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#1 2P51

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Posted 10 March 2014 - 08:55 PM

Love the idea of gambling in Star Wars, after all, it is how Han got the Falcon.  So next session I am using some poker chips with the gambling rules listed by Cool in the CRB.  I also have a BattleStar Galactica Triad deck, for obviously, Triad Poker, with some house rules to ........stack the deck.........

 

Curious the kinds of props and ideas others have successfully incorporated into their games.


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#2 Sternguard777

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Posted 10 March 2014 - 10:33 PM

Occasionally when we want to show just how we killed someone in a fight scene we'll pull out the toy lightsabers and blasters and act it out. To be fair we did that long before we started associating a roleplaying game with it.


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#3 Jegergryte

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Posted 11 March 2014 - 02:14 AM

Beside dice, nourishment, e-cigarettes (and some proper old school cigarettes occasionally), alcoholic beverages and caffeinated brew, not much. Of course I have handouts from time to time, messages and clues, this is usually colour printed and more or less well designed "datapads".
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#4 R2builder

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Posted 11 March 2014 - 05:30 AM

I like to use props in my games as much as I can. I haven't used to many lately though. I need to change that. I do use poker chips when we do a little gambling. We usually play dice poker. It is pretty quick, and fun. And it can take the players for some quick cash. ;)

I have really been wanting to come up with an electric timer that you can cut the wires on to defuse the "bomb". I would like to have about 10 to 15 different colored wires, then if they make a good check, I can eliminate some of the wires for them.

I also do some papercrafting, I have made some holocrons to use in games before.
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#5 Kaalamity

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Posted 11 March 2014 - 07:11 AM

I do my best to have some sort of prop/handout for every session. If only because I enjoy the "ooo" factor, and the act of rewarding a good decision with a pretty graphic or some such.

 

Since I'm a web developer, they tend to be something I can show on a screen, or print out. But I've done things like semi-functional mock-ups of a computer scanning system, when encountering an unexplored planet; datapads entries on a tablet that we pass around; and things like planet sheets that match the core book, but for more remote planets, when a player passes a knowledge check for the corresponding planet.

 

Also maps. So many maps.

 

 

I have really been wanting to come up with an electric timer that you can cut the wires on to defuse the "bomb". I would like to have about 10 to 15 different colored wires, then if they make a good check, I can eliminate some of the wires for them.

I also do some papercrafting, I have made some holocrons to use in games before.

 

That's kind of an awesome idea. I'd probably make something like this as a web app and put it on a tablet. Make them huddle around it and sweat.

 

Also, I need to borrow the holocron idea. I just showed them an image I made of their current "strange relic" *cough* holocron *cough*.


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#6 Orjo Creld

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Posted 11 March 2014 - 09:49 AM

Enjoying himself on the wheel, Pash made some average rolls against the house on a slot machine. Every success doubled his stake. Was fun and he made a little money



#7 2P51

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Posted 11 March 2014 - 09:54 AM


 

I have really been wanting to come up with an electric timer that you can cut the wires on to defuse the "bomb". I would like to have about 10 to 15 different colored wires, then if they make a good check, I can eliminate some of the wires for them.

 

 

That's kind of an awesome idea. I'd probably make something like this as a web app and put it on a tablet. Make them huddle around it and sweat.

 

 

https://play.google....gimax.bomb.free

 

Voila............


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#8 Agatheron

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Posted 11 March 2014 - 11:10 AM

This is more on the silly side, but I've been collecting some star wars lego bitz... next time my group plays, I hand them the dish of bitz and they build their own character out of what's there :)


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#9 Kaalamity

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Posted 11 March 2014 - 11:12 AM

 


 

I have really been wanting to come up with an electric timer that you can cut the wires on to defuse the "bomb". I would like to have about 10 to 15 different colored wires, then if they make a good check, I can eliminate some of the wires for them.

 

 

That's kind of an awesome idea. I'd probably make something like this as a web app and put it on a tablet. Make them huddle around it and sweat.

 

 

https://play.google....gimax.bomb.free

 

Voila............

 

 

That could work, I spose.

 

I like to go overboard, so I'd probably prefer one that took inputs of successes and failures to give hints and remove some wires from the possibility. Maybe a phone a friend option...

 


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#10 Ahrimon

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Posted 11 March 2014 - 01:54 PM

I love props.  Pictures, maps, objects to look over, anything to help immersion in the game.  I made numerous paper dungeons for miniatures as well as handouts like old pirate maps and such during my tenture as a DnD DM.

 

I'm not a big fan of puzzle props or player gambling stuff though.  I do my best to seperate player knowledge from character knowledge.  Unless he has the knowledge skills, background, or makes the rolls my character shouldn't know anything about something just because I know it.  On the flip side, my character knows way more about a lot of things that I don't.  So I don't like my character being hindered by my lack of knowledge/skill.  If my character was really smart but the "puzzle lock" required me solving a rubicks cube, well, maybe we'll have it open by the next session in two weeks if I can take it with me and google how to do it.  My group does like to do the dice poker thing, but I opt out as a character because my skills are not my characters skills. I have no problem filling in for an NPC to help make things fun though.  It's just a personal preference.



#11 2P51

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Posted 11 March 2014 - 02:06 PM

My thoughts on gambling will be to run the rules in the CRB like a dice game with them simply rolling competitively against the dealer.  Their higher Cool skills should allow them to do decent at that.

 

For cards I have some Battlestar Galactica Triad cards I'm going to run as a 3 card poker type game.  They will also roll their Cool/Skulduggery/Deception checks in conjunction as a roleplaying function that will add to their 'skills' at gambling and should weigh the game in their favor without it just being a money give away.


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#12 CrunchyDemon

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Posted 11 March 2014 - 04:53 PM

I wear some ski goggles that are bug-shaped when I play my gand, when I play my gunslinging scoundrel, I wear a stetson.


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#13 R2builder

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Posted 13 March 2014 - 04:05 AM

Here is a papercraft Holocron I built a while back. I used one in my games a longtime ago, and it was pretty cool. Now it is just a shelf ornament.

 

JH1_zps707d143e.jpg

 

JH2_zpsfbe0e2b7.jpg

 

JH3_zpsae54f1c3.jpg

 

JH4_zps8c023f5a.jpg

 

JH5_zps5d07a988.jpg


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#14 cikeo

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Posted 13 March 2014 - 06:31 AM

Here is a papercraft Holocron I built a while back. I used one in my games a longtime ago, and it was pretty cool. Now it is just a shelf ornament.

 

JH1_zps707d143e.jpg

 

JH2_zpsfbe0e2b7.jpg

 

JH3_zpsae54f1c3.jpg

 

JH4_zps8c023f5a.jpg

 

JH5_zps5d07a988.jpg

 

That's pretty much the coolest thing I've seen today.


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#15 cikeo

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Posted 13 March 2014 - 06:35 AM

...

 

Since I'm a web developer, they tend to be something I can show on a screen, or print out. But I've done things like semi-functional mock-ups of a computer scanning system, when encountering an unexplored planet; datapads entries on a tablet that we pass around; and things like planet sheets that match the core book, but for more remote planets, when a player passes a knowledge check for the corresponding planet.

 

...

 

 

Fellow web developer here: I do believe you have given me some ideas. Good on you, sir. 



#16 R2builder

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Posted 13 March 2014 - 07:07 AM

Only today? :)
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#17 2P51

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Posted 13 March 2014 - 12:44 PM

 

Here is a papercraft Holocron I built a while back. I used one in my games a longtime ago, and it was pretty cool. Now it is just a shelf ornament.

 

That's pretty much the coolest thing I've seen today.

 

Something simple to create more immersion, I like it.  Miniatures are obvious although not all go for that, I don't myself but they can be fun.  I use music.  Love the crawl generator to recap last session and preview the next. Simple stuff.


Edited by 2P51, 13 March 2014 - 12:44 PM.

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#18 2P51

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Posted 16 March 2014 - 12:10 AM

Casino night on Centerpoint Station was a big hit.  I came up with a way to tilt the favor towards the players but was still able to score a couple heartbreaker losses on them at the tables as well.  Triad cards were fun, straightforward shootout with dueling Cool checks was fun and very profitable for them.  A little cantina music via the magic of the internet, some Whyren's Reserve (aka Russell's Reserve 10 year small batch), Showdown Casino chips, good stuff.  Lots of kudos from the players.


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#19 Norsehound

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Posted 16 March 2014 - 12:51 AM

Do you guys remember the micro machines figurines from long ago?

 

This past christmas my players complimented the Imperial Pilots and Rebel troopers I had with Jawas, Sand People, and Storm troopers.

:D



#20 Daeglan

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Posted 16 March 2014 - 01:17 AM

 

Here is a papercraft Holocron I built a while back. I used one in my games a longtime ago, and it was pretty cool. Now it is just a shelf ornament.

 

JH1_zps707d143e.jpg

 

JH2_zpsfbe0e2b7.jpg

 

JH3_zpsae54f1c3.jpg

 

JH4_zps8c023f5a.jpg

 

JH5_zps5d07a988.jpg

 

That's pretty much the coolest thing I've seen today.

 

Print these on transparency and they would look even more awesome. :)






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