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Ghosts of Creuss


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#1 zeromage

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Posted 07 March 2014 - 05:24 PM

I really love the theme of this race but I find them impossible to do well with.  Sure they can travel everywhere, but once they get there have can't do much.  By the time you've researched their racial techs, gravimetric drives, etc, other races have nigh unstoppable combat techs like defense grids, warsuns, etc, and their flagships which can actually excel in combat.  Does anyone have any advice for winning with this race?   



#2 Orc Slaver

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Posted 08 March 2014 - 06:23 AM

Score more objectives than your opponents.


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#3 adamwehn

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Posted 08 March 2014 - 12:28 PM

Score more objectives than your opponents.

 

This



#4 Cremate

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Posted 09 March 2014 - 03:28 AM

Utilize your mobility by getting out and about on the map, take advantage of the fact that other players cannot fly through a worm hole to a system you control, and enjoy the benefit of your HS being a move further away from anyone else who would mean you harm.


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#5 Alanthemoderate

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Posted 11 March 2014 - 06:53 PM

If you pass a law that blocks all wormhole travel you effectivly make yourself invinceable, as there is no other way to your homeworld. You will be uneffected because: "You may always use wormholes, regardless of other effects or restrictions." then just grab your Dimensional Splicers and Slave Wormhole Generator, fight your way out and use your wormhole tokens for an extra hit on any attacking force



#6 SFRR

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Posted 24 March 2014 - 07:30 PM

Score more objectives than your opponents.

Really? No, really?


(SFRR) aka Siferr Stark





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