posted 12 April 2014 - 02:18 PM

The base card of Ariad (not queen) is really powerfull (reroll an X, and if the monster has the cursed trait, reroll another die and move one space), Ariad herself is good, and Gargan Mirklace is just the better Agent ever (4 dice to attack)



#6 Whitewing

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Posted 12 April 2014 - 03:23 PM

The base card of Ariad (not queen) is really powerfull (reroll an X, and if the monster has the cursed trait, reroll another die and move one space), Ariad herself is good, and Gargan Mirklace is just the better Agent ever (4 dice to attack)

 

Mirklace replaces an entire monster group, wheras a bunch of the others don't. Take Bel'thir for example: he replaces one master and one minion (Eliza Farrow, I believe, only replaces the master minion). You can rock Bel'thir and 3 goblin archers, or Mirklace, if we're limiting ourselves to just the agents.



#7 rugal

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Posted 12 April 2014 - 03:36 PM

Yes, but this is not the way you must see him.

 

You replace the entire group, but choose for example Giants, and if Mirklace dies, you reinforce a giant, after he did some massive damage, with 4 dices and some warlords card, you should have put down 2-3 heroes, if not more on act 2 with sorcery 3 !


Edited by rugal, 12 April 2014 - 03:36 PM.


#8 Daemon Cow

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Posted 12 April 2014 - 04:27 PM

      My own lieutenant pack preferences include some of the previously mentioned ones: Ariad, Mirklace, Tristayne Olliven, and possibly Verminous. It really depends on how you like to play; unfortunately I have had very little experience with the Mirklace plot deck, but Mirklace himself is quite the lieutenant/agent. Thus, if you just want some good old brute force, I'd go with Mirklace. Ariad's plot deck has some pretty good things in it and she herself is nothing to laugh about (even though they had to tamper with her special attack action). Verminous as an agent seems to be relatively fearsome and his plot deck  has some nasty tricks up its sleeve. Last (and my personal favorite) is Tristayne Olliven; Tristayne himself is no small matter. With Ravage as well as two other powerful abilities (and surge + 3 hearts), Tristayne is quite the powerful fiend. His plot deck also has some very good cards in it that I really like (as seen in the article about him: http://www.fantasyfl...s.asp?eidn=4623)

 

     Those are just my favorites; I haven't even come close to testing all of the LPs, but if I was going to buy some more lieutenant packs, I would get those four.



#9 Demoncow

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Posted 12 April 2014 - 04:55 PM

Yes, but this is not the way you must see him.

 

You replace the entire group, but choose for example Giants, and if Mirklace dies, you reinforce a giant, after he did some massive damage, with 4 dices and some warlords card, you should have put down 2-3 heroes, if not more on act 2 with sorcery 3 !

I was under the impression that the replaced monsters were removed from the game, and could not be reinforced.


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#10 Whitewing

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Posted 12 April 2014 - 04:56 PM

Yes, but this is not the way you must see him.

 

You replace the entire group, but choose for example Giants, and if Mirklace dies, you reinforce a giant, after he did some massive damage, with 4 dices and some warlords card, you should have put down 2-3 heroes, if not more on act 2 with sorcery 3 !

 

I don't have the conversion kit, but I would be surprised if it works that way. The Agent doesn't have any of the same abilities that the monsters in the group does. It doesn't count as a monster in the group, it's treated as a master monster, but not one of the same kind as the monsters in the group.


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#11 Demoncow

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Posted 12 April 2014 - 05:01 PM

 

Yes, but this is not the way you must see him.

 

You replace the entire group, but choose for example Giants, and if Mirklace dies, you reinforce a giant, after he did some massive damage, with 4 dices and some warlords card, you should have put down 2-3 heroes, if not more on act 2 with sorcery 3 !

 

I don't have the conversion kit, but I would be surprised if it works that way. The Agent doesn't have any of the same abilities that the monsters in the group does. It doesn't count as a monster in the group, it's treated as a master monster, but not one of the same kind as the monsters in the group.

 

Actually it counts as a master monster in the group it entered/replaced.


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#12 Whitewing

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Posted 12 April 2014 - 05:06 PM

 

 

Yes, but this is not the way you must see him.

 

You replace the entire group, but choose for example Giants, and if Mirklace dies, you reinforce a giant, after he did some massive damage, with 4 dices and some warlords card, you should have put down 2-3 heroes, if not more on act 2 with sorcery 3 !

 

I don't have the conversion kit, but I would be surprised if it works that way. The Agent doesn't have any of the same abilities that the monsters in the group does. It doesn't count as a monster in the group, it's treated as a master monster, but not one of the same kind as the monsters in the group.

 

Actually it counts as a master monster in the group it entered/replaced.

 

Regardless, I'm 99% certain it doesn't have the giant's ability to spawn in another giant when it dies.



#13 Demoncow

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Posted 12 April 2014 - 05:15 PM

 

 

 

Yes, but this is not the way you must see him.

 

You replace the entire group, but choose for example Giants, and if Mirklace dies, you reinforce a giant, after he did some massive damage, with 4 dices and some warlords card, you should have put down 2-3 heroes, if not more on act 2 with sorcery 3 !

 

I don't have the conversion kit, but I would be surprised if it works that way. The Agent doesn't have any of the same abilities that the monsters in the group does. It doesn't count as a monster in the group, it's treated as a master monster, but not one of the same kind as the monsters in the group.

 

Actually it counts as a master monster in the group it entered/replaced.

 

Regardless, I'm 99% certain it doesn't have the giant's ability to spawn in another giant when it dies.

 

Obviously, the giants have been removed.


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#14 rugal

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Posted 13 April 2014 - 03:10 AM

yes, but when mirklace dies, normal reinforcement applies !


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#15 BentoSan

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Posted 13 April 2014 - 03:29 AM

As far as overlord decks go:

At this stage i do not currently see a clear winner for the lieutenants, it will be highly dependant on what characters your heroes have picked to play with and the types of heroes. As far as raw damage output goes however sir merric farrow is pretty badass used in combination with his plot cards to do massive damage to all adjacent players.



#16 Demoncow

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Posted 13 April 2014 - 11:42 AM

yes, but when mirklace dies, normal reinforcement applies !

No, as Mirklace replaces the entire group, and they are removed from the game, there are no monsters to reinforce, as agents may never be reinforced.


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#17 rugal

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Posted 13 April 2014 - 02:14 PM

 

yes, but when mirklace dies, normal reinforcement applies !

No, as Mirklace replaces the entire group, and they are removed from the game, there are no monsters to reinforce, as agents may never be reinforced.

 

see here http://www.fantasyfl...9-rules-web.pdf

 

While the agent is on the map, the overlord cannot use the monster figures it replaced as reinforcements, regardless of quest rules.
 
So, it's only while and monsters are "free" to be reinforced when the lieutenant dies.

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#18 Whitewing

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Posted 13 April 2014 - 04:01 PM

That conflicts directly with their given definition of replacing. Intent wise I think they meant for it to mean "While the agent is replacing monsters, those monsters cannot be reinforced."

 

That said, you are correct RAW.



#19 Light Bright

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Posted 13 April 2014 - 09:43 PM

Splig is the best!

#20 MyNeighbourTrololo

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Posted 14 April 2014 - 02:03 AM

No love for Ms. Eliza? :(


That's cursed table-talk, and I'll stick you, if you don't shut it down, see?'





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