A) The military? If so, give him guardsmen cover.
This instantly made me think of the "meatshield" term.
Effect: Increases the character's Armour Rating by +2 AP for each Guardsman in the vicinity.
Any successful attack on the character reduces the number of Guardsmen by 1.
(no, I'm not actually being serious ... but it was a hilarious thought)
Re: Lyn's squad rules; Rather than changing anything else, I'd recommend that each shot that hits must do at least one point of damage after all else- but cannot kill a Master or Elite level foe; similarly a guard who gets righteous fury will deal at least 2 damage (lucky shot to eye or a ***** in the natural armour, kind of like Smaug) after all else, and can kill a master level foe. Bear in mind that in the tabletop, any jerk with a lasgun can deal a wound on a Hive Tyrant. This allows the squad of buddies to contribute without stealing the show after an assault marine gets righteous fury with a power sword on a Tau Battlesuit but leaves one hitpoint left... unless one of the squadmates gets righteous fury as well.
Huh, that's ... an interesting thought! Now, I'm a bit unsure about the "deal at least 1 damage" bit, as this is still (potentially) circumventing the equipment's natural restrictions - one of the things that bothered me about the Horde rules that ultimately led me to look for an alternative. That lasguns are so crappy here in comparison to the TT is simply a result of how BL/FFG use the Toughness score, as opposed to GW's solution in Inquisitor, and I'd rather resolve this by fixing TB rather than cheating with weapon profiles.
On the other hand, as the above requires the implementation of yet another houserule ... I think I will pursue your suggestion as a variant that would be more compatible with the offcial rules. It also allows me to simplify damage calculation a little*, and I do like your idea of "contributing without kill-stealing". In this case I'd probably remove the Righteous Fury altogether, though, or rather use it as a behind-the-scenes excuse for the guaranteed 1 Wound (essentially turning it into a lesser version of RF that is triggered with every attack, but isn't as devastating as the PC one).
*: How about ditching damage averages and target AP/TB entirely and just say a successful attack always deals 1 Wound per d10 on the weapon profile, plus 1 Wound per +5 damage or Pen? It kind of makes the target's armour and Toughness irrelevant, but on the other hand this kind of just shifts the average from the attacker's damage to the target's resilience. Or should it be a guaranteed 1 Wound per d10, plus 1 Wound if the combination of +damage and Pen is above the target's AP/TB?
Thanks for the inspiration. You've helped!
Edited by Lynata, 28 April 2014 - 06:38 AM.