Jump to content



Photo

What's Your Favorite Sidearm?


  • Please log in to reply
55 replies to this topic

#1 venkelos

venkelos

    Member

  • Members
  • 1,092 posts

Posted 03 April 2014 - 07:23 AM

So, Rogue Traders can acquire damn near anything they want. One I'm fleshing out is a very movie-pirate-rogue-hero like, and he is renowned for his sword-sidearm combo. Both his primary sidearm and his main blade are personal-fluff awesome toys, a fine inferno pistol that passes down in his line, and a beautiful Eldar Power Sword from a beautiful Corsair Captain he aided, but while I love the inferno pistol, and that the Rogue Trader is one of the only people in existence who might be able to actually acquire one, I know that, between their limited clip size, and likely poor choice for ship boarding actions, the part of his fluff that the Dragon's Ire is rarely drawn fits. So, what would be a good other option for a more typically used pistol?

 

I love plasma pistols, and would normally just have that be the other sidearm, but they CAN burn you, and might also suck in boarding actions, so what's a great pistol option, in your opinions, for damage + clip size + maybe not venting a compartment? What fun guns do others like to field, when you really can have just about anything? Thanks.



#2 Trailblazer

Trailblazer

    Member

  • Members
  • 17 posts

Posted 03 April 2014 - 08:14 AM

I'm personally partial to splinter pistols, though I'm sure they're not the superior choice from a numerical sense. Can't beat that clip size, though. You could fire it on semi-auto 40 times before it ran dry.

 

Plus, I feel like the morale impact of poison use would be good in a boarding fight. Nothing like watching your compatriot die a slow death of convulsions to take the fight out of you.



#3 Marwynn

Marwynn

    Member

  • Members
  • 325 posts

Posted 03 April 2014 - 08:53 AM

I have an Archeotech Las-Pistol which I keep strapped to my RT's hip. There's a common Plasma Pistol holstered at the small of his back for easy reach for tougher things. 

 

Common power sword to offset it as well, though I did recently get an upgrade. 


The Gathering Strom  - A Chronicle of Intrigue, Space Battles, Planetary Invasions, and Dinner Parties

The Blessed Enterprise - Flagship of the Strom Dynasty / Reception Hall


#4 jabberwoky

jabberwoky

    Member

  • Members
  • 210 posts

Posted 03 April 2014 - 10:41 AM

Personally my Rogue Trader has fancied himself a best quality Carnodon Pattern Precision Hand Cannon loaded with Organ Grinder rounds.

 

Sure it requires two hands to use, sure I get dirty looks from the GM, but I can't help smiling when one aimed shot from my pistol does more damage than the Missionary's power fist.

 

Of course, he uses a power sword when things get closer, but he's thinking of upgrading that to something more... stylish.


Edited by jabberwoky, 03 April 2014 - 10:43 AM.


#5 Traejun

Traejun

    Member

  • Members
  • 284 posts

Posted 03 April 2014 - 10:52 AM

The RT in my long running campaign is still using a Best Plasma Pistol that he calls Mr. Sparkles.  IMO, the good old plasma pistol is still the best bang for the buck.  If you really want to sex things up, Inferno Pistol.



#6 venkelos

venkelos

    Member

  • Members
  • 1,092 posts

Posted 03 April 2014 - 12:06 PM

Well, as I said, I'm always a fan of the plasma, and then the ripper pistol, but looking back at the Overheats rule, it seems to come up less than I thought, so I think said guy, being rich will round out his pistols with the good old plasma. I do love his inferno pistol, but see him as rarely drawing it, based on range, ammo cap, and ammo cap (twice on purpose). Thank you.



#7 Nameless2all

Nameless2all

    Member

  • Members
  • 713 posts

Posted 03 April 2014 - 12:38 PM

Why does no one like Hand crossbows any more?  :ph34r:

 

Edit:  Best Quality Golden and Gem studded Hand Crossbows with glass shafts filled with Toxin and Exploding Arrow Heads attached.  Feathers are from the rare and elusive Do-Do Bird, and the draw string is made from black spider silk.  Did I mention the trigger has a engraved saying of "All souls call out for salvation."


Edited by Nameless2all, 03 April 2014 - 12:46 PM.

For a collection of fan created material, please refer to the link below. Some of it was edited/created by myself and friends, while most is other fan material. Happy gaming people.https://drive.google.com<p>-"May your endeavors always be prosperous, though they may not always be profitable."


#8 jabberwoky

jabberwoky

    Member

  • Members
  • 210 posts

Posted 03 April 2014 - 01:41 PM

Why does no one like Hand crossbows any more?  :ph34r:

 

Edit:  Best Quality Golden and Gem studded Hand Crossbows with glass shafts filled with Toxin and Exploding Arrow Heads attached.  Feathers are from the rare and elusive Do-Do Bird, and the draw string is made from black spider silk.  Did I mention the trigger has a engraved saying of "All souls call out for salvation."

Hm, the sheer amount of bling is tempting... now if only my Rogue Trader could have two of them...



#9 Amazing Larry

Amazing Larry

    Member

  • Members
  • 281 posts

Posted 03 April 2014 - 01:44 PM

Well if he inherited the inferno pistol where you go from there for backups and options is heavily dependent on PF. I suggest just staying away from any non-melta/non-plasma energy handgun as slug throwers are always better than las/hell weapons the moment you get into special ammunition. The handcannon and the autopistol are both better than they have any right to be paired with the right ammo and recoil gloves, grab an MIU and you can tri-wield any mix of them you like on a budget. Although if you're going for pure crunch you really cannot beat the solid old workhorse known as the bolt pistol, kills mooks dead without being excessively destructive/cost ineffective and the rounds don't bounce off of bosses or big scary monsters.

 

I think one thing to keep in mind is if you have a solid pistol/set of pistols you like then combi them there's no real reason not to, especially if you combi them with a shotpistol attachment and put specialized shells in them. In many cases the less than lethal special shells are more devastating than the ones that do raw damage, if the dread pirate Steve is leading his mooks into battle bearing down on you with a powersword and you nail him with a snare shell forcing him to spend his next few turns testing strength or agility to escape you've probably already kicked the encounter's ass because by the time he's up again his mooks are dead and he's getting curb stomped three on one.

 

 

Hm, the sheer amount of bling is tempting... now if only my Rogue Trader could have two of them...

 

I'm pretty sure you can get bolts with the toxic rule, and even if you can't you can always just apply poisons to them and at that point they become more than merely bling.


Edited by Amazing Larry, 03 April 2014 - 01:52 PM.


#10 RogalDorn01

RogalDorn01

    Member

  • Members
  • 231 posts

Posted 03 April 2014 - 01:48 PM

 

Why does no one like Hand crossbows any more?  :ph34r:

 

Edit:  Best Quality Golden and Gem studded Hand Crossbows with glass shafts filled with Toxin and Exploding Arrow Heads attached.  Feathers are from the rare and elusive Do-Do Bird, and the draw string is made from black spider silk.  Did I mention the trigger has a engraved saying of "All souls call out for salvation."

Hm, the sheer amount of bling is tempting... now if only my Rogue Trader could have two of them...

 

 

 

....and this is why Rogue Trader is the Best!!!   

 

My favorite sidearm is the flare I fire in the air to signal that it's time to release the drop pods full of genetically and cyber enhanced psychopaths onto the heads of the unfortunates who made the mistake of standing in front of the wrong group of crazies!


  • Nameless2all, doomande, Drachdhar and 1 other like this

"And now...witness the firepower of this fully armed and operational invisible doggy fence..."


#11 Radwraith

Radwraith

    Member

  • Members
  • 778 posts

Posted 03 April 2014 - 02:21 PM

I'm Inclined to agree with the Bolt pistol above. If you already have a Melta Pistol you already have a hand-held Bazooka for anytime things get really scary! What you really need is an antipersonnel weapon that is reliable enough to drop "most" adversaries without risk to yourself or excessive ammo consumption. On the other hand, If you find yourself facing a Chaos space marine, whip out your Melta and say BLAM! You may not kill him but you'll definitely get his attention! :o  ;) (not sure that's such a great thing though!)


  • Tenebrae likes this

#12 Alasseo

Alasseo

    Member

  • Members
  • 781 posts

Posted 03 April 2014 - 02:35 PM

I've always been partial to the Irontalon naval pistol and the Flametongue howdah pistol from DH, although it's always kinda fun to fit a pistol grip to something like a bolt carbine...

There is no right, and no wrong, but having the bigger stick makes it so...


#13 WilliamAsher

WilliamAsher

    Member

  • Members
  • 265 posts

Posted 03 April 2014 - 05:22 PM

Our RT uses a Destroyer Hand Flamer with Nephilim Fuel and Consecrated Fuel Canister.  The pistol is a Combi-Melta with Pyre Lance Nozzle for heavier opponents.  He has Cleanse and Purify, so the Agility test to avoid being on fire is at -30.

 

He also has a Best quality micro-Condemor boltgun with the Integrated and Ammo Selector upgrades.  The weapon is usually loaded with Vengence rounds.

 

Of course, he is an Arch-Heretek who tinkers all sorts of personal weapons.  His favorite rifle is a Twin-linked, Integrated Condemor Boltgun with an ammo backpack.



#14 Traejun

Traejun

    Member

  • Members
  • 284 posts

Posted 03 April 2014 - 10:15 PM

Our RT uses a Destroyer Hand Flamer with Nephilim Fuel and Consecrated Fuel Canister.  The pistol is a Combi-Melta with Pyre Lance Nozzle for heavier opponents.  He has Cleanse and Purify, so the Agility test to avoid being on fire is at -30.
 
He also has a Best quality micro-Condemor boltgun with the Integrated and Ammo Selector upgrades.  The weapon is usually loaded with Vengence rounds.
 
Of course, he is an Arch-Heretek who tinkers all sorts of personal weapons.  His favorite rifle is a Twin-linked, Integrated Condemor Boltgun with an ammo backpack.


So what you're saying is If is not a dozen rak'gol or a chaos space marine, He sleep walks through it

#15 WilliamAsher

WilliamAsher

    Member

  • Members
  • 265 posts

Posted 03 April 2014 - 11:20 PM

At this point the players are usually dealing with the elite enemies while their troops and guards deal with the weaker opponents.  At Rank 7, we spend more time on political maneuvering and exploration.  Yu'vath constructs are their present bane, as they are exploring Aubray's Anvil and trying to deal with the remnants of the Yu'vath forces that brought the ancient forge world down.  Crystalwisps in particular worry the players.  Of course, having a BS of only 43ish he isn't the most accurate character.  That is why he relies on flamers and plasma weapons with starflare vents.

 

Your typical RT at Rank 7 is going to have access to some remarkable weaponry, which allows me to throw pretty much anything at the players and have them figure out how to deal with it.  The Hand Flamer CombiMelta is actually only a -15 aquisition for one anyways.  Less if you have the skills to apply the modifications and buy them seperately.  Anything less than Near Unique is not going to be outside the reach of most RT parties for personal weapons, even at low levels.  Even the starting Ryza Plasma Pistol on the RT killed a Lictor in a single round (it was luck, but the RT just turned to his command staff and ordered them back to work).  He still carries it as a reminder of his Imperial Guard days.  The rest of the command crew is generally equiped with Near Unique or better Archeotech and Xeno weapons. 

 

The key for me is not taking it easy on the players.  Several of the published adventures have the group facing squads of Chaos Marines or worse.  I tend to make things more deadly the better equiped they get.  When they explored the Sacred Heart I had the core of the Warp Engine turn into a Daemon Engine (stated as a Defiler).  It was a deadly fight, but the player enjoyed it.



#16 Amaimon

Amaimon

    Member

  • Members
  • 261 posts

Posted 04 April 2014 - 02:20 AM

Wrath Plasma Pistol - best plasma pistol in the game.

Mauler Bolt Pistol - genetically locked, so only your RT can fire it (like in the old Judge Dread).

Ripper Pistol - a weapon of choice of Sly Marbo. Perfect for big game hunting.



#17 Kyanor

Kyanor

    Member

  • Members
  • 1 posts

Posted 04 April 2014 - 04:00 AM

Plasma pistol and ripper pistol, why deviate from basics with a melee character.  I have something that I can use to shoot people when not in the mood of slashing things with powersword.



#18 Surak

Surak

    Member

  • Members
  • 329 posts

Posted 04 April 2014 - 05:16 AM

Ripper Pistol, Carnadon from DH, Assault Gauntlets for something a little different?

 

As plenty have said the humble bolt pistol does pretty well, as does the ringleader pistol from DH's book of judgement.

 

But to be honest my gunslinger character always tend to reach for a carnadon loaded with HD-penetrators.

 

Regards

 

Surak


Knowledge is power, and power corrupts.Therefore library's are the source of all evil.

My DH beta 2 aptitude calc is here https://drive.google...dit?usp=sharing

Part of the TeamACES youtube channel http://www.youtube.c...Ha0q8lrmTRGATFA


#19 Drachdhar

Drachdhar

    Member

  • Members
  • 152 posts

Posted 04 April 2014 - 11:10 AM

Bolt Pistol with Vengeance Bolts, or possibly Organgrinder... Vengeance Bolt Shells +3 dmg and Pen makes that puppy hit harder than a Plasma Pistol, and is way cooler. 

Best quality plasma stuff dont Overheat so, also a good choice.

I do like Ripper Pistols :D

I also love the very solid Hecuter Autopistol from Dark Heresy.



#20 Traejun

Traejun

    Member

  • Members
  • 284 posts

Posted 04 April 2014 - 12:27 PM

At this point the players are usually dealing with the elite enemies while their troops and guards deal with the weaker opponents.  At Rank 7, we spend more time on political maneuvering and exploration.  Yu'vath constructs are their present bane, as they are exploring Aubray's Anvil and trying to deal with the remnants of the Yu'vath forces that brought the ancient forge world down.  Crystalwisps in particular worry the players.  Of course, having a BS of only 43ish he isn't the most accurate character.  That is why he relies on flamers and plasma weapons with starflare vents.

 

Your typical RT at Rank 7 is going to have access to some remarkable weaponry, which allows me to throw pretty much anything at the players and have them figure out how to deal with it.  The Hand Flamer CombiMelta is actually only a -15 aquisition for one anyways.  Less if you have the skills to apply the modifications and buy them seperately.  Anything less than Near Unique is not going to be outside the reach of most RT parties for personal weapons, even at low levels.  Even the starting Ryza Plasma Pistol on the RT killed a Lictor in a single round (it was luck, but the RT just turned to his command staff and ordered them back to work).  He still carries it as a reminder of his Imperial Guard days.  The rest of the command crew is generally equiped with Near Unique or better Archeotech and Xeno weapons. 

 

The key for me is not taking it easy on the players.  Several of the published adventures have the group facing squads of Chaos Marines or worse.  I tend to make things more deadly the better equiped they get.  When they explored the Sacred Heart I had the core of the Warp Engine turn into a Daemon Engine (stated as a Defiler).  It was a deadly fight, but the player enjoyed it.

 

Fair enough.  At Rank 7, yeah... they're going to be decked from head to toe in sexy.  

 

I guess my only problem is that the system, regardless of weaponry, allows players to even have a chance toe-to-toe with Chaos Space Marines... much less a squad of them.  10 CSMs... hell, they should be able to wax 3 sets of PCs... at the same time.  I suppose this is why I've only ever had an RT group deal with a CSM once.  It was 1 Sorcerer... and it still manged to cause a pair of fate burns and a number of other crits before they got him (they were rank 4 at the time).






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS