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I have my copy of Shadows of Nerekhall. Questions?


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#1 any2cards

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Posted 29 March 2014 - 05:07 PM

Today I received my copy of Shadows of Nerekhall.  If you have any questions, I will be happy to answer them.



#2 rugal

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Posted 30 March 2014 - 04:24 PM

I have too, but i've got some rules questions



#3 MarcelloKing

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Posted 31 March 2014 - 01:46 PM

Are the new idead in it worth to buy and is it someting fresh? or the same again? 



#4 rugal

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Posted 31 March 2014 - 03:20 PM

the "hard mode" for the heroes



#5 Ringskipper

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Posted 31 March 2014 - 05:26 PM

Aw, jealous!

 

Does Lady Eliza or Belthir appear in the main quests, since they weren't in Labyrinth of Ruin?



#6 rugal

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Posted 01 April 2014 - 09:23 AM

I'm really disapointed about this, but only the new lieutenants appears on SoN. So, no Farrow members, no Splig, no Belthir, only Rylan and Thystaine Olliven, Verminous and Gargan Mirklace. That's really bad :(

 

Also, it uses all new tiles, and only a few quest (less than five) uses the old base game tiles. A cool ambiance appears so, and I do like it, I have to say.



#7 MarcelloKing

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Posted 01 April 2014 - 11:01 AM

what you mean with "hard mode for heros"? finally a chance for the OL? 



#8 Lilikin

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Posted 01 April 2014 - 11:11 AM

what you mean with "hard mode for heros"? finally a chance for the OL?


I am personally yet to lose a game......(As overlord)

You know it!


#9 rugal

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Posted 01 April 2014 - 03:10 PM

Yes, it could be said that way.

 

The lieutenants are powerfull (3 of the four lieutenants rolls 3 dice on act 1 and 4 on act 2, including green dice), there's a lot of monsters, rats and Changeling are really powerfull, and the objective are complexes for heroes. The new tiles needs from the heroes to fall on pit to go through the tile, or to pass through hazard spaces (works as lava spaces); and the ironbound can be the target of the attack instead of another adjacent monster (a lieutenant ? :)) and since he's really stronge, it can tale 3 attacks a row without dying.

 

But the new class, the shadowmancer, is not so good, playing only on the same test, the "light", and the overlord gains nothing if the heroes pass. Hopefully, i've got the infector deck !

 

(now, I hope Manor of ravens will come fast, so I will have new options)


Edited by rugal, 01 April 2014 - 03:11 PM.


#10 amoshias

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Posted 01 April 2014 - 05:22 PM

Are the new idead in it worth to buy and is it someting fresh? or the same again? 

 

IMO (and I haven't played any of the actual missions yet) it's more of the same, but not as good. I was really, really unimpressed by the new classes, heroes, and items. And even though I haven't PLAYED any of the missions, the rewards (pretty much gold across the board) suggest to me that not a ton of creativity went into them.



#11 Sixko

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Posted 02 April 2014 - 12:05 AM

But the new class, the shadowmancer, is not so good, playing only on the same test, the "light", and the overlord gains nothing if the heroes pass. Hopefully, i've got the infector deck !

 

(now, I hope Manor of ravens will come fast, so I will have new options)

 

What is it, in your opinion, that makes the shadowmancer bad? I got my copy of SoN yesterday and from a quick read the shadowmancer cards looked really usefull to me.



#12 rugal

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Posted 02 April 2014 - 02:05 AM

If you have a team with all characters having between 3 to 5 in "sun", all test will fails, and you have played cards for nothing. 

 

theorically, a card with an effect without a test to make is better, than a card with a test and a possible fail and nothing if the test fails



#13 Sixko

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Posted 02 April 2014 - 02:10 AM

If you have a team with all characters having between 3 to 5 in "sun", all test will fails, and you have played cards for nothing. 

 

theorically, a card with an effect without a test to make is better, than a card with a test and a possible fail and nothing if the test fails

 

Sure, if the hero group all have high willpower shadowmancer would be a poor choice, on the other hand if the group is weak in willpower I think it will be quite strong.



#14 rugal

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Posted 02 April 2014 - 02:36 AM

that's all the trouble, "if", and if you take Uthuk demon trap, for esemple it's more usefull, each option have a cool effect



#15 C2K

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Posted 02 April 2014 - 03:55 AM

Even if the Shadowmancer isn't to your liking, the new Universals are strong. 

 

Also, the Ironbound, while slow, are really strong at protecting glass cannon monsters.  In Act 1, a normal minion is a whopping 8 hp and has the ability to take a wound to become the new target of an attack for an adjacent monster.  They are also immune to pierce and conditions. 

 

I know some people have stated that there is a power creep for heroes in SoN, but the Overlord did get some love as well. 



#16 rugal

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Posted 02 April 2014 - 04:17 AM

monsters are really good

rats are really nasty and powerfull, ynfernal hulks can deals heavy damage and move really fast, Ironbound can help a lieutenant to survive longer, and changelings are strong, but the red one with his -1 on all stats can help test to fail.

 

but, classes from Manor of ravens looks really more cool



#17 Sixko

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Posted 02 April 2014 - 05:36 AM

Even if the Shadowmancer isn't to your liking, the new Universals are strong. 

 

Yes, they looked really useful as well!



#18 jadedbacon

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Posted 02 April 2014 - 07:02 AM

I'm going to be trying out the Shadowmancer deck, but going with a lot of support that reduces the heroes chances of passing attribute tests.  Going Basic 2 (Befuddle) and using Changelings whenever possible (Hideous Laughter).  After I get all the Shadowmancer cards I want I'm going to go with some Saboteur cards (Wicked Laughter).  Hopefully it works out!


Never believe in "never"

- Algus Sadalfas


#19 Underworld40k

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Posted 02 April 2014 - 08:11 AM

Sorry but the Shadowmancer deck looks brilliant.

 

Only 2 effects require the willpower test and the effects are devastating one is a global test for each hero letting you make an attack with them if they fail, the other effects the targeted hero and any adjacent figures  and each failing hero loses all their stamina.

If your heroes have highwillpower avoid those cards...

The other effects look excellent to my eye, shadow of doubt, Mistrust, out of darkness,shadow walk and blackout are all very versatile.



#20 BentoSan

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Posted 02 April 2014 - 02:25 PM

I got the expansion but i have a question that i would prefer not to test the answer to...

 

Does it blend ?






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