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Making an object psychically warded


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#1 musungu

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Posted 03 April 2014 - 06:21 AM

Core Rulebook's Psychic Phenomena and Perils of the Warp tables, and Psychic Powers like Machine Curse, mentions "warding" objects as providing protection from psychic powers. Now I'll need some game mechanics regarding this, because I'll send my KT on a mission where this might prove crucial to completing their objectives.

So, is this action detailed anywhere in the DW rulebooks, or is it a possible copypasta from DH? If so, where in DH should I start?

 

Edit: It was a mistake to re-read  this. Now I feel the title is confusing. What is the non-awkward adverb of "psychic"? :)


Edited by musungu, 03 April 2014 - 06:24 AM.


#2 Calgor Grim

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Posted 03 April 2014 - 07:00 AM

Look up hexagrammic wards, Gellar fields or null rods.

Your best bet for armour is hexagrammic wards though. I think some are in DH but its just protective runes and such.

You also may use force fields like an iron halo to resist psychic attacks.

Edited by Calgor Grim, 03 April 2014 - 07:02 AM.

Loyal Missionary Father Grim of the Kingston 293rd Storm Troopers


#3 Kshatriya

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Posted 03 April 2014 - 08:15 AM

There's not a rule for PCs making wards though, just buying them.



#4 herichimo

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Posted 03 April 2014 - 08:25 PM

Try the Dark Heresy book detailing the Grey Knights, there might be something in there. Otherwise I'd suggest asking the house rule forum.



#5 musungu

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Posted 04 April 2014 - 04:02 AM

Thanks for the heads-up so far. Herichimo has a point though, so discussion is moved here: http://community.fan...ess-of-warding/

If I find anything useful, I'll post it there. Although - can anyone tell me, which DH supplement contains the Grey Knights?


Edited by musungu, 04 April 2014 - 04:13 AM.


#6 Calgor Grim

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Posted 04 April 2014 - 05:08 AM

Dark Heresy: Daemon Hunter

http://store.fantasy...ls.cfm?SKU=DH16


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#7 musungu

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Posted 04 April 2014 - 05:29 AM

Oh, silly me, how could it be anything else :)

Thanks!






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