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Dead Sergeant's New Character


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#41 venkelos

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Posted 09 April 2014 - 01:09 PM

I think that, indeed, it could be very interesting if you managed to, through numerous actions, acquire enough respect, clout, or what have you to receive a Warrant of Trade. You and squad would translate to the class options there (not difficult, for the most part), and if you made some friends with the Navy, too, say acquitting yourself with honor aboard the Lycurgos (No Surrender star-fort mission), having a ship wouldn't even be BS. You might get to bring a chunk of your regiment you have risen through along, to be your house guard, or what have you, and either be seconded to help fight the SDom forces from space, with your wits and resources, or head off to do something else for the Imperium. Only so many promotion slots, even if you are part of a meritocracy, but they can always have one more Rogue Trader. ;) Numerous RT backstories seem to revolve around either people getting the job because the other reward, such as a promotion to Lord Admiral, wasn't likely to become available, or to get rid of an overly successful/troublesome individual who is still useful. I'm not sure who gives you the Warrant, were you to receive one in the Periphery, but I think it could be a very cool scene, near the end of a campaign, to have you and squad brought out before the troops, and have maybe your General, maybe Lord Marshall Ghanzorik, or maybe a recurring Inquisitor, if you like them as much as I do, (possibly some big names, but I find it hard to justify the even bigger ones, like Lord Sector Hax, and you'd have to go to Scintilla) present you with a Warrant of Trade, and your first dispatch to greatness. Granted, this could also be my snowflake syndrome talking again, and it's just as likely you'll troll around in the trenches forever, but a man can dream. A man can dream. ;)



#42 Annaamarth

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Posted 09 April 2014 - 04:47 PM

 

EDIT: as for my point, it wasn't so much "What do you do when they all get old?" as it was "What sort of advancement opportunities are there for players outside of multiclassing?"

Revised list to accomodate.

 

Starting characters: Rookie meat.  See 'Fifteen Hours.'

 

More experienced characters: Veterans, Army Rangers.  See 'Gaunts Ghosts.'

 

High end characters: Seals, Green Berets, Delta.  Inquisitorial Stormtroopers or Last Chancers.  Still not the ones making decisions.

 

Commissioned characters: Junior officers and squad leaders.  They each get a comrade and four 'minion/henchmen' style followers, who each get a comrade of their own.

 

Rewarded characters: Teachers at West Point, instructors at BUD/S, 'consultants' for CIA, astronauts.  Change game systems to Rogue Trader or Dark Heresy.

 

For bonus points: Subvert established lore and they become Space Marines, change game system to Deathwatch.  They get corrupted or otherwise go renegade to fight against Imperial tyranny, change game system to Black Crusade.

Fixed?

 

Edit: here's an idea.  They advance fantastically, allow them the chance to found a regiment.  Build a new regiment with the old characters as the senior noncoms (or even commissioned officers, if you went that route) and grant bonus points for regiment construction.  Allow the players to make new characters, with this new well-equipped, elite force.  Or tell them to "make new characters, you're all Princeps," and give them each a Titan.  Take the time to develop new specialties based on the different types of Titans (Warhound Princeps, Reaver Princeps, etc).  There's some scale for you.


Edited by Annaamarth, 09 April 2014 - 04:51 PM.

RIP AND TEAR THROUGH THE TIDE OF BLOOD WITH BATTLESUIT PILOT. SUPLEX HIVE TYRANTS. DO WHATEVER, YOU'RE PILOTING A HUGE-ASS MECHA.

 -Errant, on how Rogue Trader ought to be played


#43 cpteveros

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Posted 09 April 2014 - 07:47 PM

I am detecting either hostility or facetiousness, I can't determine which. At any rate, I really do like your suggestions and thank you for clarifying for me what sorts of things would work for the game. I am new to GMing and roleplaying in general, so thank you, and thanks to everyone else too for the help.

 

I really like the idea of the characters becoming NPCs in charge of a new regiment, it would add a lot of character to making a new regiment. I might have to incorporate that!

 

Just wondering, how often are people made Rogue Traders? Obviously they aren't too commonplace, but are there new ones made? What sort of thing gets you a Warrant?



#44 Annaamarth

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Posted 09 April 2014 - 10:02 PM

Partly facetious, absolutely no level of hostility, mostly sincere.  When I asked if fixed, that was sincere.  My goal was to ensure that all of the most likely scenarios and stages of advancement were covered.  The suggestion of allowing them to upgrade to Astartes, squad leaders or Titan Princeps was absolutely sincere.  Some of that plays merry hell with the fluff, but GMs have a license to do so, right?

 

A Warrant is generally issued in payment for services rendered, but often leaves you indebted to one organization or another.  Save a high-ranking Ecclesiarchy or Administratum official, for example.  Honestly, though, with the sort of politicking that happens in the Guard, I'd still expect the Warrant to go the Lord General in charge- at least, unless the Inquisition was involved, and someone wants a Trader in his pocket.  That would work.

 

I'd be just as likely to pick a squad member more-or-less at random, have some grand-high muckymucks show up and say "Why didn't you tell us you were related to Rogue Trader Amadeus Quintus?  He just died, you inherited the Warrant!"  To which the player might say "wait, what?"

 

It could even be a case of mistaken identity or corrupted records.  Oops.  :lol:

 

Edit: pretty sure I just made up the name, but could be wrong.  Nobody yell at me for corrupting fluff, pls >.>


Edited by Annaamarth, 09 April 2014 - 10:03 PM.

RIP AND TEAR THROUGH THE TIDE OF BLOOD WITH BATTLESUIT PILOT. SUPLEX HIVE TYRANTS. DO WHATEVER, YOU'RE PILOTING A HUGE-ASS MECHA.

 -Errant, on how Rogue Trader ought to be played


#45 cpteveros

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Posted 10 April 2014 - 12:20 AM

Well in that case, no problem! I don't think I will upgrade them to Princeps or Space Marines, as that's a lot of lore I will have to explain, as well as justifying the murder of fluff to myself. I'm not ready for that yet  :P

 

As for the Warrant, I think the inheritance thing would be a hysterical way to move into RT! Especially if they get the  announcement while they are in enemy territory, cut off from Imperial lines. "Oh, hey. So your medic is actually the sole surviving member of House Grobag. You have to get him back here ASAP!" would be a great new objective as they fight Orks. 

 

Then what if an even better claimant is discovered... The possibilities are endless  :lol:


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#46 Annaamarth

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Posted 10 April 2014 - 02:09 AM

Off topic, the moment you said claimant I thought of a Rogue Trader mod for Crusader Kings.

 

That would be amazing.

 

Back on topic regarding this remarkable digression, about the time the squad gets to 4000-4500 xp I think would be a good time to try to transition them into Rogue Trader- although I'm positive that a clean transition would be impossible, it would be simplified if the players were using specialists or advanced careers.  Enginseer to Explorator, Officer or Commissar to Rogue Trader, Cleric to Missionary, so on and so forth.

 

This idea intrigues me.  I may have to try to implement something like it into an upcoming game.  I'm thinking start the game at grunt level (no specialists), allow them to transition to specialists as casualties are taken, perhaps even turn it into a specialists-only kill-team within the regiment.  At high-level play, change the scale to Rogue Trader.

 

I'll have to build some 4k xp characters and see how well they export to RT.  Woot, tinkering.


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RIP AND TEAR THROUGH THE TIDE OF BLOOD WITH BATTLESUIT PILOT. SUPLEX HIVE TYRANTS. DO WHATEVER, YOU'RE PILOTING A HUGE-ASS MECHA.

 -Errant, on how Rogue Trader ought to be played


#47 cpteveros

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Posted 10 April 2014 - 11:25 AM

It seems my love of Paradox games involving medieval family intrigue is spilling over into other genres...

 

They are nearing 4k, with a few sessions to go we might have the opportunity. Only one of the players is a Commissar, the rest are grunts that haven't multi-classed because I don't have that book. I'm thinking of making one of the newer guys (or one who isn't that good/powerful) the rogue trader, just to really get them into the game. 

 

It would be far less of a headache if they were playing the correct specialties, but the idea of a squad of IG veterans taking over a whole voidship without really knowing what they are doing is just too good. In reality, the players don't know anything about how ships in 40k operate, who does what, or the correct procedures for doing it. I think the roleplaying would come quite easily, then!  :P


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