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Playing 200 games in a year (or at least trying to)


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#21 Mndela

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Posted 25 March 2014 - 06:28 AM

This game needs lot of time. I am a gamer of lots of games. And since i knew LOTR, i onlly play it, no time for other games.


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A wizard is never late..., he arrives precisely when it is the last round


#22 silverthorn

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Posted 25 March 2014 - 03:17 PM

GAME 21 - INTO THE PIT (ATTEMPT ONE)

A resounding failure. After losing Aragorn in turn one to a Sudden Pitfall shadow draw there was no recovery. Both decks hit 50 threat by turn 7.

GAME 22 - INTO THE PIT (ATTEMPT TWO)

More succesful. Pretty much everything went to plan. Prince Imrahil was a lot more useful than Theodred ever was (He was mostly just accumulating more resources than I could spend with the Leadership cards in the deck at the time) and the Ranger-ish deck did what it was meant to do, having two Lore heroes in play meant that I was playing certain important cards a lot faster (especially with a Song of Wisdom in my opening hand). Points values were as follws:

LORE & SPIRIT: Threat Level: 39, Dead Hero Threat: 0, Damage: 0, VP: 4, Turns (6): 60, Total: 95.
LEADERSHIP & TACTICS: Threat Level: 42, Dead Hero Threat: 0, Damage: 5 (all on Beorn), VP: 4, Turns (60): , Total: 103.



#23 GrandSpleen

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Posted 25 March 2014 - 03:21 PM

22 games in a week.  Keep this up and you will accomplish 200 games in under 3 months my friend.



#24 silverthorn

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Posted 26 March 2014 - 01:30 PM

22 games in a week.  Keep this up and you will accomplish 200 games in under 3 months my friend.

 

I'm going to be playing a lot less for about a month from next week, added to a agreement I made with a newly found group of fellow players which means that I'm having to build a deck for solo and multi-player play (sometimes we play the scenario solo, sometimes we play multi-player). 

 

We decided that, rather than everyone turning up with the same heroes (the night where four players turned up with decks featuring Spirit Glorfindel apparently being a shining example) everyone would draw a race/faction at random from a hat and build a deck based on that. After being stupid enough to agree to that I drew Dwarves out of the hat. It's a long time since I played anything other than two-handed so it's a uphill struggle working out which heroes to put in the deck.



#25 GrandSpleen

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Posted 26 March 2014 - 02:32 PM

everyone would draw a race/faction at random from a hat and build a deck based on that. 

 

hah, I actually like this idea.  You might get something like dwarves, which essentially builds itself, but what if you get shafted and have to build a deck that focuses on Silvan? (in its current game state)  You could do it but you won't reach the power level of other archetypes... could make for a fun deckbuilding challenge.



#26 silverthorn

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Posted 27 March 2014 - 12:00 PM

I received a phone call from one of the other players, it turns out he's only played Dwarves since the game started and he was wanting to know if I would swap races with him. Since I've built a few Dwarf decks over the years (with, admittedly, low levels of success) so I agreed. As a result I'm building a Gondor-based deck (A deck type I haven't tried since the Dwarrowdelf cycle). With a little luck I should play a game at some point tonight.



#27 Anders1

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Posted 27 March 2014 - 11:31 PM

If you want a lot of game a suggestion is to do Into Ithilien with a deck that is not ready to battle quest... Your games will take 2-3 minutes and you can get 30-40 games in in just a few hours... ;) seriously good luck.

#28 silverthorn

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Posted 28 March 2014 - 10:26 AM

After building a Gandor-themed deck I decided to go back to the Core Set quests and play them through solo.

GAME - PASSAGE THROUGH MIRKWOOD (NIGHTMARE) TRY ONE
Heroes: Beregond, Boromir (Tactics), Eleanor.

I had the major problem that I was not generating enough Willpower to counter the locations coming into play. I was swamped and hit 50 threats on turn 7. After this I went back to the drawing board.

GAME - PASSAGE THROUGH MIRKWOOD (NIGHTMARE) TRY TWO
Heroes: Boromir (Leadership), Eleanor, Prince Imrahil.
MVP: Prince Imrahil (I managed to maintain a steady string of dead allies so that he could quest and attack in most rounds).

This deck went a lot better than the Tactics/Spirit deck. I was generating a lot of resources and managed to beat Ungoliant's Spawn for the win on turn seven.

Threat Level: 35
Dead Hero Threat: 0
Damage: 4
VP: 0
Turns (7): 70
Total: 109



#29 silverthorn

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Posted 30 March 2014 - 05:18 AM

GAME 25 - JOURNEY DOWN THE ANDUIN (NIGHTMARE) TRY ONE

 

Heroes: Boromir (Leadership), Eleanor, Prince Imrahil

A complete failure. The Troll was adding so much Threat by killing chump blockers that my threat hit 49 by the time I killed the troll.

 

GAME 26 - JOURNEY DOWN THE ANDUIN (NIGHTMARE) TRY TWO

 

Heroes: Boromir (Leadership), Hirluin the Fair, Prince Imrahil.

This, not strictly all-Gondor deck went better than the last effort. Thanks to putting Steward of Gondor on Hirluin on turn one I was putting a large number of Outlands characters into play and using Lord of Murthond to get extra card draws. Regardless I ran out of threat on Phase 3B.



#30 MyNeighbourTrololo

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Posted 30 March 2014 - 05:21 AM

I can see the reason of your failures here. You take two extremely high threat heroes on Anduin - Boromir and Imrahil. You want to keep your threat as low as possible to prevent early engagements.


That's cursed table-talk, and I'll stick you, if you don't shut it down, see?'


#31 silverthorn

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Posted 03 April 2014 - 01:55 PM

As I said, I'm playing less games (and getting really sick of trying to build a working Gondor deck).

 

GAME 27 - JOURNEY DOWN THE ANDUIN (NIGHTMARE) TRY THREE

Heroes: Beregond, Denethor, Faramir

Suffered from being unable to kill the Troll fast enough due to drawing six straight enemies in a row. I decided to go with a two-tactics, one lore deck next time.

 

GAME 28 - JOURNEY DOWN THE ANDUIN (NIGHTMARE) TRY FOUR

Heroes: Beregond, Bifur, Boromir

This deck worked better than the other decks (probably due to the fact that I had turn or two more to prepare for the Hill Troll), although I lost due to a bad set of draws from my deck. 



#32 MyNeighbourTrololo

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Posted 03 April 2014 - 02:00 PM

Try to build the deck around quick resource acceleration and card draw with a low threat. Strong heroes are good, but you need an army to win this. And strong heroes attract too much attention too early.


Edited by MyNeighbourTrololo, 03 April 2014 - 02:00 PM.

That's cursed table-talk, and I'll stick you, if you don't shut it down, see?'


#33 7theye

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Posted 04 April 2014 - 08:52 AM

Have you gone back two handed solo? Pure solo is
Boring and you don't see the full effect for the encounter deck and make use of works like ranges and sentinel

#34 silverthorn

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Posted 05 April 2014 - 02:36 AM

After another meeting with the other players we had to go back to the drawing board as far as who was building which decks. The plan is to play through all the Lord of the Rings Saga quests as a group with each deck having at least one member of the Fellowship in it (one Hobbit deck (with Sam, Merry & Pippin), one Dwarf deck, one Silvan/Noldor deck, one Dunedain/Noldor deck with Aragorn, Elladan & Elrohir and a Gondor-based deck).

 

We decided to wotk out which types of deck we had rarely or never played before. As a result, due to the fact that I spent a whole lot of time building decks instead of playing, I agreed to build a Hobbit based deck (as soon as I work out how to do a tri-sphere Leadership-Spirit-Tactics deck). Due to the fact that they are well, how can I put this, Hobbits I'm going to build a all-Lore deck to work with it and go back to playing two-handed.


Edited by silverthorn, 05 April 2014 - 02:42 AM.


#35 silverthorn

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Posted 06 April 2014 - 09:21 AM

GAME 29 - PASSAGE THROUGH MIRKWOOD

 

Heroes - The Hobbits:Merry, Pippin (Lore), Samwise Gamgee.

Heroes - The Non-Hobbits: Beorn, Eowyn, Legolas.

 

This worked better than I expected, I loaded the Hobbit deck with mostly 0 or 1 cost cards and let Beorn defend most of the damage heading the Hobbits way. With Sam and Eowyn questing for 7 on turn one the game went fairly smoothly. After turn six the game ended with the Hobbits scoring 89 and the non-hobbits scoring 98.



#36 silverthorn

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Posted 07 April 2014 - 12:47 PM

GAME 30 - JOURNEY DOWN THE ANDUIN

 

Heroes - The Hobbits:Merry, Pippin (Lore), Samwise Gamgee.

Heroes - The Non-Hobbits: Beorn, Eowyn, Legolas.

 

Again, the decks worked well together, the extra three turns which Pippin gave against the Troll gave me time to equip Legolas with a Black Arrow and Hand Upon The Bow allowing me to do massive amounts of damage to the Troll before he could attack anyone). Again the Hobbits came out ahead, 87 to 103.

 

GAME 31 - ESCAPE FROM DOL GOLDUR

 

Heroes - The Hobbits:Merry, Pippin (Lore), Samwise Gamgee.

Heroes - The Non-Hobbits: Beorn, Eowyn, Legolas.

 

Merry was the prisoner and the game was a much harder struggle than the first two quests. Beorn was killed by the Nazgul in order for Merry, Pippin, Sam and Legolas to team up to kill him. The Hobbits came out ahead again 119 to 137 (the 20 starting threat is much more useful than I would have thought)



#37 silverthorn

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Posted 11 April 2014 - 04:35 PM

GAME 32 - THE WATCHER IN THE WATER (I got sick of playing quests I've just been through so I decided to jump to untried quests, bypassing Road to Rivendell because that's the only pack I don't have).

 

Heroes - The Hobbits:Merry, Pippin (Lore), Samwise Gamgee.

Heroes - The Non-Hobbits: Beorn, Eowyn, Legolas.

 

This went remarkably well, I don't think I've ever had such a good pair of starting hands in the same game before. Due to a low-danger set of Encounter draws (apart from an unfortunate turn one Disturbed Waters) the quest was completed by turn five with the Hobbits scoring 76 and the non-hobbits 90.



#38 silverthorn

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Posted 12 April 2014 - 04:40 PM

GAME 33 - A SHADOW OF THE PAST

 

Again, leaving my standard plan for a five-player run through The Black Riders. My notes are a little less studious than normal since I was a little overwhelmed by playing five-player LOTR.

 

Heroes

Team Hobbit (also known as me): Merry, Pippin (Lore), Sam Gamgee.

Team Aragorn: Aragorn (Lore), Beravor, Glorfindel (Spirit).

Team Boromir: Beregond, Boromir (Leadership), Prince Imrahil.

Team Gimli: Gimli, Nori, Thalin,

Team Legolas: Elladan, Elrohir, Legolas.

 

The game was, to say the least, chaotic. There was a few close calls for my characters but the assembled heroes managed to get Frodo to the ferry. The one thing I noticed was that a few of my fellows were glad that I took the Pippin who increases Engagement Costs due to high starting threats.

 

GAME 34 - A KNIFE IN THE DARK

 

Heroes same as before.

 

Again, everything went by in a blur due to my lack of experience of playing with more than two players. Regardless everyone survived and Merry became a warrior.

 

GAME 35 - FLIGHT TO THE FORD

 

Heroes same as before.

 

This was a challenge, While my hobbits made it to Rivendell unscathed, Thalin and Beravor fell in the effort. As such, things will be more complicated whenever The Road Darkens gets released (I'm starting to think that starting threat levels could increase to a stupid extent in five player run-throughs just due to the sheer amount of characters in play at one time).

 

Upon returning from the group I had enough time to squeeze in a less insane game:

 

GAME 36 - THE LONG DARK

 

Heroes - The Hobbits:Merry, Pippin (Lore), Samwise Gamgee.

Heroes - The Non-Hobbits: Beorn, Eowyn, Legolas.

 

This was, again, less of a challenge than I was expecting. The hero combination seems to be working well together. The hobbits won 74 points to 85.



#39 silverthorn

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Posted 13 April 2014 - 07:24 AM

GAME 37 - FOUNDATIONS OF STONE

 

Heroes - The Hobbits:Merry, Pippin (Lore), Samwise Gamgee.

Heroes - The Non-Hobbits: Beorn, Eowyn, Legolas.

 

This was tough, Merry & Pippin were lost and every other hero was low on Hit Points by the time I finished the quest.

 

GAME 38 - SHADOW AND FLAME

 

Heroes - The Hobbits:Merry, Pippin (Lore), Samwise Gamgee.

Heroes - The Non-Hobbits: Beorn, Eowyn, Legolas.

 

If the last quest was tough, this was a blood bath. By the time I managed to use the Dark Pit's ability to get rid of the Balrog, the only heroes left standing were Merry and Beorn (on one hit point).



#40 silverthorn

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Posted 13 April 2014 - 02:59 PM

I'm going to have to rebuild my decks since it turns out I've been playing Beorn all kinds of wrong and I think the all-Hobbit deck may be kept for when I'm playing the LOTR Saga scenarios (since the Spirit/Tactics deck does all the work).






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