Poor Cold Martin session up.
They finally decide to use a rowboat (the Player who insisted he didn't want to get into a boat in armour absent). Still using Paizo's forest chase cards for encounters and used a WFRP-adapted selection of the Paizo social combat cards for the challenges of getting information out of the mad Martin (who is the bandit Martin they had heard of vanishing - they don't seem to have added that up).
His babbling revealed that the hex dolls the witches make can be used to inflict powerful spells on people "remaking them (the person)" (image from madaflred's supplement again) and his babbling otherwise spoke of what they did they shouldn't have which was treason no matter what he had done to them. I'm using the Swords novels' explanation of something but changing "who and why" - a certain Sigmarite family was involved with helping burn lots of witches and the witches got their revenge in the end...
That's the real "big reveal" hidden in the woods, we'll see if they figure it out.
I enjoyed acting out poor cold Martin - need to put more babbling madmen in game.
Added - the fact they are heading to meet witches on the 13th of the month (a Bezahltag so not equivalent of Friday) is pure coincidence but nice one.
Edited by valvorik, Yesterday, 07:05 PM.