I am curious as to what happens to people when they lose combat in space.
Thus far my crew has managed to avoid picking space fights bigger than we can handle, but what I want to know is, when's the best time to try an escape pod?
GMs, when your ship goes to 0 hull, do you give people one last round to escape or do you kill them?
Should I as a character decide that when we're down to 5 hull I need to get the heck out of there?
What about fighter craft? It would seem that getting hit in one is a rapid way to die from the hull points, but is there a shot at ejecting?