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Playing 200 games in a year (or at least trying to)


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#121 silverthorn

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Posted 25 August 2014 - 03:09 AM

GAME 101 - JOURNEY TO RHOSGOBEL

Heroes: Beravor, Bilbo Baggins, Legolas

This game was shot to heck when I lost Bilbo on turn 1 due to damage from an Exhaustion. Suffice to say that the game didn't recover from that.

 

GAME 102 - JOURNEY TO RHOSGOBEL (ATTEMPT TWO)

Heroes; Beravor, Bilbo Baggins, Legolas

This time I managed to get two Caught In A Web's in Beravor and Bilbo by turn two. It's like I've hit a brick wall with this quest.



#122 silverthorn

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Posted 25 August 2014 - 05:39 AM

GAME 103 - JOURNEY TO RHOSGOBEL (ATTEMPT THREE)

Heroes: Denethor, Eowyn, Legolas.

This hero combo barely squeeked a victory (I had two Athelas and 10 wounds on Wilyador when I hit Stage 3).

Rounds (9): 90

Threat: 29

Damage: 5

Total: 124

 

GAME 104 - HILLS OF EMYN MUL

Heroes: Denethor, Eowyn, Legolas

This one was a lot easier than the last quest. It just took slow, steady progress to beat it.

Rounds (12): 120

Threat: 36

VP: 21

Total 135



#123 silverthorn

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Posted 25 August 2014 - 06:06 AM

GAME 105 - THE DEAD MARSHES

Heroes: Denethor, Eowyn, Legolas

This quest was helped by having two Escorts From Edoras in my starting hand. I wound up using them mostly for questing and Eowyn for beating Escape Tests. In the end I had to face a four-card Escape test and drew no cards with Escape values.

Rounds (5): 50

Threat: 30

Score: 83



#124 silverthorn

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Posted 25 August 2014 - 09:32 AM

GAME 106 - RETURN TO MIRKWOOD

Heroes: Denethor, Eowyn, Legolas
I have a suspicion that I encountered every treachery or Shadow effect which increased threat in this game. 

Turns (3): 30

Threat: 46

Damage: 4

Total 80

 

GAME 107 - INTO THE PIT
Heroes: Eown, Gimli, Legolas

Trying a new team of heroes turned out well. Eowyn quested, Legolas kicked seven shades of stuff out of Orcs and Gimil absorbed enough damage that he was on 9 wounds when the game finished (thankfully, I managed to put two Citadel Plates on him). It was a long quest but I managed to finish it.

Turns (10): 100

Threat: 43

Damage: 9 (all on Gimli)

VP: 4

Total: 148



#125 silverthorn

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Posted 25 August 2014 - 12:27 PM

GAME 108 - THE SEVENTH LEVEL

Heroes: Eowyn, Gimli, Legolas

Again, the heroes each did what they did best and I didn't get swamped by enemies. Putting the Horn of Gondor onto Eowyn allowed me to get two Escorts From Edoras into play quickly and (thanks to Legolas providing enough Progress from killing Orcs to finish the first two stages allowing me to keep the Escorts from discarding).

 

Turns (9): 90

Threat: 31

Damage: 1

Total: 122



#126 Spurries

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Posted 25 August 2014 - 01:19 PM

How did you beat Return to Mirkwood in 3 turns? Isn't that impossible?

#127 silverthorn

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Posted 25 August 2014 - 05:02 PM

I was questing to a ridiculous degree (due to a low amount of enemies turning up but a stupid amount of treachery cards which added threat one way or the other). I know I seemed to be going through the mission at a heck of a rate so I may have done something wrong.



#128 PsychoRocka

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Posted 25 August 2014 - 06:39 PM

I was questing to a ridiculous degree (due to a low amount of enemies turning up but a stupid amount of treachery cards which added threat one way or the other). I know I seemed to be going through the mission at a heck of a rate so I may have done something wrong.

The earliest you'd be able to beat it is during turn 4 cause there are 4 quest stages.

That would be pretty goddamn difficult though....



#129 entMoot

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Posted 25 August 2014 - 07:38 PM

The quest points for each stage are 12, 3, 7, 2. Between a big quest rush, some luck, and Legolas' ability, I don't see why a 3 round game can't happen on occasion. It would be extremely unlikely to pull off (and may require more of the cardpool), but it seems possible to win during the 2nd round if you get a first turn Blade of Gondolin on Legolas: First turn, spam cheap willpower effects to clear stage 1. In combat, hope for a bat to kill and make the progress for stage 2. Quest with what's still in play on round 2 to clear stage 3 and then hope for another weak enemy for Legolas to kill to win. As mentioned, this will only happen once in every 1,000 games or so, but it can be done!



#130 PsychoRocka

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Posted 25 August 2014 - 07:44 PM

The quest points for each stage are 12, 3, 7, 2. Between a big quest rush, some luck, and Legolas' ability, I don't see why a 3 round game can't happen on occasion. It would be extremely unlikely to pull off (and may require more of the cardpool), but it seems possible to win during the 2nd round if you get a first turn Blade of Gondolin on Legolas: First turn, spam cheap willpower effects to clear stage 1. In combat, hope for a bat to kill and make the progress for stage 2. Quest with what's still in play on round 2 to clear stage 3 and then hope for another weak enemy for Legolas to kill to win. As mentioned, this will only happen once in every 1,000 games or so, but it can be done!

Hmmmm I think once every 1,000,000,000,000 game you mean? Especially considering if there is a SINGLE other enemy in play on stage 4 you cannot win till you kill it



#131 entMoot

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Posted 25 August 2014 - 08:25 PM

Yup. I shouldn't have made it sound so hopeful, since I doubt I'll ever get a victory in that manner.

 

But I do think Silverthorn's victory is perfectly reasonable in a treachery-heavy draw from the encounter deck.



#132 GrandSpleen

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Posted 25 August 2014 - 08:26 PM

Yeah, it can be done.

 

Round 1 - Quest halfway through first quest stage.

Round 2 - Finish stage 1 of quest, go on to stage 2.  Legolas defeats an enemy, and with Gondolin Blade attached (or some other effect, like Ravens of the Mountain), finish stage 2 and go to stage 3.

Round 3 - Quest through stage 3.

Round 4 - Quest through stage 4 and defeat all enemies.  Even if you hold everyone back for combat, Legolas can clear the stage by himself after defeating an enemy.

 

Game ends on round 4, so 30 points from turns (as reported above).   Would be fun to watch this game in action, very lucky indeed!


Edited by GrandSpleen, 25 August 2014 - 08:27 PM.


#133 PsychoRocka

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Posted 25 August 2014 - 11:08 PM

Yeah 3 turns is Doable, 2 is some insane insane luck

#134 silverthorn

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Posted 26 August 2014 - 02:24 AM

All the encounter cards were either enemies who Legolas could kill with two Blades of Gondolin or Treachery/Shadow cards which increased my Threat (by the end of the game I was sick as a parrot about the threat increases).



#135 silverthorn

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Posted 27 August 2014 - 08:09 AM

GAME 109 - ESCAPE FROM MORIA

Heroes:Eowyn, Gimli, Legolas

This game seemed to take longer than it did. Other than a distinct lack of Tactics card draws (boy was I glad I put the HoG on Eowyn) things went according to plan.

Turns (5): 50

Threat: 37

VP: 7

Total: 80



#136 silverthorn

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Posted 27 August 2014 - 11:30 AM

GAME 110 & 111 - THE REDHORN GATE

Heroes: Eowyn, Gimli, Legolas

The first time I tried this quest I made the error of counting Caradhras's WP penalty while it was in the Staging Area. Once I realised that I started again and had a lot more luck. The game was not much of a challenge.

Turns (5): 50

Threat: 34

Damage: 2

VP: 5

Total: 81

 

GAME 112 - ROAD TO RIVENDELL

Heroes: Elladan, Elrohir, Eowyn

Replacing Legolas & Gimli with the brothers seems to have worked well. I placed a Horn of Gondor straight onto Eowyn and that (alongside the bonus resources added by Arwen) allowed me to pay for the high number of Spirit allies I was playing

Turns (10). 100

Threat: 39

Total: 139



#137 silverthorn

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Posted 27 August 2014 - 04:04 PM

GAME 113 - THE WATCHER IN THE WATER

Heroes: Elladan, Elrohir, Eowyn

This mission seemed to have taken less turns than I had thought. Getting Arwen out early on bolstered Elrohir's defenses and Elladan killed about half a dozen tentacles (or is that the other way around). All in all, the current hero combo seems strong.

Turns (7): 70

Threat: 34

Damage: 2

VP: 3

Total: 112



#138 gandalfDK

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Posted 28 August 2014 - 04:41 AM

Triple Entante or E3. ;)

‘If more of us valued food and cheer and a game of Lotr Lcg above hoarded gold, it would be a merrier world.’ – Thorin Oakenshield


#139 silverthorn

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Posted 05 September 2014 - 11:50 AM

GAME 114 - PASSAGE THROUGH MIRKWOOD (NIGHTMARE)

Heroes; Celeborn, Haldir of Lorien, Legolas

This all-Silvan deck worked well, if slowly (I managed to draw enough high--Threat locations that I was on 37 threat at the end of turn two). Once the deck started rolling I was putting a lot of allies into play (despite being tri-sphere). 

 

Turns (11): 110 + Threat: 39 - VP: 4 = 145.



#140 silverthorn

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Posted 09 September 2014 - 10:50 AM

GAME 115 - PASSAGE THROUGH MIRKWOOD (NIGHTMARE)

Heroes: Beregond, Eowyn & Legolas

My new plan is to try and complete all the quests (other than the Hobbit ones since two of the heroes weren't born then) with the same hero combo. In this case the quest went well, although I wound up having to deal with Ungoliant's Spawn (thankfully, I had a Black Arrow in place on Legolas).

Turns (5): 50 + Threat: 32 + Damage: 2 = 84.






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