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Posted by Hobojebus on 22 August 2014 - 05:46 AM
Posted by Osoroshii on 04 July 2014 - 02:10 PM
Hitting an astroid can be one of the most frustrating things in X-Wing, especially if you could have just gone a little faster and missed it. Understanding where your ships will land befor you place the template down will vastly improve your game.
All the pieces in X-Wing have a relative relation to each other. Understanding this relation will help you in picking the best Movment for your ship. The small ship base and templates are closely link to each other. By now you may have figured out a 1 forward is the distance of one small ship base. The same goes for all the forward movements.
You can practice these forward by placing one ship down and then a second to where the ship should end up. After both are on the table, try placing the template between them and see how close you come. This will give you a good eye towards seeing the distance of a ship base. Once you can accurately predict with in a half inch or so 90% of the time your ready for the hard turns.
The hard turns have a built in sight line to indicate where the ship is going. Whether turning left or right, look down the firing arc of the ship template and there is where your ship is heading.
Now that we know ruffly the direction it will end up, we need to know how far for each speed. In order to best see the distance we need to learn a half ship base. The width of a ships base is 1 forward and that is the same as the width of two templates. So a half ship base is one movement template
So how far does a turn go along that sight line. For a 1 turn, the front corner will end up .5 of a ships base or one template width from the rear corner. Here are all three turns and the distance they travel:
1 turn = .5 ship bases
2 turn = 1.5 ship bases
3 turn = 2.5 ship bases
Once again you want to practice this by placing a ship down and the second one where you think the turn will take you. You will start build a good understanding of the distance by this point. You are now ready to tackle the banks.
Even the banks have a sight line to help us see the direction a ship will end up. If you are banking to the right, imagine a line going from the front right nub on the ship base to the opposite nub on the rear of the ship base. This line will fall right where the banks will move you.
The distance is a little tricky as we now have to use a quarter of a ships base to determine the distance. Sometimes it can be hard to see a quarter of something. It is easier to see a half template width. So here is the distance for each of the 3 speeds of the banks.
1 bank = 1.25 ship bases
2 bank = 2.25 ship bases
3 bank = 3.25 ship bases
It's time to practice these once again. Use then same method to practice as before. Now when your sitting around wishing you could find someone to play, pull out your movment templates and ship bases and practice. You'll soon find you can quickly and accurately predict where your ships will go before it's to late and your sitting on top of an astroid.
Part 2: Large Ship Movement - http://community.fan...ment/?p=1144441
Part 3: The Barrel Roll - http://community.fan...ment/?p=1146610
Part 4: The Boost - http://community.fan...ment/?p=1152578
Part 5: Decloaking - http://community.fan...ment/?p=1152870
Part 6: Pilot Skill Level - http://community.fan...ment/?p=1154853
Part 7: Formation Flying - http://community.fan...ment/?p=1157409
Part 8: Large Ship Barrel Roll - http://community.fan...ment/?p=1222267
Follow the links at the end of each part of the guide to continue to the next section.
- Mikael Hasselstein, haslo, Veldrin and 123 others like this
Posted by Rhinoviru3 on 13 June 2014 - 09:10 AM
- DagobahDave, Mikael Hasselstein, Damoel and 78 others like this
Posted by D4rkt3mpl4r on 18 August 2014 - 05:25 PM
Wow. Don't even know where to start here, so I'm just going to brain dump so sorry if it comes across as rambling.
Do you know what my biggest fear was going into the final game? It wasn't losing or even flying a ship off the board or doing something as embarrassing as that. It was doing something that would cause a controversy...bump a ship, a dice issue, an asteroid issue, who knows what...just don't do anything you'll regret, Rick!!! And well, look where we are now.
I'm just a regular guy. I used to do tournaments for some other gaming systems but I don't anymore. I have a wonderful family and work life and get to play some games one night a week or so as a means to relax and have some fun.
A friend of mine got me into this game almost a year ago and I immediately fell in love with it. We started playing in some leagues at some local stores and got to meet some really great people. We picked up another regular to our core group and when FF announced the store championship series we decided we should give it a shot. I asked my loving and understanding wife if I could play in a few of these and she said sure. I started messing around on Vassal some and started getting better at the game.
At some point I got exposed to the whole "Fly Casual" concept and loved it. One of the biggest reasons why I stopped playing tournaments for other systems was the "win-at-all costs attitude". I participated in a store championship and had a situation with an opponent who had rubbed me the wrong way. He made a mistake and there was absolutely no way I was letting him take it back. I was right, he was wrong but I was brutal about it. I had become the biggest a$$ in the room. Afterwards I did not at all feel good about myself. I decided that I wasn't going to let that happen. I was going to play this game for the fun of it (still flying tough mind you) but I was going to make sure it was fun! So I took Fly Casual and ran with it and in some cases I took it to extreme's that even I couldn't believe I was taking it to.
• At a store championship semi-finals game I decided to concede the game rather than take a judge's ruling that would have given me a win.
• At the Kingston regional I decided to concede the game rather than take a judge's ruling that would have given me a win.
• At Kingston I had a player tell me he didn't believe in "give and take", afterwards I proceeded to remind him of 6 missed actions during the course of our game but never asked for any in return.
• At the Kingston regional semi-finals with 10 minutes to go and the game easily in the bag I had a golden opportunity to run away and take the easy win. Instead I decided to make the game fun for both my opponent and I, went after Han and nearly lost.
• At the Atlanta regional when I was 2-0 in a very close game my opponent revealed his dial as a 1 forward putting Wedge directly on asteroid. He cussed and starting moving the ship and when I asked he said his dial slid. I allowed him to change his move and wedge proceeded to destroy most of my list. I won on a lucky shot at the end of the game otherwise the game was his.
• At the Atlanta regional when I was 3-0 (very next game) I had the game well in hand and had disengaged Corran with 1 hull left. We were running out of time but instead of running away I turned around and came back to mix it up because it would be fun. He killed Corran on the last shot of the game and won by 1 point.
Things are just some of the off-the wall things I was doing. So OK I realize some of these actions aren't normal but it's me. It's how I have come to play this game and to be honest with you it's something I am proud of. In game I'm going to do my absolute best to out-pilot you. But if a situation comes up where I think something disadvantageous to me might be fun, I might do it. If there is EVER any question about doing the sporting thing I always try to do the sporting thing. That is how I play this game.
So shoot...getting back on track.
When I won a couple store championships and the next step was Regional's I again asked my wife if it was OK and she said sure. Some time before my first regional I checked the FF forums and someone had announced "Only 4 tickets left for Gen Con". To this day I'm really not quite sure why I did it, but I immediately logged on and snatched one of the tickets completely on impulse. I started to have some buyer's remorse and wasn't sure what I'd do so I just told myself "If I can win a regional I'll figure out a way to go and if not I'll sell the tickets". I never really thought I'd win one. I knew I was getting better and had a chance but I didn't think it would happen.
To make a long post, a little less long, I won one. I again had to ask my wonderful wife if I could give the next step a chance. She's so awesome and supportive of me of course she said yes. I did have a problem though. I didn't know anyone going and hotels and plane tickets were priced crazy. We've been working hard to stay on budget and this was definitely not in it so I decided the lowest cost way for me to attend was to drive alone 10 and a half hours through the night on Wednesday. Sleep in the car when I got tired. Then sleep in the backseat of my car at the KOA campground (where they have showers...personal hygiene is a must!!!) before driving back on Saturday (which due to my making it to the finals became 2:00AM Sunday morning) immediately after the tournament.
<<<Let me interrupt myself here. I'm not making excuses or looking for sympathy or any of that crap. I really enjoy this community. Sure there are people I may not agree with but as whole you guys are awesome. I want to continue to be a part of this community without you judging me before I have at least had my chance to speak my peace. So I guess that's what I'm doing here. >>>
So I decide to bring a list that is fun for me. Yes it has hard counters. Yes it counters some other lists well but it's fun. It's so much fun for me to fly both Soontir and Whisper and I have really been focusing lately more on playing what is fun rather then what is the most competitive. So I'm running with it and hey it worked in Kingston, maybe it will work again!!
Thursday is grueling. I had already decided that if I lost I wasn't going to try again on Friday. I'd spend some time in the exhibit hall on Friday then leave to get back to family. It wasn't looking good for me so I decided to see if could try to score some wave 5 ships and rebel aces. I went back between every round and it wasn't looking good. Then during one break the line was way too long but the card guy was at the back of the line and immediately gave me the cards for the ships. All I had to do was figure out a way to cash them in before 6. I did so a few rounds later and nearly missed the start of the 5:40 round because of it, but at least I had my ships. I finished up my 3-3 sure I was going home but when the results came out I had barely slid in at 28th place. Win-win (or so I thought at the time) I have my new ships and I get to play on Saturday!!!!
I fly my a$$ off on Saturday. I'm no national power-house in this game. I'm just another guy and yet I'm in there mixing it up with the best of them. There I am with my crack-pot list beating some of the best players in the world (all of whom I have the utmost respect for).
So enough of the back-story. Let's jump to the situation. I make it to the final game:
The whole attack sequence of events with whisper as I have him set up can be very tedious.
1. Roll attack dice.
2. If focus and / or tl is used remove token(s) and reroll dice if necessary.
3. FCS kicks in and tl tokens are replaced.
4. If all damage is cancelled gunner kicks in.
5. Attack dice are rolled again.
6. If focus and / or tl is used remove token(s) and reroll dice if necessary.
7. FCS kicks in and tl tokens are replaced.
8. ACD kicks in and he re-cloaks so the token is placed.
9. If he causes a damage a focus is token is placed.
The first couple times of each game I go through this process very deliberately with my opponent (unless of course they cut me off and say..."Yeah I know how Whisper works" or something like that.) After that point it gets very tedious and in most all cases I don't think either player wants to take the time to go through it all step by step, pulling tokens, etc. So normally I work the whole sequence out then place the final tokens at the end. Again this is only done after I feel my opponent understands what is going on. I have never yet had a player tell me they had a problem with me doing so but if they did I would gladly go through it every time for the entire game.
As I was attacking Chewie in the final game for whatever reason my brain was having a lot of trouble understanding how the damage was being cancelled. I never doubted Jeff, I just didn't understand. Yes I know how C3-P0 works, I know how focus and evade tokens work and I know how DTF works but at that point in the night my brain just wasn't computing. I'd stare at the dice and the damage and not understand. I can't tell you why for sure, stress, fatigue, pressure, who knows. Alex and Jeff actually had to walk me through it a couple times (and then to be quite honest with you all I STILL couldn't make it compute but I knew they wouldn't do me wrong).
Well all that happens after I roll dice and before I place tokens. So at some point ( I don't recall when) I look down at Whisper and the tokens aren't there. My stomach sinks to the floor. He's supposed to have the tokens. He always has the tokens. Why aren't the damn tokens there????
It's all a blur to me. I have no idea what I said. I don't know if I asked to place the tokens, if I asked to do the actions (which the focus wouldn't have technically been an action), or if I just mentioned that he was uncloaked or mentioned he didn't have the tokens..I don't recall. But if my memory is right it was I who somehow pointed out to Jeff that the tokens weren't there. I didn't mean to be unsporting. I didn't mean to be anything. I just remember being horrified that they weren't there and somehow communicating that they weren't there.
I don't recall his exact initial response but he indicated that it was acceptable for me to place the tokens.
So the game goes on. To say that wasn't a pivotal point would be untrue. I don't recall the exact dice but the 4 extra green dice and 1 extra token was used over 2 attacks and whisper escaped undamaged.
The next turn he starts to move Chewie before allowing me to move Yorr. At this point I know that Chewie and Yorr will bump (thus making the ideal action for Yorr a TL on Lando) but I let him know that I would have focused had I not known and that so I will keep focus as my action. Again we are having a fun fly-casual game. It was the right thing to do.
We continued to have a fun game until I noticed one person in the crowd was apparently very upset at the decision Jeff had made to allow me to place my tokens. He approached him at least once as we were still playing the game to ask him to challenge if I had actually cloaked or not. Jeff never did so and was a super sport all the way through but it was at this point I realized that my greatest fear had likely been realized. Someone was apparently very upset about this and wasn't likely going to let it go.
When I won the game I was super excited but also had a sinking feeling in my stomach. At one point I had Alex and Frank off to the side and apologized to them about the mix up. I asked them if everything was still going to be OK with community and they assured me it would be but in back of my head I knew someone had a big problem with me.
I put on my best happy face and moved on. I also tried to do the same through the TC interview. You want a spoiler...It was so much on my mind that I even had a Freudian slip during the interview when asked how to beat the list I said "punish me when I make a mistake" I nearly puked after I realized what I said.
So I jump in the car at 2:00AM to drive home. 14 hours (counting the 3 I spent staring at the ceiling of my car at a rest area just east of Louisville). I spend the evening trying to enjoy the time with my family but this crap is in the back of my head. I try to sleep last night but can't with all this crap in my head. I can't do it anymore. So this post is going to be the end of it.
I'm at a point right now where I regret even going to the tournament. Those 6 new boxes of ships that I was so excited about on Thursday are sitting behind me and I don't even want to look at them.
I need to move on. So that's what trying to do here.
When I left early Sunday morning Jeff, Alex, and Frank were OK with things. If any of them feel differently now I hope they contact me and I promise to do whatever I can to make things right by them.
If I get the chance to play any of you reading this one day I hope we have blast regardless of who wins or loses. And I absolutely promise to you that I will do all I can to be the best sport possible.
Thanks for taking the time to read my long post.
- Locutus Zero, Eruletho, Fanfan and 71 others like this
Posted by Vorpal Sword on 08 June 2014 - 03:07 PM
This has been another edition of Short Answers to Simple Questions. Tune in next time...
- Damoel, Veldrin, Disgruntled and 68 others like this
Posted by SableGryphon on 03 February 2014 - 11:17 PM
Welcome to Flight School. I know you are furious that you were promoted from prestigious fighter pilot to shuttle pilot. The shuttle is an extremely difficult craft to fly well and it is easy to make a game ending mistake. Here, I want to talk about Engine Upgrade, what it means for your Lambda and how to avoid common initial mistakes.
First, though, I need to speak on firepower. The Lambda's main weapon is on par with the strongest primary weapons in the game. 3 dice attack is quite potent, the same as the much lauded X-Wing, Named Falcon, and the Firespray. It's a potent main weapon. The shuttle enhances this by being the only craft that can currently possess both a crew slot and a systems slot. My recommendation here is always Fire Control System and Gunner. But why?
Fire Control System gives a ship a wonderful ability. After any attack, you may gain a target lock on your target. Sadly, this is after an attack. Still, free target locks are great and makes the use of your action to boost less painful. Still, this upgrade doesn't help you unless you can target the same victim twice, right?
Gunner is another great upgrade. If you miss an attack (All rolled Hits and Crits are avoided by Evade dice or tokens), you may immediately make a PRIMARY weapon attack. It doesn't have to be on the same target.
Together, these two upgrades create an incredibly powerful combination. This is because, when you have multiple effects that activate following an attack, you get to choose which order they are resolved. This results in the following order of operations.
1) Declare Target
2) Initiate Attack 1
3) Resolve Attack 1
4) Gain Target Lock from FCS
5) If Attack 1 missed, Initiate Attack 2
6) Use Target Lock gained in Attack 1
7) Resolve Attack 2
8) Gain Target Lock again
Against high evade targets, you become far more likely to hit and it insulates you from a single bad roll or excellent defense roll. But the shuttle has a notoriously bad dial. Now we have to orient these heavy guns. Well first you need to understand your craft, it's propulsion capabilities, and most importantly you must stop trying to fly this like a fighter craft.
A note on naming convention. From here on, this craft will affectionately be known by <synonym for white> <space term> <large herbivore>.
Most people think the albino stellar cow is a slow craft. However, with enhanced propulsion, what they mean is that it doesn't turn well. Take, for example, the A-Wing. Often lauded as one of the fastest craft in production, we shall assume both are burning full out, moving their maximum distance followed by a boost. How much further ahead does the A-Wing get?
As you can see, they are dead even at the end. This is because of the large base of the alabaster void bison. The boost means that you add the distance of your base twice to the total distance moved. Here, our lovely ship moved 3 forward plus 1 forward plus 2 for the base plus another 2 for the base for a total of 8. The A-Wing moves 5 forward, plus 1 for boost, plus 1 for it's base twice for 2. A total of 8. That's right, our snowy stellar reindeer can keep pace with some of the fastest craft yet devised. Indeed, this is fast enough to move outside the firing range of a craft behind you.
Unfortunately, this ghostly star oryx simply does not have the turning radius to out turn such a craft. As we can see here, the diameter of a turn of 1 bank plus 1 bank boost is significant:
You will not be able to out-turn most craft. But not that, while you can't perform a Koiogran turn in this craft, the degrees of turn are on par with most craft using this method. You cover an incredible amount of distance with this ship moves.
Unfortunately, this leads to one of the single biggest piloting mistakes. During the initial approach to engagement, one should never, ever be in the center of the formation. Why you ask? The center seems perfect. It gives you options whether to go left or right. It puts you in the center of the region and able to control it. Or does it?
Here's the problem. The turning radius is so sharp and the engagement area is so small, once you commit to a turn either direction, you must complete that turn. This makes you extremely predictable.
If you refer back to our A-Wing race, you can see that the shuttle's speed is such that it spans half of the distance between forces in a single turn. This shall be used as the reference point for the rest of this lesson.
Let us assume you raced forward only to find that your opponents have veered off to one side. Your fighter instincts kick in and you decide to use this to your advantage. After all, it seems you are in a perfect position to flank them. So you continue full out for another round. Now you just need to turn to face the delicious hindquarters of your prey. Taking the lessons you learned about the turning you learned early, you bank one and boost and...
Oh, Vader is not going to be pleased about that. The only way to avoid it is to turn as hard as possible with a 2 bank, but that puts you still close to the edge and now stressed and facing ships that may well have lured you into a trap. You don't want this to happen to you.
But that's not the only danger. You began this fight by boosting into the center from the middle. This means that you quickly must choose to turn. But as we saw, the standard turn, while fast, is huge. And our prey may double back on it. If so, it leaves you with a single way to handle this turn. Sheep help you if there are asteroids, debris or mines waiting for you.
Once you commit to this path, you have zero capability of doing anything else. You are committed. And your opponent will know this. You will get maybe one shot before you have to maneuver and you are out of the fight for far too long trying to recover even if you don't find rebels clawing at your tail fins. Not only that, but the necessity for tight, stressful turns means that you cannot use the incredible speed of the craft to escape
I'm here to tell you, from the very first turn, you made a serious mistake which will hamper your maneuverability for the entire engagement. But there is a better way.
Start by hugging the very edge of the engagement zone. This gives you the maximum amount of room to maneuver. Ah, but you dispute this. After all, you can only turn a single direction instead of two. True, but you can make that turn at any time. Ideally, if the opposing force is across from you, you can move very slowly while the rest of your force arcs in to meet them. However, they may believe that you are incapable of rapid engagement and setup in the middle or far from you. In which case, we begin by moving 3 forward followed by an inward boost.
After a single turn, you are almost able to shoot at their starting area. Your deadly arc searches. But, if they were cowardly, you do not yet have a shot. Continue full throttle and move 3 followed by a boost if appropriate. You have now moved from your corner to the middle of the field deep in their territory facing to the side. They will almost certainly be in firing arc and range.
Further, you should likely find yourself behind them now. As your other forces engage the enemy, your extremely powerful white space cow is in a perfect position to begin civilizing the savages. You have taken a much derided craft and outmaneuvered them. From this position you can turn in any way necessary to continue fire. There are other considerations, such as obstacles and maneuvering, but those will come in future lessons. Here is the basis, the foundation, of many of the more advanced tactics. Study this. Fly it a couple times. Understand this and you will be one step closer to being a truly potent pilot for one of the finest ships in the Imperial fleet.
What do you think? Was this helpful? Was there something I could have clarified better? Do you want to see more of this?
- Buhallin, Mikael Hasselstein, Darkheart and 65 others like this
Posted by randolph on 16 July 2014 - 11:51 PM
"Where is Echo?"
When I saw Echo's ability, I wanted to model the answer to that question - to model Echo's wave-particle nature
So here's echolocation: randolphw.github.io/echolocation/
You can flip on a gridded overlay, fiddle with decloaking filters and specific maneuver dial choices, multiply the insanity with barrel rolls, or simply activate looping and contemplate the infinite. echolocation currently models Echo only, but standard Phantoms will be supported soon.
- haslo, Veldrin, voidstate and 65 others like this
Posted by Keffisch on 29 April 2014 - 01:31 PM
It started with the TIE Interceptor expansion:
He's been like that for ages but now I felt like he needed a Stealth Device, sooooo I grabbed another Squint and started painting. Now the Baron flies in style!
The unfortunate side effect is that I cannot stop myself from making noises whenever he moves.
- Cremate, Vonpenguin, Hanu and 62 others like this
Posted by AtomicFryingPan on 18 August 2014 - 07:19 PM
In case you guys haven't figured it out I'm the guy Rick is referring to and I feel absolutely terrible for my behavior. I didn't think about etiquette and had no business being visibly upset. Please don't take it personal as it had nothing to do with you! You and Jeff and better players than I and in that scenario a better person. I am humbled and feel ashamed of my actions and I hope you can forgive me as I was just an excited fan who didn't realize the consequences of his actions. I hope you can forgive me and we meet across the table as friends and have an amazing game!
My sincerest apologies
- bcpravel, Veldrin, Cremate and 55 others like this
Posted by magadizer on 22 August 2014 - 05:57 AM
Well, that's one opinion.
I can help you though. Go into your nearest FLGS. Ask the clerk for assistance. Walk to the X-wing display. Put on a blindfold, and have the clerk spin you around 7 times. Grab one of the X-wing expansions off of the rack. Remove the blindfold, and see what you got. Surprise! Oh...too bad, it's a TIE Advanced. Better luck next time!
- any2cards, Damoel, voidstate and 53 others like this
Posted by t7thunders on 22 May 2014 - 12:37 AM
How you ask ?
Yesterday after 3 hours in court, the judge awarded me my visitation back to my daughter.
I'm to see her on the 30th. Its been 2 years. No contact, no letters , nothing.
This has been the longest fight of my life, its still not over yet, but its a step in the right direction.
Maybe I can teach her this game and we can get to go to the next event together, either way it's
A victory for me.
As for the rest of you guys.... Good luck in your events.
- Magnus Grendel, Vonpenguin, Herowannabe and 51 others like this
Posted by Malmer on 20 May 2014 - 11:32 AM
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Posted by hothie on 04 August 2014 - 02:18 PM
Challenge accepted. Lets meet on vassal sometime. Ill give your choice of player level. Would you rather play as the skill player, or the monkey? Given your hypothesis that a monkey can win, I take it you will be playing as the monkey, so you can show me just how broken my own card is against me. Yes?
I have to congrats FFG because of wave 5, it will add two new 360º ships, and this card:
Now a monkey, could roll dice and win a game.
There is no skill needed to play this game.
- haslo, Eruletho, zhentil and 48 others like this
Posted by FTS Gecko on 27 June 2014 - 07:36 AM
Now you've gone and made poor Space Whale SAD.
- DagobahDave, Mikael Hasselstein, VanorDM and 44 others like this
Posted by mrfroggies on 16 August 2014 - 11:27 AM
Recently I've noticed a sharp increase in rude and negative remarks here on the forum, and it's been very off putting. I know I've posted a few remarks here that I would like to take back. The X-Wing Community has been one of the most welcoming of groups in the past. I would hate to see that change. The only way that we can keep that from happing is making an effort. I will make an effort to keep my comments constructive. I'll get off my soap box now, but hope those of you who read this think about this and keep this in mind when you post.
- bcpravel, evanger, Cdr Vimes and 42 others like this
Posted by AdmiralThrawn on 27 August 2014 - 12:22 PM
OMG everything is so OP, we should just ban all ships and upgrades and to make it fair we can all just play as asteroids.
- any2cards, haslo, Disgruntled and 41 others like this
Posted by OggDude on 24 August 2013 - 01:55 AM
Hi everyone. Thought I’d let you all know that I’ve been working on a SW:EOTE character generator for the past month. It is very close to completion; I’m mainly still adding data (some descriptions are not in place yet). It pretty much allows you to create any character you can possibly create from the Core Rulebook. It also supports special talents such as Jury Rigged, Dedication, etc., and allows you to add any weapon or armor attachment you want. I’ve created a four-page character sheet that you can print, based around the design concept from the characters in the Basic Game (which I thought was cleaner than the sheet found in the Core Rulebook).
Future additions will include starships/vehicles, group sheets (including obligation tables), and NPC and encounter group generator.
I've written this in .NET using C#, so it'll be for the Windows platform and will require the .NET 4.0 framework. The data files are all in XML, so they can be easily modified if you want to add your own piece of equipment, new skills, etc. I currently do NOT have a data editor in the works, but I may write one if I get enough requests.
I’m including some screen shots here so you can take a look at how the screens are laid out and what the character sheets look like. I'd appreciate feedback on how the layout could be improved, features I may have missed, requests for new features, organization of the character sheets, etc. If you have any specific questions concerning how features are implemented, just ask!
Again, I'll be releasing the actual product for testing shortly, so please bear with the screen shots for now.
Thanks in advance,
- Skie, Synge, MKX and 40 others like this
Posted by Vorpal Sword on 27 August 2014 - 12:41 PM
Fat Falcons have ruined the small ship meta; when 6 out of 8 top lists at any given tournament and 25-30% of the player base are carbon copies of the same silly Falcon build utterly killing diversity it's time we had some action from FFG.
I vote that C3P0's text be errata'd to Huge Ship Only.
You know, I'm trying to construct a logical response to this, but I'm tired and grumpy and I just can't. Maybe we could we all just agree that I composed some lengthy post explaining in detail why this is crazy, and proceed on that basis?
- any2cards, Kahadras, EvaUnit02 and 39 others like this
Posted by mlbrogueone on 08 May 2014 - 11:48 AM
I've been a long time Star Wars RPG player. When a friend showed me the new FF RPG I figured I'd give it a go. Well I've loved it so far, but my RPG group gets together once a month tops. Well I stumbled into the X-wing game when I saw an ad at the end of my RPG book. I figured I'd throw it on the old Christmas list.
Well my in-laws gave it to me and my father-in-law and I tried it out on Christmas Day. We had a blast. Fast forward 5 months and I love this game, I'm starting to meet new people in town with similar interests (I moved here about a year and a half ago but hadn't made many friends yet). Plus my father-in-law and I have something to talk about and do when my wife and I visit.
So overall I was already one happy camper with FFG. Then the X-wing from my X-wing expansion pack snapped off of it's plastic peg while I was putting it on. It was a new X-wing and I was kind of bummed because I didn't think I was using any more force than I had used with my core set X-wing. Well I sent a request to customer support and they are sending me a replacement.
FFG, you guys rock and I am extremely pleased with the products you've made to date. Keep up the good work.
- Damoel, bsmith13, SteveSpikes and 39 others like this