I can say I know that pain and that pride, because my group has been doing the same.
My first adventure hook for EotE involved breaking into a local governor's manor and getting some blackmail on him (he had certain. . .relationships, shall we say, with non-humans), with optional hooks of "reacquiring" things that were stolen or taken in underhanded ways. I had expected my group to sneak in and fight thier way out.
Instead, they had everything mapped out and they RPed it to a T; they walked in and out without any shots being fired!
The group had a short combat in Adventure Hook 2 with a few of Zann's Defilers, but they sidestepped two other combat scenes: one against two salvagers, whom they just sealed within the crashed ship, and against an entire outpost of Zann Consortium via disguises and good ideas. We've had ONE ship combat, which was a chase through an Asteroid Field. . .and the party was untouched.
They ended that adventure hook by not returning the girl they rescued (a slave girl that was a Hutt's "Gem"), but by returning the tracking beacon on her and saying they found it on some moon. . .through a third party so they wouldn't be killed, of course!
The most recent game was the most combat heavy, but only had two combat scenes. One against four Battle Droids on guard in their "office" (they sidestepped the others leading to that point thanks to the Politico inciting a small riot outside to draw their attention), and one ambush to get the target and his droids.
There was one other "fight scene," but that consisted of a player running up to a vehicle that had a droid driver, opening the door and blasting it with an ion gun. Hilarity ensued.
So yes, I can understand the pain of not seeing combat going as planned, but there is a great deal of pride when players use their non-combat skills to thier benefit.
And as a note, my group consists of: Doctor/Marauder, Outlaw Tech/Mechanic, Politico/Assassin, Pilot/Mercenary Soldier, and Bodyguard/Recruit. There may be some rehash now that we've gotten a few new books and we've seen some betas, but still, not horribly combat oriented.