Well-Rounded gives the scholar the flexibility to have martial training. Trying to shove warfare in with strategist would overlap the strategist role already being introduced in Age of Rebellion.
The Baron as described still sounds like more of a background than a job, your GM could throw a lot of money at the Politico or Merchant and he could do the same things, especially if he buys both specializations. The point of new careers thus far from EtU and DC has been to fill niches - hunting animals, ancient civilizations, planetary vehicles, etc - and for the colonist expansion one should look for niches. Most people here seem to agree on entertainment and agrarian skills. These are emphasized as jobs.
Fair enough. I don't agree. That said, I'll quote 2P51.
"There are a ton of jobs that might go for Colonists, I just don't think many people want to play moisture farmers as an adventurer..."
I don't think most people agree that entertainment and agrarian skills are the bright shining ideas for the Colonist.
Edited by DavenQuint, 01 March 2014 - 12:38 PM.