I am a first time GM, and this was the first time either I or the three other PCs had ever played an RPG. Looking for some advice on how to handle threat on a successful skill check. Specifically, we were playing Encounter 4: Command & Control:
The PCs had made it in the side entrance with no problem. They entered the control room and sliced the computer terminal to unlock the Krayt Fang, with some threat - which triggered the Overseer to ask what they are doing them. According to the adventure, they had to then quickly convince her to let them go, which they rolled success but with four threat!
I was kind of stumped on how to handle the success for convincing her and properly use all that threat in a meaningful way. In fact, this particular game had several instances where the skill check was a success, but had four or five threat to go along with it. Any ideas? Is that enough threat to trigger some sort of combat scenario or would that be reserved, in this case, to a failed skill check only?