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Dual Firespray Builds


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#21 StevenO

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Posted 23 March 2014 - 09:51 PM

Has anyone tried a combo of Recon Specialist, Slave I, and Advanced Proton Torpedo?

...

 

You may also want Deadeye with that set up.  That way you can get on target and spend a Focus to Fire and another to modify the attack results otherwise you still need the TL sitting around to set things up.

 

Edits:  Good catch, what I get for posting when I should be going to bed.


Edited by StevenO, 24 March 2014 - 03:40 PM.


#22 Englishpete

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Posted 24 March 2014 - 06:53 AM

I think you mean Deadeye...


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#23 TheRealStarkiller

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Posted 24 March 2014 - 07:09 AM

I think 2 Sprays only are a high risk to play with.

No matter what upgrades you take ... you are better off with 3 x BH


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#24 macar

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Posted 24 March 2014 - 08:21 AM

A build my friend uses and has used for quite awhile is

 

2x BH w/ Gunner

2x Academies

 

Almost always consistent on damage. He usually places high in the tournaments he plays in as well


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#25 TheGreedyMerchant

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Posted 24 March 2014 - 02:25 PM

No matter what upgrades you take ... you are better off with 3 x BH

 

How does three bounty hunters stack up against a tie swarm?


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#26 DraconPyrothayan

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Posted 24 March 2014 - 02:29 PM

No matter what upgrades you take ... you are better off with 3 x BH

 

How does three bounty hunters stack up against a tie swarm?

They actually feel very similar when you're fighting them. It's spooky.



#27 Zoccola

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Posted 24 March 2014 - 02:29 PM

The dual spray list is one of my favourites. I call it the Gardena, as in the garden sprinkler manufacturer, as its two 'Sprays. (I am so clever!:P )

 

Anyway this is what I run with it:

 

Boba Fett

+Expert Handling

+Navigator

+HLC

 

Kath Scarlet

+Expert Handling

+Merc Co-pilot

+HLC


Rebels: 6 Xwing, 3 Ywings, 2 Awings, 1 YT-1300, 1 HWK, 4 Bwings, 2 Ewings, 4 Z95s

Empire: 8 TIEs, 4 Interceptors, 2 Advanced, 2 Firesprays, 2 Bombers, 1 Shuttle, 2 Phantoms, 3 Defenders

Scum: 4 Z95, 3 Ywings, 1 HWK, 2 Firesprays

 


#28 cleardave

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Posted 24 March 2014 - 06:51 PM

How about something like this;

 

Boba Fett;

-Recon Specialist

-Seismic Charge

-HLC

-Adrenaline Rush

 

Krassis Trelix;

-Recon Specialist

-Seismic Charge

-HLC

 

I'm not sure how I'd fly this exactly; try and deploy as a loose an asteroid field as my opponent allows, and use it for cover.  Try and set up a joust involving Boba, drop the bomb, do the K-Turn, use Adrenaline Rush and Focus x2 for maximum killing?

 

In my 2x BH and Shuttle list, I've had much success causing a collision line, then dropping bombs as I gently fly up to use rear guns to hit everyone who just got bombed.  I could still sort of do that here, but have Boba K-Turn with AR that first time, so allow me to pursue aggressively (using his bank switch move if needed, to keep behind them), and give Krassis time to K-Turn, then green move to wash the stress off, and provide long range support with 2x Focus and HLC.

 

Unlike the 2BH&Shuttle, I have zero experience with this list in a live match, so I'll have to play it out.



#29 Hoosteen

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Posted 24 March 2014 - 07:40 PM

Totally goofing off with my wife played a round today using:

 

Kath Scarlet:

- Engine Upgrade

- Gunner

- Marksmanship

Boba Fett

- Engine Upgrade

- Gunner

- Seismic Charges

- Slave 1 (why not? :D)

Vs

Luke Skylwalker

Biggs Darklighter

- R2D2

Garven Dreis

Prototype Pilot

 

From a guy who normally flies some kind of swarm (simply because of my wallet), it was really fun! Since I normally have more ships than her, she got to experience "swarmieness" and I got to experience "OhCrapIOnlyHaveTwoShips"ness. 

Keeping both Keeping both Firesprays on the outskirts of battle, and using both of the rear firing arcs was a blast. Really got a good feel for the maneuverability of the ships.

At one point, Boba and Kath were on both sides of an Garvin at range 1... Super satisfying... 


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#30 markcsoul

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Posted 24 March 2014 - 11:10 PM

I've been spending the past couple weeks flying a ton of dual firespray (with no support ships).  I love the firespray and wanted to see how viable I could make it with just the two ships only.

 

Learning to fly them together was the hardest part but I think I have that pretty good now.

 

I also have tried several different combinations of upgrades on them.  I "think" I have finally found the ideal combination now.  Have only done 3 games with this setup but have gone 2-1, and the loss was by 1 hit point.  Overall with dual firesprays I've gone about 50/50, not as good as I'd like yet, but better than most people expect.

 

Krassis + Recon + Hull + Seismic + HLC

Kath + Recon + Hull + Seismic + PTL

 

I've found playing dual firespray only that you need to make every hit point on your ships count.  The two hull upgrades give me two more points, and dual recon saves me several hits a game on each ship.  Two seismic is good for swarms, as well as finishing off an unfortunate ship that flies into your backside.  Finally the offense is still pretty potent as well.  HLC was made for Krassis.  I couldn't afford one for Kath as well, but by using PTL she can double focus and target lock, so 3 hits is pretty likely which is still a solid attack.  She can also go super defensive when needed and do a double focus plus evade.


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IMPERIAL: 1 Advanced, 1 Bomber, 2 Defenders, 3 Fighters, 3 Interceptors, 1 Phantom, 2 Firesprays, 1 Shuttle

SCUM: TBD


#31 TheGreedyMerchant

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Posted 26 March 2014 - 07:55 AM

I've been spending the past couple weeks flying a ton of dual firespray (with no support ships).  I love the firespray and wanted to see how viable I could make it with just the two ships only.

 

Learning to fly them together was the hardest part but I think I have that pretty good now.

 

I also have tried several different combinations of upgrades on them.  I "think" I have finally found the ideal combination now.  Have only done 3 games with this setup but have gone 2-1, and the loss was by 1 hit point.  Overall with dual firesprays I've gone about 50/50, not as good as I'd like yet, but better than most people expect.

 

Krassis + Recon + Hull + Seismic + HLC

Kath + Recon + Hull + Seismic + PTL

 

I've found playing dual firespray only that you need to make every hit point on your ships count.  The two hull upgrades give me two more points, and dual recon saves me several hits a game on each ship.  Two seismic is good for swarms, as well as finishing off an unfortunate ship that flies into your backside.  Finally the offense is still pretty potent as well.  HLC was made for Krassis.  I couldn't afford one for Kath as well, but by using PTL she can double focus and target lock, so 3 hits is pretty likely which is still a solid attack.  She can also go super defensive when needed and do a double focus plus evade.

 

After looking at this list, I had the following idea...

 

Kath Scarlett with push the limit, seismic charge, recon specialist, and hull upgrade

 

Boba Fett with push the limit, seismic charge, recon specialist, and hull upgrade

 

It weighs in at 99 points, you can target lock/Focus or Focus evade and the bombs could help against swarms. What concerns me is shedding that stress from push the limit. I also miss barrel rolling with expert handling. I have not gotten to fly this list yet but what does everyone think?


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#32 stownfox

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Posted 26 March 2014 - 09:10 AM

I have been running:

 

Bounty Hunter w/ Recon & Seismic Charge

Bounty Hunter w/ Recon & Seismic Charge

Academy Tie Fighter

Academy Tie Fighter

 

I much prefer recon specialist to gunner because of the flexibility it provides to both offense and defense. With two focus actions to spend I seem to do consistent damage AND evade more on defense.  Under focused fire I walk away with more hit points which allows me to shoot another day.  Additionally, the seismics while not always crucial must be considered and usually strip at least 2 points of damage per game. 

 

I am curious about dropping all upgrades and the academy blockers for a third bounty hunter. Can someone give me the breakdown between dual Firespray w/ upgrades and support vs. 3 firesprays?T

 

Thanks in advance.



#33 Englishpete

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Posted 26 March 2014 - 09:48 AM

Three Firesprays is a no frills, 9 dice a turn attack with 30 HP's to chew through. You move aggressively and attack. Two Firesprays require tactical thought based on upgrades chosen and any support ships.

 

Three Firesprays is an absolute beast on the table, but does really require much in tactical thought. 


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#34 The_Brown_Bomber

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Posted 26 March 2014 - 11:12 AM

i was thinking about this squad...

 

Bounty Hunter (33)

Bounty Hunter (33)

Omicron + FCS + Gunner + Engine Upgrade (32)

 

go at 98pts for initiative or add something with this last 2pts. maybe merc copilot on shuttlebus?

 

another variant...

 

Bounty Hunter + Gunner (38)

Bounty Hunter + Gunner (38)

Omicron + Vader (24)


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#35 R2ShihTzu

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Posted 26 March 2014 - 11:29 AM

 

I've been spending the past couple weeks flying a ton of dual firespray (with no support ships).  I love the firespray and wanted to see how viable I could make it with just the two ships only.

 

Learning to fly them together was the hardest part but I think I have that pretty good now.

 

I also have tried several different combinations of upgrades on them.  I "think" I have finally found the ideal combination now.  Have only done 3 games with this setup but have gone 2-1, and the loss was by 1 hit point.  Overall with dual firesprays I've gone about 50/50, not as good as I'd like yet, but better than most people expect.

 

Krassis + Recon + Hull + Seismic + HLC

Kath + Recon + Hull + Seismic + PTL

 

I've found playing dual firespray only that you need to make every hit point on your ships count.  The two hull upgrades give me two more points, and dual recon saves me several hits a game on each ship.  Two seismic is good for swarms, as well as finishing off an unfortunate ship that flies into your backside.  Finally the offense is still pretty potent as well.  HLC was made for Krassis.  I couldn't afford one for Kath as well, but by using PTL she can double focus and target lock, so 3 hits is pretty likely which is still a solid attack.  She can also go super defensive when needed and do a double focus plus evade.

 

After looking at this list, I had the following idea...

 

Kath Scarlett with push the limit, seismic charge, recon specialist, and hull upgrade

 

Boba Fett with push the limit, seismic charge, recon specialist, and hull upgrade

 

It weighs in at 99 points, you can target lock/Focus or Focus evade and the bombs could help against swarms. What concerns me is shedding that stress from push the limit. I also miss barrel rolling with expert handling. I have not gotten to fly this list yet but what does everyone think?

 

 

I use a PTL Kath in my current "primary" list and find shedding stress no problem. However, I have Engine Upgrade (not Hull or Shield) which maintains my mobility while going 1 or 2 manuevers. With the big base, you still travel plenty far and can be pretty nimble when zipping through tight asteroid or ship placements. And while I love the Recon Specialist, I find when running a large target ship like a tricked out Kath that I need "actionless" crew to protect against blockers (or let me me boost/evade for defense), so I use Gunner. Also gives me a second shot to trigger her ability. I love tossing out that 1 crit result on the first shot to have it negated for the stress, then pound them on the second shot.


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#36 JFunk

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Posted 26 March 2014 - 11:34 AM

Three Firesprays is a no frills, 9 dice a turn attack with 30 HP's to chew through. You move aggressively and attack. Two Firesprays require tactical thought based on upgrades chosen and any support ships.

 

Three Firesprays is an absolute beast on the table, but does really require much in tactical thought. 

 

Played this build on vassal over the weekend. Having a conga line of triple Firesprays was so much fun that I have 2 more Slave one expansions getting delivered on Friday.


Edited by JFunk, 26 March 2014 - 11:35 AM.


#37 TheGreedyMerchant

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Posted 26 March 2014 - 12:40 PM

 

 

I've been spending the past couple weeks flying a ton of dual firespray (with no support ships).  I love the firespray and wanted to see how viable I could make it with just the two ships only.

 

Learning to fly them together was the hardest part but I think I have that pretty good now.

 

I also have tried several different combinations of upgrades on them.  I "think" I have finally found the ideal combination now.  Have only done 3 games with this setup but have gone 2-1, and the loss was by 1 hit point.  Overall with dual firesprays I've gone about 50/50, not as good as I'd like yet, but better than most people expect.

 

Krassis + Recon + Hull + Seismic + HLC

Kath + Recon + Hull + Seismic + PTL

 

I've found playing dual firespray only that you need to make every hit point on your ships count.  The two hull upgrades give me two more points, and dual recon saves me several hits a game on each ship.  Two seismic is good for swarms, as well as finishing off an unfortunate ship that flies into your backside.  Finally the offense is still pretty potent as well.  HLC was made for Krassis.  I couldn't afford one for Kath as well, but by using PTL she can double focus and target lock, so 3 hits is pretty likely which is still a solid attack.  She can also go super defensive when needed and do a double focus plus evade.

 

After looking at this list, I had the following idea...

 

Kath Scarlett with push the limit, seismic charge, recon specialist, and hull upgrade

 

Boba Fett with push the limit, seismic charge, recon specialist, and hull upgrade

 

It weighs in at 99 points, you can target lock/Focus or Focus evade and the bombs could help against swarms. What concerns me is shedding that stress from push the limit. I also miss barrel rolling with expert handling. I have not gotten to fly this list yet but what does everyone think?

 

 

I use a PTL Kath in my current "primary" list and find shedding stress no problem. However, I have Engine Upgrade (not Hull or Shield) which maintains my mobility while going 1 or 2 manuevers. With the big base, you still travel plenty far and can be pretty nimble when zipping through tight asteroid or ship placements. And while I love the Recon Specialist, I find when running a large target ship like a tricked out Kath that I need "actionless" crew to protect against blockers (or let me me boost/evade for defense), so I use Gunner. Also gives me a second shot to trigger her ability. I love tossing out that 1 crit result on the first shot to have it negated for the stress, then pound them on the second shot.

 

What other ship or ships do you fly with PTL Kath?

 

 

 


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#38 cleardave

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Posted 29 March 2014 - 11:36 AM

After playing more with the 2 BH and Vader Shuttle list, I've got the flow-chart down for the alpha strike;

Set up a gun line with your 3 ships, cause a pile-up for your opponent. Next turn, drop the bombs, fly forward over the mess, shoot them all in the back with your rear arc.

Bid the shuttle a fond fair well, get a crit or two with it before the end, get your BH's around to mop up.

Now, as I'm working on something for just literally 2 Firesprays, probably Krassis & Boba with HLC's and some stuff, I'm trying to imagine how to best approach and engage the enemy.

I'm thinking that it begins by making the asteroid field in the middle as open as you can afford to, so you can fly through it to meet your enemy.

With a lot of builds that favour the non-unique ships, you should basically be able to setup after your opponent has communicated their own starting deployment. So play it evasive and come at them through the rocks? I can't imagine a head-on joust being a good idea.

What's the best approach?

#39 markcsoul

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Posted 06 April 2014 - 10:26 PM

Referencing my earlier post.  This is definitely the best dual firespray list I've fielded (where it's dual firesprays only, no support ships).

 

Not only does it have a winning record at the moment, but when I lose it's usually very close.  My earlier builds had more losses, and more bad losses as well.

 

The extra defense from dual hull upgrades and dual recon specialists was clearly the way to go.  And my offense is still strong as well.

 

The two lists I've had most trouble with are 3 bounty hunters and rebel swarms, specifically BBBAA.  The 3 bounty hunters is probably the worst matchup, as with only 2 ships shooting for me it makes it hard to take down a enemy ship right away like with any other list.  Plus it's 3 guns shooting at you, and they all have 2 evade so they don't go down super easy.  Dual falcon is much easier to beat with my build than 3 bh's.

 

As for BBAA, I have beaten it once, but overall it's a struggle.  A lot of hit points, and a lot of attack dice coming against you.  Not to mention all the potential action denial from 5 ships.  A tie swarm is more favorable as they have to fly together, whereas the rebel swarm doesn't so they can cut you off everywhere.


REBEL: 1 A-Wing, 1 B-Wing, 1 E-Wing, 3 X-Wings, 1 Y-Wing, 1 Z-95, 1 HWK-290, 1 YT-1300, 1 GR-75

IMPERIAL: 1 Advanced, 1 Bomber, 2 Defenders, 3 Fighters, 3 Interceptors, 1 Phantom, 2 Firesprays, 1 Shuttle

SCUM: TBD


#40 Hrathen

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Posted 06 April 2014 - 11:32 PM

Here is something I would like to try.

Kath+deadeye+slave I+advanced torp+cluster missil+recon spec
Scimitar+cluster missiles+proton torps
Jonus+squad leader

Recon spec, adv torps, deadeye, and Jonus could be over kill. Just another word for just enough.
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