Questionable Contacts, Trust Me, and Raise the Stakes abilities are tied to the damage (or lack thereof) on the objectives. In these decks you're going to be playing Swindle, Let the Wookie Win, Bamboozle, etc. anyways.
For these reasons, I'm a proponent of putting one Escape from Ord Mantell in your deck. When it's out, it's ability to sustain your other key objectives (let you get one more cancel out of Trust Me, reactivate Raise the Stakes just in time, keep the dial from moving, etc) can pressure the Dark Side into having to go after it first and/or over-commiting attackers just to see it gone (DS spreading out attacks for efficiency gives LS a chance to bring them back from the brink with an event-heavy turn). Having Ord out makes all the events you were going to play anyways that much more efficient.
The rest of the cards aren't bad. A suite of cards that are very situational but life-savers when those situations arise (but also effortless edge-battle fodder with two cards having 2 force pips).
- Two events to feed the objective: one which can turn a chump blocker into a main-killer (that's free to play but also has 2 force pips making it a solid edge card) and a rare-ish cancel / control card for S&S.
- The Hauler can be a life-saver when you just need one more unit, black unit damage, or the vehicle trait, but it's mostly dross.
- The Mission Commander's white objective damage has allowed me to squeeze out last minute wins quite a bit. The two pips let it hold the force better than many 2 drops and it's special ability allows you to rescue one of your mains on the rare occasion that they're actually captured (the rescue ability synergizes nicely with Falcon).
- The Covert Sniper is just awesome. It slays weenies committed to the force and puts pressure on mains that are committed to the force. His ability is passive, so it works even if exhausted. (The One-Two Combo of Mission Commander and Covert Sniper makes it very easy for S&S to hold the Force.) The black tactics is almost always useful. And so what if he dies? That's one less control card going after one of your mains.
The cards are too situational to have two (although, imagine two Ords and a Trust Me out) but I've found many S&S builds benefit by having one in there.
With the Force Struggle becoming more prominent in this upcoming cycle, Trust Me as a strong answer to Sith Control, and Scum (with capture and tactics) being an answer to Freeholders, I think this set may become a lot more relevant soon.
Edited by Demas, 20 March 2014 - 05:29 PM.